File: Dragger

package info (click to toggle)
openscenegraph 2.8.3-5
  • links: PTS
  • area: main
  • in suites: squeeze
  • size: 33,968 kB
  • ctags: 30,935
  • sloc: cpp: 287,169; ansic: 9,050; sh: 654; yacc: 548; objc: 374; makefile: 264; lex: 151; perl: 119
file content (232 lines) | stat: -rw-r--r-- 7,523 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.

#ifndef OSGMANIPULATOR_DRAGGER
#define OSGMANIPULATOR_DRAGGER 1

#include <osgManipulator/Selection>

#include <osg/BoundingSphere>
#include <osgUtil/SceneView>
#include <osgUtil/IntersectVisitor>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>

namespace osgManipulator
{

class CommandManager;
class CompositeDragger;

class OSGMANIPULATOR_EXPORT PointerInfo
{
    public:

        PointerInfo();

        PointerInfo(const PointerInfo& rhs):
            _hitList(rhs._hitList),
            _nearPoint(rhs._nearPoint),
            _farPoint(rhs._farPoint),
            _eyeDir(rhs._eyeDir)
        {
            _hitIter = _hitList.begin();
        }

        void reset()
        {
            _hitList.clear();
            _hitIter = _hitList.begin();
            setCamera(0);                
        }


        bool completed() const { return _hitIter==_hitList.end(); }

        void next() 
        {
            if (!completed()) ++_hitIter;
        }

        typedef std::pair<osg::NodePath, osg::Vec3d> NodePathIntersectionPair;
        typedef std::list< NodePathIntersectionPair> IntersectionList;


        osg::Vec3d getLocalIntersectPoint() const { return _hitIter->second; }


        
        void setNearFarPoints (osg::Vec3d nearPoint, osg::Vec3d farPoint) {
            _nearPoint = nearPoint;
            _farPoint=farPoint;
            _eyeDir = farPoint - nearPoint;
        }
        
        const osg::Vec3d& getEyeDir() const {return _eyeDir;}
        
        void getNearFarPoints( osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const {
            nearPoint = _nearPoint;
            farPoint = _farPoint;
        }

        bool contains(const osg::Node* node) const;

        void setCamera(osg::Camera* camera)
        {
            
            if (camera)
            {
                _MVPW = camera->getViewMatrix() * camera->getProjectionMatrix();
                if (camera->getViewport()) _MVPW.postMult(camera->getViewport()->computeWindowMatrix());
                _inverseMVPW.invert(_MVPW);
                osg::Vec3d eye, center, up;
                camera->getViewMatrix().getLookAt(eye, center, up);
                _eyeDir = eye - center;

            }
            else
            {
                _MVPW.makeIdentity();
                _inverseMVPW.makeIdentity();
                _eyeDir = osg::Vec3d(0,0,1);
            }

        }

        void addIntersection(const osg::NodePath& nodePath, const osg::Vec3d& intersectionPoint)
        {
            bool needToResetHitIter = _hitList.empty();
            _hitList.push_back(NodePathIntersectionPair(nodePath, intersectionPoint));
            if (needToResetHitIter) _hitIter = _hitList.begin();
        }

        void setMousePosition(float pixel_x, float pixel_y)
        {   
            projectWindowXYIntoObject(osg::Vec2d(pixel_x, pixel_y), _nearPoint, _farPoint);
        }
    protected:
        bool projectWindowXYIntoObject(const osg::Vec2d& windowCoord, osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const;

    public:
        IntersectionList _hitList;
        IntersectionList::const_iterator _hitIter;

    protected:
       
        osg::Vec3d _nearPoint,_farPoint;
        osg::Vec3d _eyeDir;

        osg::Matrix _MVPW;
        osg::Matrix _inverseMVPW;

};

/**
 * Base class for draggers. Concrete draggers implement the pick event handler
 * and generate motion commands (translate, rotate, ...) and sends these 
 * command to the CommandManager. The CommandManager dispatches the commands 
 * to all the Selections that are connected to the Dragger that generates the
 * commands.
 */
class OSGMANIPULATOR_EXPORT Dragger : public Selection
{
    public:

        /** Set/Get the CommandManager. Draggers use CommandManager to dispatch commands. */
        virtual void setCommandManager(CommandManager* cm) { _commandManager = cm; }
        CommandManager* getCommandManager() { return _commandManager; }
        const CommandManager* getCommandManager() const { return _commandManager; }

        /**
         * Set/Get parent dragger. For simple draggers parent points to itself.
         * For composite draggers parent points to the parent dragger that uses
         * this dragger.
         */
        virtual void setParentDragger(Dragger* parent) { _parentDragger = parent; }
        Dragger* getParentDragger() { return _parentDragger; }
        const Dragger* getParentDragger() const { return _parentDragger; }

        /** Returns 0 if this Dragger is not a CompositeDragger. */
        virtual const CompositeDragger* getComposite() const { return 0; }

        /** Returns 0 if this Dragger is not a CompositeDragger. */
        virtual CompositeDragger* getComposite() { return 0; }


        virtual bool handle(const PointerInfo&, const osgGA::GUIEventAdapter&, osgGA::GUIActionAdapter&) { return false; }

    protected:

        Dragger();
        virtual ~Dragger();
        
        CommandManager* _commandManager;

        Dragger*  _parentDragger;
       
};


/**
 * CompositeDragger allows to create complex draggers that are composed of a 
 * hierarchy of Draggers.
 */
class OSGMANIPULATOR_EXPORT CompositeDragger : public Dragger
{
    public:

        typedef std::vector< osg::ref_ptr<Dragger> > DraggerList;
        
        virtual const CompositeDragger* getComposite() const { return this; }
        virtual CompositeDragger* getComposite() { return this; }

        virtual void setCommandManager(CommandManager* cm);

        virtual void setParentDragger(Dragger* parent);

        virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);

        // Composite-specific methods below
        virtual bool addDragger(Dragger* dragger);
        virtual bool removeDragger(Dragger* dragger);
        unsigned int getNumDraggers() const { return _draggerList.size(); }
        Dragger* getDragger(unsigned int i) { return _draggerList[i].get(); }
        const Dragger* getDragger(unsigned int i) const { return _draggerList[i].get(); }
        bool containsDragger(const Dragger* dragger) const;
        DraggerList::iterator findDragger(const Dragger* dragger);

    protected:

        CompositeDragger() {}
        virtual ~CompositeDragger() {}
        
        DraggerList _draggerList;
};

/**
 * Culls the drawable all the time. Used by draggers to have invisible geometry
 * around lines and points so that they can be picked. For example, a dragger
 * could have a line with an invisible cylinder around it to enable picking on 
 * that line.
 */
void OSGMANIPULATOR_EXPORT setDrawableToAlwaysCull(osg::Drawable& drawable);

/**
 * Convenience function for setting the material color on a node.
 */
void OSGMANIPULATOR_EXPORT setMaterialColor(const osg::Vec4& color, osg::Node& node);

}

#endif