File: XnWin32CriticalSection.cpp

package info (click to toggle)
openni2 2.2.0.33%2Bdfsg-7%2Bdeb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 22,152 kB
  • sloc: cpp: 111,197; ansic: 35,511; sh: 10,542; python: 1,313; java: 952; makefile: 587; xml: 12
file content (87 lines) | stat: -rw-r--r-- 3,811 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/*****************************************************************************
*                                                                            *
*  PrimeSense PSCommon Library                                               *
*  Copyright (C) 2012 PrimeSense Ltd.                                        *
*                                                                            *
*  This file is part of PSCommon.                                            *
*                                                                            *
*  Licensed under the Apache License, Version 2.0 (the "License");           *
*  you may not use this file except in compliance with the License.          *
*  You may obtain a copy of the License at                                   *
*                                                                            *
*      http://www.apache.org/licenses/LICENSE-2.0                            *
*                                                                            *
*  Unless required by applicable law or agreed to in writing, software       *
*  distributed under the License is distributed on an "AS IS" BASIS,         *
*  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  *
*  See the License for the specific language governing permissions and       *
*  limitations under the License.                                            *
*                                                                            *
*****************************************************************************/
#include <XnLib.h>

//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
XN_C_API XnStatus xnOSCreateCriticalSection(XN_CRITICAL_SECTION_HANDLE* pCriticalSectionHandle)
{
	// Validate the input/output pointers (to make sure none of them is NULL)
	XN_VALIDATE_INPUT_PTR(pCriticalSectionHandle);

	// allocate critical section memory
	XN_VALIDATE_ALLOC(*pCriticalSectionHandle, CRITICAL_SECTION);

	// initialize the critical section object via OS
	InitializeCriticalSection(*pCriticalSectionHandle);

	// All is good...
	return (XN_STATUS_OK);
}

XN_C_API XnStatus xnOSCloseCriticalSection(XN_CRITICAL_SECTION_HANDLE* pCriticalSectionHandle)
{
	// Validate the input/output pointers (to make sure none of them is NULL)
	XN_VALIDATE_INPUT_PTR(pCriticalSectionHandle);

	// Make sure the actual critical section handle isn't NULL
	XN_RET_IF_NULL(*pCriticalSectionHandle, XN_STATUS_OS_INVALID_CRITICAL_SECTION);

	// Close the critical section via the OS
	DeleteCriticalSection(*pCriticalSectionHandle);

	// release allocated memory
	XN_FREE_AND_NULL(*pCriticalSectionHandle);

	// All is good...
	return (XN_STATUS_OK);
}

XN_C_API XnStatus xnOSEnterCriticalSection(XN_CRITICAL_SECTION_HANDLE* pCriticalSectionHandle)
{
	// Validate the input/output pointers (to make sure none of them is NULL)
	XN_VALIDATE_INPUT_PTR(pCriticalSectionHandle);

	// Make sure the actual critical section handle isn't NULL
	XN_RET_IF_NULL(*pCriticalSectionHandle, XN_STATUS_OS_INVALID_CRITICAL_SECTION);

	// Enter the critical section via the OS
	EnterCriticalSection(*pCriticalSectionHandle);

	// All is good...
	return (XN_STATUS_OK);
}

XN_C_API XnStatus xnOSLeaveCriticalSection(XN_CRITICAL_SECTION_HANDLE* pCriticalSectionHandle)
{
	// Validate the input/output pointers (to make sure none of them is NULL)
	XN_VALIDATE_INPUT_PTR(pCriticalSectionHandle);

	// Make sure the actual critical section handle isn't NULL
	XN_RET_IF_NULL(*pCriticalSectionHandle, XN_STATUS_OS_INVALID_CRITICAL_SECTION);

	// Leave the critical section via the OS
	LeaveCriticalSection(*pCriticalSectionHandle);

	// All is good...
	return (XN_STATUS_OK);
}