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#ifndef RENDER_SURFACE_EXAMPLE_MYGRAPHICS
#define RENDER_SURFACE_EXAMPLE_MYGRAPHICS
#include <GL/gl.h>
#include <GL/glu.h>
#include <Producer/RenderSurface>
extern void glutSolidTeapot(GLdouble scale);
class MyGraphics {
public:
MyGraphics( Producer::RenderSurface &rs ) :
_rs(rs),
_angle(0.0f),
_initialized(false)
{}
~MyGraphics() {}
void init()
{
glEnable( GL_DEPTH_TEST );
glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 );
glClearColor( 0.2f, 0.2f, 0.4f, 1.0f );
_initialized = true;
}
void draw()
{
if( !_initialized ) init();
// Query the render surface for its width and height
glViewport( 0, 0, _rs.getWindowWidth(), _rs.getWindowHeight() );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
double aspect_ratio = double(_rs.getWindowWidth())/double(_rs.getWindowHeight());
gluPerspective( 45.0, aspect_ratio, 1.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0, 0, -4.0 );
glPushMatrix();
glRotatef( _angle, 0, 1, 0 );
// Using the OpenGL teapot
glutSolidTeapot(1.0);
glPopMatrix();
_angle++;
}
private:
Producer::RenderSurface &_rs;
GLUquadricObj *_object;
bool _initialized;
float _angle;
};
#endif
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