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/*****************************************************************************
* *
* PrimeSense PSCommon Library *
* Copyright (C) 2012 PrimeSense Ltd. *
* *
* This file is part of PSCommon. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include <XnOS.h>
#include <XnLog.h>
#include "XnWin32Internal.h"
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
XN_C_API XnStatus xnOSCreateMutex(XN_MUTEX_HANDLE* pMutexHandle)
{
return (xnOSCreateNamedMutex(pMutexHandle, NULL));
}
XN_C_API XnStatus xnOSCreateNamedMutex(XN_MUTEX_HANDLE* pMutexHandle, const XnChar* cpMutexName)
{
return xnOSCreateNamedMutexEx(pMutexHandle, cpMutexName, FALSE);
}
XN_C_API XnStatus XN_C_DECL xnOSCreateNamedMutexEx(XN_MUTEX_HANDLE* pMutexHandle, const XnChar* cpMutexName, XnBool bAllowOtherUsers)
{
// Local function variables
XnStatus nRetVal = XN_STATUS_OK;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(pMutexHandle);
XnChar strMutexOSName[MAX_PATH];
XnChar* pMutexOSName = NULL;
SECURITY_ATTRIBUTES* pSecurityAttributes = NULL;
if (cpMutexName != NULL)
{
nRetVal = xnWin32CreateKernelObjectName(strMutexOSName, MAX_PATH, cpMutexName, bAllowOtherUsers);
if (nRetVal != XN_STATUS_OK)
{
return XN_STATUS_OS_MUTEX_CREATION_FAILED;
}
pMutexOSName = strMutexOSName;
nRetVal = xnWin32GetSecurityAttributes(bAllowOtherUsers, &pSecurityAttributes);
if (nRetVal != XN_STATUS_OK)
{
return XN_STATUS_OS_MUTEX_CREATION_FAILED;
}
}
// Create a named mutex via the OS
*pMutexHandle = CreateMutex(pSecurityAttributes, FALSE, pMutexOSName);
// Make sure it succeeded (return value is not null)
if (*pMutexHandle == NULL)
{
XN_LOG_WARNING_RETURN(XN_STATUS_OS_MUTEX_CREATION_FAILED, XN_MASK_OS, "Failed to create mutex (%d).", GetLastError());
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSCloseMutex(XN_MUTEX_HANDLE* pMutexHandle)
{
// Local function variables
XnBool bRetVal = FALSE;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(pMutexHandle);
// Make sure the actual mutex handle isn't NULL
XN_RET_IF_NULL(*pMutexHandle, XN_STATUS_OS_INVALID_MUTEX);
xnOSUnLockMutex(*pMutexHandle);
// Close the mutex via the OS
bRetVal = CloseHandle(*pMutexHandle);
// Make sure it succeeded (return value is true)
if (bRetVal != TRUE)
{
return (XN_STATUS_OS_MUTEX_CLOSE_FAILED);
}
// Null the output mutex
*pMutexHandle = NULL;
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSLockMutex(const XN_MUTEX_HANDLE MutexHandle, XnUInt32 nMilliseconds)
{
// Local function variables
XnInt32 nRetVal = 0;
// Make sure the actual mutex handle isn't NULL
XN_RET_IF_NULL(MutexHandle, XN_STATUS_OS_INVALID_MUTEX);
// Wait for mutex to lock for a period of time (can be infinite)
nRetVal = WaitForSingleObject(MutexHandle, nMilliseconds);
// Check the return value (WAIT_OBJECT_0 is OK)
if (nRetVal != WAIT_OBJECT_0)
{
// Handle the timeout failure
if (nRetVal == WAIT_TIMEOUT)
{
return (XN_STATUS_OS_MUTEX_TIMEOUT);
}
else if (nRetVal == WAIT_ABANDONED)
{
xnLogWarning(XN_MASK_OS, "The mutex was abandoned (poor thing)");
//No return! We now own the mutex so we can continue normally.
}
else
{
return (XN_STATUS_OS_MUTEX_LOCK_FAILED);
}
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSUnLockMutex(const XN_MUTEX_HANDLE MutexHandle)
{
// Local function variables
XnBool bRetVal = FALSE;
// Make sure the actual mutex handle isn't NULL
XN_RET_IF_NULL(MutexHandle, XN_STATUS_OS_INVALID_MUTEX);
// Release the mutex via the OS
bRetVal = ReleaseMutex(MutexHandle);
// Make sure it succeeded (return value is true)
if (bRetVal != TRUE)
{
return (XN_STATUS_OS_MUTEX_UNLOCK_FAILED);
}
// All is good...
return (XN_STATUS_OK);
}
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