File: LineSegmentIntersector

package info (click to toggle)
openscenegraph 3.2.3%2Bdfsg1-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 32,824 kB
  • sloc: cpp: 370,040; ansic: 9,071; java: 1,020; yacc: 548; objc: 288; makefile: 285; xml: 155; lex: 151
file content (118 lines) | stat: -rw-r--r-- 5,115 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGUTIL_LINESEGMENTINTERSECTOR
#define OSGUTIL_LINESEGMENTINTERSECTOR 1

#include <osgUtil/IntersectionVisitor>

namespace osgUtil
{

/** Concrete class for implementing line intersections with the scene graph.
  * To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
{
    public:

        /** Construct a LineSegmentIntersector the runs between the specified start and end points in MODEL coordinates. */
        LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);

        /** Construct a LineSegmentIntersector the runs between the specified start and end points in the specified coordinate frame. */
        LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end);

        /** Convenience constructor for supporting picking in WINDOW, or PROJECTION coordinates
          * In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
          * In PROJECTION coordinates (clip space cube) creates a start value of (x,y,-1) and end value of (x,y,1).
          * In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
        LineSegmentIntersector(CoordinateFrame cf, double x, double y);

        struct OSGUTIL_EXPORT Intersection
        {
            Intersection():
                ratio(-1.0),
                primitiveIndex(0) {}

            bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }

            typedef std::vector<unsigned int>   IndexList;
            typedef std::vector<double>         RatioList;

            double                          ratio;
            osg::NodePath                   nodePath;
            osg::ref_ptr<osg::Drawable>     drawable;
            osg::ref_ptr<osg::RefMatrix>    matrix;
            osg::Vec3d                      localIntersectionPoint;
            osg::Vec3                       localIntersectionNormal;
            IndexList                       indexList;
            RatioList                       ratioList;
            unsigned int                    primitiveIndex;

            const osg::Vec3d& getLocalIntersectPoint() const { return localIntersectionPoint; }
            osg::Vec3d getWorldIntersectPoint() const { return matrix.valid() ? localIntersectionPoint * (*matrix) : localIntersectionPoint; }

            const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
            osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }

            /** convinience function for mapping the intersection point to any textures assigned to the objects intersected.
             *  Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
            osg::Texture* getTextureLookUp(osg::Vec3& tc) const;
            
        };

        typedef std::multiset<Intersection> Intersections;

        inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }

        inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }

        inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }

        inline void setStart(const osg::Vec3d& start) { _start = start; }
        inline const osg::Vec3d& getStart() const { return _start; }

        inline void setEnd(const osg::Vec3d& end) { _end = end; }
        inline const osg::Vec3d& getEnd() const { return _end; }

    public:

        virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);

        virtual bool enter(const osg::Node& node);

        virtual void leave();

        virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);

        virtual void reset();

        virtual bool containsIntersections() { return !getIntersections().empty(); }

    protected:

        bool intersects(const osg::BoundingSphere& bs);
        bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);

        LineSegmentIntersector* _parent;

        osg::Vec3d  _start;
        osg::Vec3d  _end;

        Intersections _intersections;

};

}

#endif