1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159
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#
# Copyright 2017-2020 Kai Pastor
#
# Based on ISOM_rules.yaml from https://github.com/sembruk/osm2xmap/ rev 3c6cdb5
#
# Copyright 2016 Semyon Yakimov
#
# This file is part of OpenOrienteering.
#
# OpenOrienteering is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# OpenOrienteering is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with OpenOrienteering. If not, see <http://www.gnu.org/licenses/>.
109 natural = ant_hill
111 natural = depression
107 natural = gully
111 natural = hollow
109 natural = knoll
109 natural = termite_mount
214 natural = bare_rock
213 natural = beach AND surface = sand
203.1 natural = cave_entrance
201 natural = cliff
213 natural = dune
203 natural = hole AND rock != no
213 natural = sand
205 natural = stone
303 natural = hole AND water = yes
312 natural = spring
301 natural = water
308 natural = wetland
310 natural = wetland AND intermittent = yes
307.1 natural = wetland AND foot = impassable
418 natural = bush
403 natural = grassland
403 natural = heath
408 natural = scrub
417 natural = tree
406 natural = wood
408 natural = wood AND (wood:age = young OR wood:age = very_young)
404 natural = wood AND wood:density = sparse
408 natural = wood AND wood:density = dense
306 waterway = ditch
305 waterway = drain
306 waterway = drain AND intermittent = yes
301 waterway = riverbank
305 waterway = stream
306 waterway = stream AND intermittent = yes
520 landuse = allotments
520 landuse = cemetery
520 landuse = commercial
# 710 landuse = construction
412 landuse = farmland
520 landuse = farmyard
406 landuse = forest
401 landuse = grass
520 landuse = industrial
# 710 landuse = landfill
403 landuse = logging
401 landuse = meadow
709 landuse = military
413 landuse = orchard
301 landuse = reservoir
# 710 landuse = quarry
213 landuse = quarry AND resource = sand
520 landuse = residential
414 landuse = vineyard
401 leisure = park
401 leisure = pitch
501.8 highway = cycleway
505.1 highway = footway
526 highway = milestone
501.19 highway = primary
501.19 highway = secondary
501.9 highway = tertiary
506 highway = path
505.1 highway = path AND (smoothness = good OR smoothness = intermediate)
506 highway = path AND (smoothness = bad OR smoothness = very_bad)
507 highway = path AND (smoothness = horrible OR smoothness = very_horrible)
505.2 highway = track
501.8 highway = track AND (smoothness = good OR smoothness = intermediate)
505.2 highway = track AND (smoothness = bad OR smoothness = very_bad)
505.1 highway = track AND (smoothness = horrible OR smoothness = very_horrible)
501.8 (highway = unclassified OR highway = residential OR highway = service OR highway = living_street)
501.9 (highway = unclassified OR highway = residential OR highway = service OR highway = living_street) AND (surface = asphalt OR surface = concrete OR surface = concrete:plates OR surface = concrete:lanes)
# 503.1 (highway = unclassified OR highway = residential OR highway = service OR highway = living_street) AND (surface = compacted OR surface = gravel)
501.8 (highway = unclassified OR highway = residential OR highway = service OR highway = living_street) AND (surface = ground OR surface = sand OR surface = unpaved)
505.2 (highway = unclassified OR highway = residential) AND (surface = grass OR surface = dirt)
509.1 railway ~= "" AND railway != "abandoned" AND tunnel != "yes"
521 building ~= "" AND building != ruins
526 man_made = cairn
524 man_made = chimney
508 man_made = cutline
524 man_made = lighthouse
524 man_made = mast
109 man_made = mound
528 man_made = pipeline AND location = overhead
529 man_made = pipeline AND location = overground
526 man_made = survey_point
524 man_made = tower
524 man_made = water_tower
311 man_made = water_well
531 amenity = bench
313 amenity = drinking_water
527 amenity = feeding_place
311 amenity = fountain
525 amenity = hunting_stand
501 amenity = parking
709 amenity = prison
521 amenity = shelter
313 amenity = watering_place
510 aerialway ~= "" AND aerialway != no
511 power = line
510 power = minor_line
108 barrier = ditch
518 barrier = fence
410.1 barrier = hedge
410 barrier = hedge AND (area = yes OR is_area = yes)
515 barrier = wall
521 tourism = alpine_hut
531 tourism = artwork
521 tourism = chalet
526 historic = boundary_stone
531 pipeline = marker
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