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Source: openscenegraph
Section: devel
Priority: optional
Maintainer: Loic Dachary (OuoU) <loic@debian.org>
Build-Depends: debhelper (>= 7.0.0), dpatch, cmake, g++ (>= 3.3.0), libungif4-dev | giflib-dev, libjpeg-dev, libtiff-dev, lib3ds-dev, libfreetype6-dev, libpng12-dev, libcoin40-dev, libjasper-dev, libgdal1-1.4.0-dev | libgdal1-dev, libxi-dev, libx11-dev, libxmu-dev, libglut-dev, ccache, libgl1-mesa-dev, libglu-dev, doxygen, libxine-dev
Standards-Version: 3.7.2
Uploaders: Cyril Brulebois <cyril.brulebois@enst-bretagne.fr>
Package: libopenthreads-dev
Section: devel
Architecture: any
Depends: libopenthreads7 (= ${binary:Version})
Description: Object-Oriented (OO) thread interface for C++ programmers, development files
This library is intended to provide a minimal & complete Object-Oriented (OO)
thread interface for C++ programmers. It is loosely modeled on the Java thread
API, and the POSIX Threads standards. The architecture of the library is
designed around "swappable" thread models which are defined at compile-time
in a shared object library.
Package: libopenthreads7
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Conflicts: libopenthreads, libopenthreads2, libopenthreads3, libopenthreads1c2, libopenthreadsc2
Description: Object-Oriented (OO) thread interface for C++ programmers, development files
This library is intended to provide a minimal & complete Object-Oriented (OO)
thread interface for C++ programmers. It is loosely modeled on the Java thread
API, and the POSIX Threads standards. The architecture of the library is
designed around "swappable" thread models which are defined at compile-time
in a shared object library.
Package: openthreads-doc
Section: devel
Architecture: all
Description: Documentation for Object-Oriented (OO) thread interface
This library is intended to provide a minimal & complete Object-Oriented (OO)
thread interface for C++ programmers. It is loosely modeled on the Java thread
API, and the POSIX Threads standards. The architecture of the library is
designed around "swappable" thread models which are defined at compile-time
in a shared object library.
Package: libopenscenegraph-dev
Section: devel
Architecture: any
Depends: libopenthreads-dev, libgl1-mesa-dev, libglu-dev, libopenscenegraph7 (= ${binary:Version})
Description: 3D scenegraph development files
A portable, high level graphics toolkit for the development of high
performance graphics applications such as flight simulators, games,
virtual reality or scientific visualization. Providing an object
orientated framework on top of OpenGL, it frees the developer from
implementing and optimizing low level graphics calls, and provide
many additional utilities for rapid development of graphics
applications.
Package: libopenscenegraph7
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Conflicts: libopenscenegraph, libopenscenegraph2, libopenscenegraph3, libopenscenegraph1c2, libopenscenegraphc2
Description: 3D scenegraph
A portable, high level graphics toolkit for the development of high
performance graphics applications such as flight simulators, games,
virtual reality or scientific visualization. Providing an object
orientated framework on top of OpenGL, it frees the developer from
implementing and optimizing low level graphics calls, and provide
many additional utilities for rapid development of graphics
applications.
Package: openscenegraph-doc
Section: devel
Architecture: all
Description: 3D scenegraph documentation
A portable, high level graphics toolkit for the development of high
performance graphics applications such as flight simulators, games,
virtual reality or scientific visualization. Providing an object
orientated framework on top of OpenGL, it frees the developer from
implementing and optimizing low level graphics calls, and provide
many additional utilities for rapid development of graphics
applications.
Package: openscenegraph
Section: devel
Architecture: any
Depends: ${shlibs:Depends}
Description: 3D scenegraph binary files
A portable, high level graphics toolkit for the development of high
performance graphics applications such as flight simulators, games,
virtual reality or scientific visualization. Providing an object
orientated framework on top of OpenGL, it frees the developer from
implementing and optimizing low level graphics calls, and provide
many additional utilities for rapid development of graphics
applications.
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