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#include <stdio.h>
//C++ source file - Open Producer - Copyright (C) 2002 Don Burns
//Distributed under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE (LGPL)
//as published by the Free Software Foundation.
// Simple example of use of Producer::RenderSurface
// The myGraphics class is a simple sample of how one would implement
// graphics drawing with Producer::RenderSurface
#include <string>
#include <Producer/CameraConfig>
#include <Producer/CameraGroup>
#include <Producer/InputArea>
#include <Producer/KeyboardMouse>
#include <Producer/Trackball>
#include "MySceneHandler2"
#include "MyKeyboardMouseCallback"
int main( int argc, char **argv )
{
if( argc < 2 )
{
std::cerr <<"Usage: " << argv[0] << " <configfile>\n";
return -1;
}
Producer::ref_ptr<Producer::CameraConfig> cfg = new Producer::CameraConfig;
if( cfg->parseFile( argv[1] ) == false )
{
std::cerr <<"Camera Config File parse failed" << std::endl;
return -1;
}
Producer::ref_ptr<Producer::CameraGroup> cg = new Producer::CameraGroup( cfg.get() );
for( int i = 0; i < cg->getNumberOfCameras(); i++ )
cg->getCamera(i)->setSceneHandler( new MySceneHandler );
Producer::ref_ptr<Producer::InputArea> ia = cfg->getInputArea();
Producer::ref_ptr<Producer::KeyboardMouse> kbm = new Producer::KeyboardMouse(ia.get());
bool done = false;
Producer::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback(done);
kbm->setCallback( kbmcb.get() );
kbm->startThread();
Producer::ref_ptr<Producer::Trackball> tb = new Producer::Trackball;
tb->setOrientation( Producer::Trackball::Y_UP );
//cg->realize( Producer::CameraGroup::ThreadPerCamera);
cg->realize( Producer::CameraGroup::SingleThreaded);
while( !done )
{
tb->input( kbmcb->mx(), kbmcb->my(), kbmcb->mbutton() );
for( int i = 0; i < cg->getNumberOfCameras(); i++ )
{
MySceneHandler *sh = dynamic_cast<MySceneHandler *>(cg->getCamera(i)->getSceneHandler());
sh->setMatrix( tb->getMatrix().ptr() );
}
// Place the Camera into the world
cg->setViewByLookat(
0.0f, 0.0f, 4.0f, /// Position of the eye
0.0f, 0.0f, 0.0f, /// Point the eye is looking at
0.0f, 1.0f, 0.0f ); /// Up
cg->frame();
}
}
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