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#ifndef PRODUCER_EXAMPLES_MYKEYBOARD_MOUSE_CALLBACK
#define PRODUCER_EXAMPLES_MYKEYBOARD_MOUSE_CALLBACK
#include <stdio.h>
#include <Producer/RenderSurface> // For definition of KeySymbol
#include <Producer/KeyboardMouse>
#ifdef WIN32
#include <windows.h>
#else
#include <X11/keysym.h>
#endif
class MyKeyboardMouseCallback : public Producer::KeyboardMouseCallback
{
public:
MyKeyboardMouseCallback(bool &done) :
Producer::KeyboardMouseCallback(),
_mx(0.0f),_my(0.0f),_mbutton(0),
_done(done)
{}
virtual void specialKeyPress( Producer::KeyCharacter key )
{
switch( key )
{
case Producer::KeyChar_Escape:
_done = true;
break;
}
}
virtual void shutdown()
{
_done = true;
}
virtual void keyPress( Producer::KeyCharacter key )
{
}
virtual void mouseMotion( float mx, float my )
{
_mx = mx;
_my = my;
}
virtual void buttonPress( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton |= (1<<(mbutton-1));
}
virtual void buttonRelease( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton &= ~(1<<(mbutton-1));
}
bool done() { return _done; }
float mx() { return _mx; }
float my() { return _my; }
unsigned int mbutton() { return _mbutton; }
protected:
virtual ~MyKeyboardMouseCallback() {}
private:
bool &_done;
float _mx, _my;
unsigned int _mbutton;
};
#endif
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