File: BlendEquation

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_BLENDEQUATION
#define OSG_BLENDEQUATION 1

#include <osg/StateAttribute>

#ifndef GL_VERSION_1_2
/* Logic Ops */
#define GL_MIN                                  0x8007
#define GL_MAX                                  0x8008
#define GL_FUNC_ADD                             0x8006
#define GL_FUNC_SUBTRACT                        0x800A
#define GL_FUNC_REVERSE_SUBTRACT                0x800B
#endif

#ifndef GL_LOGIC_OP
#define GL_LOGIC_OP                             0x0BF1
#endif

#ifndef GL_ALPHA_MIN_SGIX
#define GL_ALPHA_MIN_SGIX                       0x8320
#define GL_ALPHA_MAX_SGIX                       0x8321
#endif

namespace osg {

/** Encapsulates OpenGL BlendEquation state. */
class OSG_EXPORT BlendEquation : public StateAttribute
{
    public :

        enum Equation {
            RGBA_MIN                        = GL_MIN,
            RGBA_MAX                        = GL_MAX,
            ALPHA_MIN                       = GL_ALPHA_MIN_SGIX,
            ALPHA_MAX                       = GL_ALPHA_MAX_SGIX,
            LOGIC_OP                        = GL_LOGIC_OP,
            FUNC_ADD                        = GL_FUNC_ADD,
            FUNC_SUBTRACT                   = GL_FUNC_SUBTRACT,
            FUNC_REVERSE_SUBTRACT           = GL_FUNC_REVERSE_SUBTRACT
        };

        BlendEquation();

        BlendEquation(Equation equation);

        BlendEquation(Equation equationRGB, Equation equationAlpha);

        /** Copy constructor using CopyOp to manage deep vs shallow copy. */
        BlendEquation(const BlendEquation& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            StateAttribute(trans,copyop),
            _equationRGB(trans._equationRGB),
            _equationAlpha(trans._equationAlpha){}

        META_StateAttribute(osg, BlendEquation,BLENDEQUATION);

        /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
        virtual int compare(const StateAttribute& sa) const
        {
            // Check for equal types, then create the rhs variable
            // used by the COMPARE_StateAttribute_Parameter macros below.
            COMPARE_StateAttribute_Types(BlendEquation,sa)

            // Compare each parameter in turn against the rhs.
            COMPARE_StateAttribute_Parameter(_equationRGB)
            COMPARE_StateAttribute_Parameter(_equationAlpha)

            return 0; // Passed all the above comparison macros, so must be equal.
        }

        virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
        {
            usage.usesMode(GL_BLEND);
            return true;
        }


        inline void setEquation(Equation equation) { _equationRGB = _equationAlpha = equation; }
        inline Equation getEquation() const { return _equationRGB; }

        inline void setEquationRGB(Equation equation) { _equationRGB = equation; }
        inline Equation getEquationRGB() const { return _equationRGB; }

        inline void setEquationAlpha(Equation equation) { _equationAlpha = equation; }
        inline Equation getEquationAlpha() const { return _equationAlpha; }

        virtual void apply(State& state) const;

protected :

        virtual ~BlendEquation();


        Equation _equationRGB, _equationAlpha;
};

}

#endif