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Camera "Camera 1"
{
RenderSurface "RenderSurface 1"
{
Visual {
DOUBLEBUFFER,
RGBA,
DEPTH_SIZE 1,
RED_SIZE 8,
GREEN_SIZE 8,
BLUE_SIZE 8,
ALPHA_SIZE 8
}
Screen 0;
WindowRectangle 0 0 426 512;
InputRectangle -2.5 -0.5 -1.0 1.0;
Border off;
}
Lens {
Frustum -0.55228475 0.55228475 -0.41421356 0.41421356 1 1000.0;
}
Offset {
Shear 1.5 0.0;
}
}
Camera "Camera 2"
{
RenderSurface "RenderSurface 2"
{
Visual {
DOUBLEBUFFER,
RGBA,
DEPTH_SIZE 1,
RED_SIZE 8,
GREEN_SIZE 8,
BLUE_SIZE 8,
ALPHA_SIZE 8
}
Screen 0;
WindowRectangle 426 0 426 512;
InputRectangle -1.0 1.0 -1.0 1.0;
Border off;
}
Lens {
Frustum -0.55228475 0.55228475 -0.41421356 0.41421356 1 1000.0;
}
}
Camera "Camera 3"
{
RenderSurface "RenderSurface 3"
{
Visual {
DOUBLEBUFFER,
RGBA,
DEPTH_SIZE 1,
RED_SIZE 8,
GREEN_SIZE 8,
BLUE_SIZE 8,
ALPHA_SIZE 8
}
Screen 0;
WindowRectangle 852 0 426 512;
InputRectangle 0.5 2.5 -1.0 1.0;
Border off;
}
Lens {
Frustum -0.55228475 0.55228475 -0.41421356 0.41421356 1 1000.0;
}
Offset {
Shear -1.5 0.0;
}
}
InputArea
{
RenderSurface "RenderSurface 1" ;
RenderSurface "RenderSurface 2" ;
RenderSurface "RenderSurface 3" ;
}
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