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/* -*-c++-*- Producer - Copyright (C) 2001-2004 Don Burns
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef BMV_TEXT_H
#define BMV_TEXT_H
#ifdef WIN32
#include <windows.h>
#endif
#include <string>
#include <map>
#include <GL/gl.h>
class Text {
public:
enum Font {
BitmapFont,
FilledFont,
OutlineFont,
StrokeFont,
LastFont
};
Text();
void drawString( Font, std::string );
static Text *getSingleton();
void *operator new( size_t size );
protected:
static Text *theText;
private :
GLuint fontmap[LastFont];
GLuint loadFont(Font font);
bool createStrokeFont( GLuint fontBase );
bool createOutlineFont( GLuint fontBase );
bool createFilledFont( GLuint fontBase );
bool createBitmapFont( GLuint fontBase );
};
#endif
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