File: FindFBX.cmake

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# Locate FBX
# This module defines:
# FBX_INCLUDE_DIR, where to find the headers
#
# FBX_LIBRARY, FBX_LIBRARY_DEBUG
# FBX_FOUND
#
# $FBX_DIR is an environment variable that would
# correspond to the ./configure --prefix=$FBX_DIR

IF(APPLE)
  if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
    # using regular Clang or AppleClang
    SET(FBX_LIBDIR "clang")
  else()
    SET(FBX_LIBDIR "gcc4/ub")
  endif()
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
    SET(FBX_LIBDIR "gcc4")
ELSEIF(MSVC80)
    SET(FBX_LIBDIR "vs2005")
ELSEIF(MSVC90)
    SET(FBX_LIBDIR "vs2008")
ELSEIF(MSVC10)
    SET(FBX_LIBDIR "vs2010")
ELSEIF(MSVC11)
    SET(FBX_LIBDIR "vs2012")
ELSEIF(MSVC_VERSION EQUAL 1800)
    SET(FBX_LIBDIR "vs2013")
ELSEIF(MSVC_VERSION EQUAL 1900)
    SET(FBX_LIBDIR "vs2015")
ELSEIF(MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920)
    SET(FBX_LIBDIR "vs2017")
ELSEIF(MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1930)
#   SET(FBX_LIBDIR "vs2019") # FBX doesn't have this yet as of version 2020.0.1
    SET(FBX_LIBDIR "vs2017") # Binary compatible with vs2019
ENDIF()

IF(APPLE)
    # do nothing
ELSEIF(CMAKE_CL_64)
    SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
ELSEIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
    SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
ELSE()
    SET(FBX_LIBDIR ${FBX_LIBDIR}/x86)
ENDIF()

#try to use 2015.1 or 2014.2 version

IF(APPLE)
    SET(FBX_LIBNAME "fbxsdk")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
    SET(FBX_LIBNAME "fbxsdk")
ELSE()
    OPTION(FBX_SHARED OFF)
    IF(FBX_SHARED)
        SET(FBX_LIBNAME "libfbxsdk")
    ELSE()
        SET(FBX_LIBNAME "libfbxsdk-md")
        IF(WIN32)
            SET(FBX_XML2_LIBNAME "libxml2-md")
            SET(FBX_ZLIB_LIBNAME "zlib-md")
        ENDIF()
    ENDIF()
ENDIF()

SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)

SET( FBX_SEARCH_PATHS
    $ENV{FBX_DIR}
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2020.0.1"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2020.0.1"
    "/Applications/Autodesk/FBX SDK/2020.0.1"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2020.0"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2020.0"
    "/Applications/Autodesk/FBX SDK/2020.0"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.5"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.5"
    "/Applications/Autodesk/FBX SDK/2019.5"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.2"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.2"
    "/Applications/Autodesk/FBX SDK/2019.2"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.0"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.0"
    "/Applications/Autodesk/FBX SDK/2019.0"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2018.1.1"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2018.1.1"
    "/Applications/Autodesk/FBX SDK/2018.1.1"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2018.0"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2018.0"
    "/Applications/Autodesk/FBX SDK/2018.0"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2017.1"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2017.1"
    "/Applications/Autodesk/FBX SDK/2017.1"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2017.0"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2017.0"
    "/Applications/Autodesk/FBX SDK/2017.0"
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2016.1.2"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2016.1.2"
    "/Applications/Autodesk/FBX/FBX SDK/2016.1.2"
    /Applications/Autodesk/FBXSDK201612
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2016.1.1"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2016.1.1"
    "/Applications/Autodesk/FBX/FBX SDK/2016.1.1"
    /Applications/Autodesk/FBXSDK201611
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2015.1"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2015.1"
    "/Applications/Autodesk/FBX/FBX SDK/2015.1"
    /Applications/Autodesk/FBXSDK20151
    "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.2"
    "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.2"
    "/Applications/Autodesk/FBX/FBX SDK/2014.2"
    /Applications/Autodesk/FBXSDK20142
)

# search for headers & debug/release libraries
FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
    PATHS ${FBX_SEARCH_PATHS}
    PATH_SUFFIXES "include")
FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
    PATHS ${FBX_SEARCH_PATHS}
    PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")

#Once one of the calls succeeds the result variable will be set and stored in the cache so that no call will search again.

#no debug d suffix, search in debug folder only
FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME}
    PATHS ${FBX_SEARCH_PATHS}
    PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
    PATHS ${FBX_SEARCH_PATHS}
    PATH_SUFFIXES "lib/${FBX_LIBDIR}")

IF(WIN32)
    FIND_LIBRARY( FBX_XML2_LIBRARY ${FBX_XML2_LIBNAME}
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")
    FIND_LIBRARY( FBX_ZLIB_LIBRARY ${FBX_ZLIB_LIBNAME}
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")
    FIND_LIBRARY( FBX_XML2_LIBRARY_DEBUG ${FBX_XML2_LIBNAME}
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
    FIND_LIBRARY( FBX_ZLIB_LIBRARY_DEBUG ${FBX_ZLIB_LIBNAME}
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
ENDIF()

IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
    SET(FBX_FOUND "YES")
ELSE()
    SET(FBX_FOUND "NO")
ENDIF()

IF(NOT FBX_FOUND)
#try to use 2014.1 version
    IF(APPLE)
        SET(FBX_LIBNAME "fbxsdk-2014.1")
    ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
        SET(FBX_LIBNAME "fbxsdk-2014.1")
    ELSE()
        SET(FBX_LIBNAME "fbxsdk-2014.1")
    ENDIF()

    SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)

    SET( FBX_SEARCH_PATHS
        $ENV{FBX_DIR}
        "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1"
        "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1"
        "/Applications/Autodesk/FBX/FBX SDK/2014.1"
        /Applications/Autodesk/FBXSDK20141
    )

    # search for headers & debug/release libraries
    FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "include")
    FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "lib/${FBX_LIBDIR}")

    FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "lib/${FBX_LIBDIR}")
    IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
        SET(FBX_FOUND "YES")
    ELSE()
        SET(FBX_FOUND "NO")
    ENDIF()

ENDIF()

IF(NOT FBX_FOUND)
#try to use 2013.3 version
    IF(APPLE)
        SET(FBX_LIBNAME "fbxsdk-2013.3-static")
    ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
        SET(FBX_LIBNAME "fbxsdk-2013.3-static")
    ELSE()
        SET(FBX_LIBNAME "fbxsdk-2013.3-md")
    ENDIF()

    SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)

    SET( FBX_SEARCH_PATHS
        $ENV{FBX_DIR}
        "$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3"
        "$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3"
        "/Applications/Autodesk/FBX/FBX SDK/2013.3"
        /Applications/Autodesk/FBXSDK20133
    )

    # search for headers & debug/release libraries
    FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "include")
    FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "lib/${FBX_LIBDIR}")

    FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
        PATHS ${FBX_SEARCH_PATHS}
        PATH_SUFFIXES "lib/${FBX_LIBDIR}")
    IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
        SET(FBX_FOUND "YES")
    ELSE()
        SET(FBX_FOUND "NO")
    ENDIF()

ENDIF()