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#include <stdio.h>
//C++ source file - Open Producer - Copyright (C) 2002 Don Burns
//Distributed under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE (LGPL)
//as published by the Free Software Foundation.
// Simple example of use of Producer::RenderSurface
// The myGraphics class is a simple sample of how one would implement
// graphics drawing with Producer::RenderSurface
#include <Producer/Camera>
#include <Producer/KeyboardMouse>
#include <Producer/Trackball>
#include "MySceneHandler2"
#include "MyKeyboardMouseCallback"
int main()
{
Producer::ref_ptr<Producer::Camera> camera = new Producer::Camera;
Producer::ref_ptr<Producer::RenderSurface> rs = camera->getRenderSurface();
rs->setWindowRectangle( 100, 100, 640, 480 );
rs->setWindowName( "Producer Example using Camera" );
Producer::ref_ptr<MySceneHandler> sh = new MySceneHandler;
camera->setSceneHandler( sh.get() );
Producer::ref_ptr<Producer::KeyboardMouse> kbm = new Producer::KeyboardMouse(rs.get());
bool done = false;
Producer::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback(done);
kbm->setCallback( kbmcb.get() );
kbm->startThread();
Producer::ref_ptr<Producer::Trackball> tb = new Producer::Trackball;
tb->setOrientation( Producer::Trackball::Y_UP );
while( !done )
{
tb->input( kbmcb->mx(), kbmcb->my(), kbmcb->mbutton() );
sh->setMatrix( tb->getMatrix().ptr() );
// Place the Camera into the world
camera->setViewByLookat(
0.0, 0.0, 8.0, /// Position of the eye
0.0, 0.0, 0.0, /// Point the eye is looking at
0.0, 1.0, 0.0 ); /// Up
camera->frame();
}
return 0;
}
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