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#pragma once
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/api/win32/GraphicsWindowWin32>
#include <osgGA/TrackballManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgDB/DatabasePager>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <string>
class cOSG
{
public:
cOSG(HWND hWnd);
~cOSG();
void InitOSG(std::string filename);
void InitManipulators(void);
void InitSceneGraph(void);
void InitCameraConfig(void);
void SetupWindow(void);
void SetupCamera(void);
void PreFrameUpdate(void);
void PostFrameUpdate(void);
void Done(bool value) { mDone = value; }
bool Done(void) { return mDone; }
//static void Render(void* ptr);
osgViewer::Viewer* getViewer() { return mViewer; }
private:
bool mDone;
std::string m_ModelName;
HWND m_hWnd;
osgViewer::Viewer* mViewer;
osg::ref_ptr<osg::Group> mRoot;
osg::ref_ptr<osg::Node> mModel;
osg::ref_ptr<osgGA::TrackballManipulator> trackball;
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator;
};
class CRenderingThread : public OpenThreads::Thread
{
public:
CRenderingThread( cOSG* ptr );
virtual ~CRenderingThread();
virtual void run();
protected:
cOSG* _ptr;
bool _done;
};
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