1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_RENDERER
#define OSGVIEWER_RENDERER 1
#include <osg/Timer>
#include <osgDB/DatabasePager>
#include <osgUtil/SceneView>
#include <osgViewer/Export>
namespace osgViewer {
class OSGVIEWER_EXPORT OpenGLQuerySupport
{
public:
OpenGLQuerySupport();
typedef std::pair<GLuint, int> QueryFrameNumberPair;
typedef std::list<QueryFrameNumberPair> QueryFrameNumberList;
typedef std::vector<GLuint> QueryList;
void setStartTick(osg::Timer_t startTick) { _startTick = startTick; }
osg::Timer_t getStartTick() const { return _startTick; }
void checkQuery(osg::Stats* stats);
GLuint createQueryObject();
void beginQuery(int frameNumber);
void endQuery();
void initialize(osg::State* state);
protected:
osg::Timer_t _startTick;
bool _initialized;
bool _timerQuerySupported;
const osg::Drawable::Extensions* _extensions;
QueryFrameNumberList _queryFrameNumberList;
QueryList _availableQueryObjects;
double _previousQueryTime;
};
class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation, public OpenGLQuerySupport
{
public:
Renderer(osg::Camera* camera);
osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); }
void setDone(bool done) { _done = done; }
bool getDone() { return _done; }
void setGraphicsThreadDoesCull(bool flag);
bool getGraphicsThreadDoesCull() const { return _graphicsThreadDoesCull; }
virtual void cull();
virtual void draw();
virtual void cull_draw();
virtual void compile();
void setCompileOnNextDraw(bool flag) { _compileOnNextDraw = flag; }
bool getCompileOnNextDraw() const { return _compileOnNextDraw; }
virtual void operator () (osg::Object* object);
virtual void operator () (osg::GraphicsContext* context);
virtual void release();
/** Set the target frame rate that the DatabasePager should assume.
* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
* Default value is 100.
* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
* parameters are not directly used by DatabasePager, but are should be used as a guide for how
* long to set aside per frame for compiling and deleting OpenGL objects - ie. the value to use
* when calling DatabasePager::compileGLObjectgs(state,availableTime,). The longer amount of
* time to set aside cthe faster databases will be paged in but with increased chance of frame drops,
* the lower the amount of time the set aside the slower databases will paged it but with better
* chance of avoid any frame drops. The default values are chosen to achieve the later when running
* on a modern mid to high end PC.
* The way to compute the amount of available time use a scheme such as :
* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
*
* Note, the actual TargetFrameRate used is the minimum of this value and that set in the DatabasePager. */
void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
/** Get the target frame rate that the DatabasePager should assume.*/
double getTargetFrameRate() const { return _targetFrameRate; }
/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
* Default value is 0.001 (1 millisecond).
* For usage see notes in setTargetFrameRate.
*
* Note, the actual TargetFrameRate used is the minimum of this value and that set in the DatabasePager. */
void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
* For usage see notes in setTargetFrameRate.*/
double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
/** FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 0.9.*/
void setFlushTimeRatio(double ratio) { _flushTimeRatio = ratio; }
double getFlushTimeRatio() const { return _flushTimeRatio; }
/** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 1.0.
* A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop.
* A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/
void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; }
double getConservativeTimeRatio() const { return _conservativeTimeRatio; }
protected:
virtual ~Renderer();
virtual void updateSceneView(osgUtil::SceneView* sceneView);
virtual void flushAndCompile(double currentElapsedFrameTime, osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager, osg::GraphicsThread* compileThread);
double _targetFrameRate;
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
double _flushTimeRatio;
double _conservativeTimeRatio;
osg::observer_ptr<osg::Camera> _camera;
bool _done;
bool _graphicsThreadDoesCull;
bool _compileOnNextDraw;
osg::ref_ptr<osgUtil::SceneView> _sceneView[2];
osg::ref_ptr<osg::FlushDeletedGLObjectsOperation> _flushOperation;
struct OSGVIEWER_EXPORT ThreadSafeQueue
{
OpenThreads::Mutex _mutex;
OpenThreads::Block _block;
typedef std::list<osgUtil::SceneView*> SceneViewList;
SceneViewList _queue;
ThreadSafeQueue();
~ThreadSafeQueue();
void release()
{
_block.release();
}
osgUtil::SceneView* takeFront();
void add(osgUtil::SceneView* sv);
};
ThreadSafeQueue _availableQueue;
ThreadSafeQueue _drawQueue;
};
}
#endif
|