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#include <sched.h>
#include <unistd.h>
#include <stdio.h>
#include <pthread.h>
#include <GL/gl.h>
#include <iostream>
#include <OpenThreads/Thread>
#include <Producer/Types>
#include <Producer/Trackball>
#include <Producer/CameraConfig>
#include <Producer/VisualChooser>
#include <Producer/KeyboardMouse>
#include <osg/Node>
#include <osg/Group>
#include <osg/Matrix>
#include <osg/MatrixTransform>
#include <osgUtil/UpdateVisitor>
#include <osgDB/ReadFile>
#include <osgProducer/OsgSceneHandler>
//#include "osgSceneHandler.h"
#include "gui.h"
//#include "Thread.h"
using namespace Producer;
using namespace osg;
using namespace osgDB;
using namespace osgUtil;
using namespace osgProducer;
class TransformCB : public NodeCallback
{
public:
TransformCB(Trackball &tb) : _tb(tb),a(0.0) {}
void operator()(Node *node, NodeVisitor *nv )
{
MatrixTransform *tx = dynamic_cast<MatrixTransform *>(node);
osg::Matrix mat(_tb.getMatrix().ptr() );
tx->setMatrix( mat );
traverse(node,nv);
}
private :
Trackball &_tb;
float a;
};
class guiThread: public OpenThreads::Thread
{
public:
guiThread(int argc, char **argv, VisualChooser *vc):Thread()
{
_argc = argc;
_argv = argv;
_vc = vc;
_done = false;
}
class myGinitCallback : public Gui::GinitCallback
{
public :
myGinitCallback(): Gui::GinitCallback(), _win(0) {}
void operator () (Producer::Window win) { _win = win; }
Producer::Window getWindow() { return _win; }
private :
Producer::Window _win;
};
virtual void run()
{
_mgi = new myGinitCallback;
_gui = new Gui;
_gui->setVisualChooser( _vc );
for( int i = 0; i < _argc; i++ )
{
if( std::string(_argv[i]) == "--detached" )
_gui->setMode( Gui::Detached );
}
_gui->init( &_argc, _argv, _mgi );
_gui->mainLoop();
_done = true;
}
Producer::Window getWindow() { return _mgi->getWindow(); }
bool done() { return _done; }
float mx() { return _gui->mx(); }
float my() { return _gui->my(); }
unsigned int buttonState() { return _gui->buttonState(); }
private:
Gui *_gui;
VisualChooser *_vc;
int _argc;
char **_argv;
myGinitCallback *_mgi;
bool _done;
};
class myKbdMouseCallback : public KeyboardMouseCallback
{
public :
myKbdMouseCallback(Trackball &tb) : KeyboardMouseCallback(), _done(false), _tb(tb)
{
_mx = _my = 0.0;
_button_state = 0;
}
virtual void keyPress( unsigned int key )
{
if(( key & 0xFF ) == 0x1B )
_done = true;
switch( key & 0xFF )
{
case ' ':
_tb.reset();
break;
case '1' :
_tb.setOperationalMode( Trackball::DefaultOperationalMode );
break;
case '2' :
_tb.setOperationalMode( Trackball::InventorLike );
_tb.setOrientation( Trackball::Z_UP );
break;
case '3' :
_tb.setOperationalMode( Trackball::PerformerLike );
break;
}
}
virtual void mouseMotion( float mx, float my )
{
_mx = mx;
_my = my;
}
virtual void buttonPress( float mx, float my, unsigned int button )
{
_mx = mx;
_my = my;
_button_state |= (1<<(button-1));
_tb.input(_mx, _my, _button_state );
}
virtual void buttonRelease( float mx, float my, unsigned int button )
{
mx = mx;
my = my;
_button_state &= ~(1<<(button-1));
_tb.input(_mx, _my, _button_state );
}
virtual bool idle(void)
{
_tb.input(_mx, _my, _button_state );
}
bool done() { return _done; }
void setDone( bool flag ) { _done = flag; }
private :
bool _done;
unsigned int _button_state;
float _mx, _my;
Trackball &_tb;
};
int main(int argc, char **argv)
{
osg::ref_ptr<CameraConfig> cfg = new CameraConfig;
cfg->parseFile( "./test.cfg" );
guiThread guit( argc, argv, cfg->getRenderSurface(0)->getVisualChooser());
guit.startThread();
osg::ref_ptr<Trackball> tb = new Trackball;
tb->setComputeOrientation(false);
MatrixTransform *transform = new MatrixTransform;
transform->setUpdateCallback( new TransformCB(*tb) );
Group *group = new Group;
transform->addChild( group );
Gui::Mode mode = Gui::Embedded;
// Load files listed on the command line and populate
// the Group node at the top of the scene graph
for( int i = 1; i < argc; i++ )
{
if( std::string(argv[i]) == "--detached" )
{
mode = Gui::Detached;
continue;
}
Node *node = osgDB::readNodeFile( argv[i] );
if( node != NULL )
group->addChild( node );
else
std::cerr << "Unable to load \"" << argv[i] << "\"." << std::endl;
}
if( group->getNumChildren() == 0 )
{
std::cerr << "Usage : " << argv[0] << " [--detached] <model.osg> ..." << std::endl;
return -1;
}
KeyboardMouse *km;
myKbdMouseCallback *cb;
Producer::Camera *cam = cfg->getCamera(0);
if( mode == Gui::Embedded )
{
Producer::Window win;
while( (win = guit.getWindow()) == 0 )
usleep(50000);
cam->getRenderSurface()->setWindow( win );
}
else
{
cam->getRenderSurface()->realize();
km = new KeyboardMouse( cam->getRenderSurface() );
cb = new myKbdMouseCallback(*tb);
}
OsgSceneHandler *sh = new OsgSceneHandler;
sh->getSceneView()->setDefaults();
sh->getSceneView()->setSceneData( transform );
cam->setSceneHandler( sh );
BoundingSphere bs = transform->getBound();
cam->setViewByLookat(
bs.center()[0], bs.center()[1] - (bs.radius()*2), bs.center()[2],
bs.center()[0], bs.center()[1], bs.center()[2],
0, 0, 1);
UpdateVisitor update;
while( !guit.done() )
{
if( mode == Gui::Embedded )
tb->input( guit.mx(), guit.my(), guit.buttonState());
else
km->update( *cb );
transform->accept( update );
cam->frame();
}
guit.join();
return 0;
}
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