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#ifndef TREE_H_
#define TREE_H_
#include "nodecache.h"
/*!
For now, just an abstraction of the node tree which keeps a dump
cache based on node indices around.
Note that since node trees don't survive a recompilation, the tree cannot either.
*/
class Tree
{
public:
Tree(const AbstractNode *root = NULL) : root_node(root) {}
~Tree();
void setRoot(const AbstractNode *root);
const AbstractNode *root() const { return this->root_node; }
const std::string &getString(const AbstractNode &node) const;
const std::string &getIdString(const AbstractNode &node) const;
private:
const AbstractNode *root_node;
mutable NodeCache nodecache;
mutable NodeCache nodeidcache;
};
#endif
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