File: GraphicsWindowCocoa

package info (click to toggle)
openscenegraph 3.2.3%2Bdfsg1-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 32,824 kB
  • sloc: cpp: 370,040; ansic: 9,071; java: 1,020; yacc: 548; objc: 288; makefile: 285; xml: 155; lex: 151
file content (214 lines) | stat: -rw-r--r-- 7,689 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
 * a guide to use of X11/GLX and copiying directly in the case of setBorder().
 * These elements are license under OSGPL as above, with Copyright (C) 2001-2004  Don Burns.
 */

#ifndef OSGVIEWER_GRAPHICSWINDOWCOCOA
#define OSGVIEWER_GRAPHICSWINDOWCOCOA 1

#ifdef __APPLE__

#ifdef __OBJC__
@class GraphicsWindowCocoaWindow;
@class GraphicsWindowCocoaGLView;
@class NSOpenGLContext;
@class NSOpenGLPixelFormat;
@class NSWindow;
@class NSView;
#else
class GraphicsWindowCocoaGLView;
class GraphicsWindowCocoaWindow;
class NSOpenGLContext;
class NSOpenGLPixelFormat;
class NSWindow;
class NSView;
#endif

#include <osgViewer/GraphicsWindow>
#include <osgViewer/api/Cocoa/GraphicsHandleCocoa>

// we may not include any cocoa-header here, because this will pollute the name-sapce and tend to compile-errors

namespace osgViewer
{

class GraphicsWindowCocoa : public osgViewer::GraphicsWindow, public osgViewer::GraphicsHandleCocoa
{
    public:
    class Implementation;

        GraphicsWindowCocoa(osg::GraphicsContext::Traits* traits):
            osgViewer::GraphicsWindow(),
            osgViewer::GraphicsHandleCocoa(),
            _valid(false),
            _initialized(false),
            _realized(false),
            _closeRequested(false),
            _checkForEvents(true),
            _ownsWindow(true),
            _currentCursor(RightArrowCursor),
            _window(NULL),
            _view(NULL),
            _context(NULL),
            _pixelformat(NULL),
            _updateContext(false),
            _multiTouchEnabled(false)
        {
            _traits = traits;

            init();
            
            if (valid())
            {
                setState( new osg::State );
                getState()->setGraphicsContext(this);

                if (_traits.valid() && _traits->sharedContext.valid())
                {
                    getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
                    incrementContextIDUsageCount( getState()->getContextID() );   
                }
                else
                {
                    getState()->setContextID( osg::GraphicsContext::createNewContextID() );
                }
            }
        }
    
        virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowCocoa*>(object)!=0; }
        virtual const char* libraryName() const { return "osgViewer"; }
        virtual const char* className() const { return "GraphicsWindowCocoa"; }

        virtual bool valid() const { return _valid; }

        /** Realise the GraphicsContext.*/
        virtual bool realizeImplementation();

        /** Return true if the graphics context has been realised and is ready to use.*/
        virtual bool isRealizedImplementation() const { return _realized; }

        /** Close the graphics context.*/
        virtual void closeImplementation();

        /** Make this graphics context current.*/
        virtual bool makeCurrentImplementation();
        
        /** Release the graphics context.*/
        virtual bool releaseContextImplementation();

        /** Swap the front and back buffers.*/
        virtual void swapBuffersImplementation();
        
        /** Check to see if any events have been generated.*/
        virtual bool checkEvents();

        /** Set Window decoration.*/
        virtual bool setWindowDecorationImplementation(bool flag);

        /** Get focus.*/
        virtual void grabFocus();
        
        /** Get focus on if the pointer is in this window.*/
        virtual void grabFocusIfPointerInWindow();
        
        bool requestClose() { bool b = _closeRequested; _closeRequested = true; return b; }
        
        virtual void resizedImplementation(int x, int y, int width, int height);
        
        virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
        
        virtual void setWindowName (const std::string & name);
        virtual void requestWarpPointer(float x,float y);
        virtual void useCursor(bool cursorOn);
        virtual void setCursor(MouseCursor mouseCursor);
               
        /** WindowData is used to pass in the Cocoa window handle attached the GraphicsContext::Traits structure. */
        class WindowData : public osg::Referenced
        {
            public:
                enum Options { CreateOnlyView = 1, CheckForEvents = 2, PoseAsStandaloneApp = 4, EnableMultiTouch = 8};
                WindowData(unsigned int options)
                :   _createOnlyView(options & CreateOnlyView),
                    _checkForEvents(options & CheckForEvents),
                    _poseAsStandaloneApp(options & PoseAsStandaloneApp),
                    _multiTouchEnabled(options & EnableMultiTouch),
                    _view(NULL)
                {
                }
                            
                inline NSView* getCreatedNSView() { return _view; }
                bool createOnlyView() const { return _createOnlyView; }
                bool checkForEvents() const { return _checkForEvents; }
                bool poseAsStandaloneApp() const { return _poseAsStandaloneApp; }
                bool isMultiTouchEnabled() const { return _multiTouchEnabled; }
            
            protected:
                inline void setCreatedNSView(NSView* view) { _view = view; }
            
            private:
                bool         _createOnlyView, _checkForEvents, _poseAsStandaloneApp, _multiTouchEnabled;
                NSView*         _view;
            
            friend class GraphicsWindowCocoa;

        };
        
        NSOpenGLContext* getContext() { return _context; }
        GraphicsWindowCocoaWindow* getWindow() { return _window; }
        NSOpenGLPixelFormat* getPixelFormat() { return _pixelformat; }
                
        virtual void setSyncToVBlank(bool f);
        
        /** adapts a resize / move of the window, coords in global screen space */
        void adaptResize(int x, int y, int w, int h);
        
        bool isMultiTouchEnabled();
        void setMultiTouchEnabled(bool b);
        
    protected:
    
        void init();
        
        void transformMouseXY(float& x, float& y);
        void setupNSWindow(NSWindow* win);
        
        
        virtual ~GraphicsWindowCocoa();


        bool            _valid;
        bool            _initialized;
        bool            _realized;
        bool            _useWindowDecoration;

    
         
    private:        
       
        
        bool                            _closeRequested, _checkForEvents,_ownsWindow;
        MouseCursor                     _currentCursor;
        GraphicsWindowCocoaWindow*      _window;
        GraphicsWindowCocoaGLView*      _view;
        NSOpenGLContext*                _context;
        NSOpenGLPixelFormat*            _pixelformat;
        bool                            _updateContext, _multiTouchEnabled;
};

}

#endif
#endif