File: Shader.cpp

package info (click to toggle)
openscenegraph 3.6.5%2Bdfsg1-7
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 39,988 kB
  • sloc: cpp: 392,058; ansic: 21,495; java: 1,020; yacc: 548; makefile: 430; objc: 406; xml: 155; lex: 151; javascript: 34
file content (879 lines) | stat: -rw-r--r-- 26,547 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 * Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
 * Copyright (C) 2004-2005 Nathan Cournia
 * Copyright (C) 2008 Zebra Imaging
 * Copyright (C) 2010 VIRES Simulationstechnologie GmbH
 *
 * This application is open source and may be redistributed and/or modified
 * freely and without restriction, both in commercial and non commercial
 * applications, as long as this copyright notice is maintained.
 *
 * This application is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
*/

/* file:   src/osg/Shader.cpp
 * author: Mike Weiblen 2008-01-02
 *         Holger Helmich 2010-10-21
*/

#include <fstream>
#include <list>
#include <sstream>
#include <iomanip>

#include <osg/Notify>
#include <osg/State>
#include <osg/Timer>
#include <osg/FrameStamp>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/Shader>
#include <osg/GLExtensions>
#include <osg/ContextData>

namespace osg
{

template<typename M>
inline std::string::size_type find_first(const std::string& str, const M& match, std::string::size_type startpos, std::string::size_type endpos=std::string::npos)
{
    std::string::size_type endp = (endpos!=std::string::npos) ? endpos : str.size();

    while(startpos<endp)
    {
        if (match(str[startpos])) return startpos;

        ++startpos;
    }
    return endpos;
}

struct EqualTo
{
    EqualTo(char c): _c(c) {}
    bool operator() (char rhs) const { return rhs==_c; }
    char _c;
};

struct OneOf
{
    OneOf(const char* str) : _str(str) {}
    bool operator() (char rhs) const
    {
        const char* ptr = _str;
        while(*ptr!=0 && rhs!=*ptr) ++ptr;
        return (*ptr!=0);
    }
    const char* _str;
};

struct NotEqualTo
{
    NotEqualTo(char c): _c(c) {}
    bool operator() (char rhs) const { return rhs!=_c; }
    char _c;
};

struct NoneOf
{
    NoneOf(const char* str) : _str(str) {}
    bool operator() (char rhs) const
    {
        const char* ptr = _str;
        while(*ptr!=0 && rhs!=*ptr) ++ptr;
        return (*ptr==0);
    }
    const char* _str;
};

// Replaces all occurrences of "from" with the contents of "to"
// It does only one pass, i.e. new matches created in a position before the current match are not replaced
void replaceAll(std::string& str, const std::string& from, const std::string& to)
{
    std::string::size_type pos = 0;
    while ((pos = str.find(from, pos)) != std::string::npos)
    {
        str.replace(pos, from.length(), to);

        pos += to.length();
    }
}

}

using namespace osg;

class GLShaderManager : public GLObjectManager
{
public:
    GLShaderManager(unsigned int contextID) : GLObjectManager("GLShaderManager",contextID) {}

    virtual void deleteGLObject(GLuint globj)
    {
        const GLExtensions* extensions = GLExtensions::Get(_contextID,true);
        if (extensions->isGlslSupported) extensions->glDeleteShader( globj );
    }
};

///////////////////////////////////////////////////////////////////////////////////
//
//  ShaderComponent
//
ShaderComponent::ShaderComponent()
{
}

ShaderComponent::ShaderComponent(const ShaderComponent& sc,const CopyOp& copyop):
    osg::Object(sc, copyop),
    _shaders(sc._shaders)
{
}

unsigned int ShaderComponent::addShader(osg::Shader* shader)
{
    for(unsigned int i=0; i<_shaders.size();++i)
    {
        if (_shaders[i]==shader) return i;
    }
    _shaders.push_back(shader);
    return _shaders.size()-1;
}

void ShaderComponent::removeShader(unsigned int i)
{
    _shaders.erase(_shaders.begin()+i);
}

void ShaderComponent::compileGLObjects(State& state) const
{
    for(Shaders::const_iterator itr = _shaders.begin();
        itr != _shaders.end();
        ++itr)
    {
        (*itr)->compileShader(state);
    }
}

void ShaderComponent::resizeGLObjectBuffers(unsigned int maxSize)
{
    for(Shaders::const_iterator itr = _shaders.begin();
        itr != _shaders.end();
        ++itr)
    {
        (*itr)->resizeGLObjectBuffers(maxSize);
    }
}

void ShaderComponent::releaseGLObjects(State* state) const
{
    for(Shaders::const_iterator itr = _shaders.begin();
        itr != _shaders.end();
        ++itr)
    {
        (*itr)->releaseGLObjects(state);
    }
}



///////////////////////////////////////////////////////////////////////////////////
//
//  ShaderBinary
//
ShaderBinary::ShaderBinary()
{
}

ShaderBinary::ShaderBinary(const ShaderBinary& rhs, const osg::CopyOp& copyop):
    osg::Object(rhs, copyop),
    _data(rhs._data)
{
}

void ShaderBinary::allocate(unsigned int size)
{
    _data.clear();
    _data.resize(size);
}

void ShaderBinary::assign(unsigned int size, const unsigned char* data)
{
    allocate(size);
    if (data)
    {
        for(unsigned int i=0; i<size; ++i)
        {
            _data[i] = data[i];
        }
    }
}

ShaderBinary* ShaderBinary::readShaderBinaryFile(const std::string& fileName)
{
    std::ifstream fin;
    fin.open(fileName.c_str(), std::ios::binary);
    if (!fin) return 0;

    fin.seekg(0, std::ios::end);
    int length = fin.tellg();
    if (length==0) return 0;

    osg::ref_ptr<ShaderBinary> shaderBinary = new osg::ShaderBinary;
    shaderBinary->allocate(length);
    fin.seekg(0, std::ios::beg);
    fin.read(reinterpret_cast<char*>(shaderBinary->getData()), length);
    fin.close();

    return shaderBinary.release();
}

///////////////////////////////////////////////////////////////////////////
// osg::Shader
///////////////////////////////////////////////////////////////////////////

Shader::Shader(Type type) :
    _type(type),
    _shaderDefinesMode(USE_SHADER_PRAGMA)
{
}

Shader::Shader(Type type, const std::string& source) :
    _type(type),
    _shaderDefinesMode(USE_SHADER_PRAGMA)
{
    setShaderSource( source);
}

Shader::Shader(Type type, ShaderBinary* shaderBinary) :
    _type(type),
    _shaderBinary(shaderBinary),
    _shaderDefinesMode(USE_SHADER_PRAGMA)
{
}


Shader::Shader(const Shader& rhs, const osg::CopyOp& copyop):
    osg::Object( rhs, copyop ),
    _type(rhs._type),
    _shaderFileName(rhs._shaderFileName),
    _shaderSource(rhs._shaderSource),
    _shaderBinary(rhs._shaderBinary),
    _codeInjectionMap(rhs._codeInjectionMap),
    _shaderDefinesMode(rhs._shaderDefinesMode)
{
}

Shader::~Shader()
{
}

bool Shader::setType(Type t)
{
    if (_type==t) return true;

    if (_type != UNDEFINED)
    {
        OSG_WARN << "cannot change type of Shader" << std::endl;
        return false;
    }

    _type = t;
    return true;
}

int Shader::compare(const Shader& rhs) const
{
    if( this == &rhs ) return 0;

    if( getType() < rhs.getType() ) return -1;
    if( rhs.getType() < getType() ) return 1;

    if( getName() < rhs.getName() ) return -1;
    if( rhs.getName() < getName() ) return 1;

    if( getShaderSource() < rhs.getShaderSource() ) return -1;
    if( rhs.getShaderSource() < getShaderSource() ) return 1;

    if( getShaderBinary() < rhs.getShaderBinary() ) return -1;
    if( rhs.getShaderBinary() < getShaderBinary() ) return 1;

    if( getFileName() < rhs.getFileName() ) return -1;
    if( rhs.getFileName() < getFileName() ) return 1;
    return 0;
}

void Shader::setShaderSource( const std::string& sourceText )
{
    _shaderSource = sourceText;

    _computeShaderDefines();

    dirtyShader();
}

#ifdef OSG_USE_DEPRECATED_API
Shader* Shader::readShaderFile( Type type, const std::string& fileName )
{
    ref_ptr<Shader> shader = new Shader(type);
    if (shader->loadShaderSourceFromFile(fileName)) return shader.release();
    return 0;
}

bool Shader::loadShaderSourceFromFile( const std::string& fileName )
{
    std::ifstream sourceFile;

    sourceFile.open(fileName.c_str(), std::ios::binary);
    if(!sourceFile)
    {
        OSG_WARN<<"Error: can't open file \""<<fileName<<"\""<<std::endl;
        return false;
    }

    OSG_INFO<<"Loading shader source file \""<<fileName<<"\""<<std::endl;
    _shaderFileName = fileName;

    sourceFile.seekg(0, std::ios::end);
    int length = sourceFile.tellg();
    char *text = new char[length + 1];
    sourceFile.seekg(0, std::ios::beg);
    sourceFile.read(text, length);
    sourceFile.close();
    text[length] = '\0';

    setShaderSource( text );
    delete [] text;
    return true;
}
#endif

const char* Shader::getTypename() const
{
    switch( getType() )
    {
        case VERTEX:    return "VERTEX";
        case TESSCONTROL: return "TESSCONTROL";
        case TESSEVALUATION: return "TESSEVALUATION";
        case GEOMETRY:  return "GEOMETRY";
        case FRAGMENT:  return "FRAGMENT";
        case COMPUTE:  return "COMPUTE";
        default:        return "UNDEFINED";
    }
}


Shader::Type Shader::getTypeId( const std::string& tname )
{
    if( tname == "VERTEX" )     return VERTEX;
    if( tname == "TESSCONTROL" ) return TESSCONTROL;
    if( tname == "TESSEVALUATION") return TESSEVALUATION;
    if( tname == "GEOMETRY" )   return GEOMETRY;
    if( tname == "FRAGMENT" )   return FRAGMENT;
    if( tname == "COMPUTE" )   return COMPUTE;
    return UNDEFINED;
}

void Shader::resizeGLObjectBuffers(unsigned int maxSize)
{
    _pcsList.resize(maxSize);
}

void Shader::releaseGLObjects(osg::State* state) const
{
    if (!state) _pcsList.setAllElementsTo(0);
    else
    {
        unsigned int contextID = state->getContextID();
        _pcsList[contextID] = 0;
    }
}

void Shader::compileShader( osg::State& state ) const
{
    PerContextShader* pcs = getPCS( state );
    if( pcs ) pcs->compileShader( state );
}


Shader::ShaderObjects::ShaderObjects(const osg::Shader* shader, unsigned int contextID):
    _contextID(contextID),
    _shader(shader)
{
}


Shader::PerContextShader* Shader::ShaderObjects::getPCS(const std::string& defineStr) const
{
    for(PerContextShaders::const_iterator itr = _perContextShaders.begin();
        itr != _perContextShaders.end();
        ++itr)
    {
        if ((*itr)->getDefineString()==defineStr)
        {
            // OSG_NOTICE<<"ShaderPtr = "<<_shader<<" FileName = '"<<_shader->getFileName()<<"' returning PCS "<<itr->get()<<" DefineString = "<<(*itr)->getDefineString()<<std::endl;
            return itr->get();
        }
    }
    // OSG_NOTICE<<"ShaderPtr = "<<_shader<<" FileName = '"<<_shader->getFileName()<<"' returning NULL"<<std::endl;
    return 0;
}

Shader::PerContextShader* Shader::ShaderObjects::createPerContextShader(const std::string& defineStr)
{
    Shader::PerContextShader* pcs = new PerContextShader( _shader, _contextID );
    _perContextShaders.push_back( pcs );
    pcs->setDefineString(defineStr);
    // OSG_NOTICE<<"ShaderPtr = "<<_shader<<" FileName = '"<<_shader->getFileName()<<"' Creating PCS "<<pcs<<" DefineString = ["<<pcs->getDefineString()<<"]"<<std::endl;
    return pcs;
}

void Shader::ShaderObjects::requestCompile()
{
    for(PerContextShaders::const_iterator itr = _perContextShaders.begin();
        itr != _perContextShaders.end();
        ++itr)
    {
        (*itr)->requestCompile();
    }
}


Shader::PerContextShader* Shader::getPCS(osg::State& state) const
{
    if( getType() == UNDEFINED )
    {
        OSG_WARN << "Shader type is UNDEFINED" << std::endl;
        return 0;
    }

    if (!state.supportsShaderRequirements(_shaderRequirements))
    {
        // OSG_NOTICE<<"Shader not supported "<<_shaderRequirements.size()<<std::endl;
        return 0;
    }

    unsigned int contextID = state.getContextID();
    if( ! _pcsList[contextID].valid() )
    {
        _pcsList[contextID] = new ShaderObjects( this, contextID );
    }

    const std::string defineStr = state.getDefineString(getShaderDefines());
    PerContextShader* pcs = _pcsList[contextID]->getPCS(defineStr);
    if (pcs) return pcs;

    if (state.supportsShaderRequirements(_shaderRequirements))
    {
        pcs = _pcsList[contextID]->createPerContextShader(defineStr);
    }

    return pcs;
}


/////////////////////////////////////////////////////////////////////////
// A Shader stores pointers to the osg::Programs to which it is attached,
// so that if the Shader is marked for recompilation with
// Shader::dirtyShader(), the upstream Program can be marked for relinking.
// _programSet does not use ref_ptrs, as that would cause a cyclical
// dependency, and neither the Program nor the Shader would be deleted.

bool Shader::addProgramRef( Program* program )
{
    OpenThreads::ScopedLock<OpenThreads::Mutex> lk(_programSetMutex);
    ProgramSet::iterator itr = _programSet.find(program);
    if( itr != _programSet.end() ) return false;

    _programSet.insert( program );
    return true;
}

bool Shader::removeProgramRef( Program* program )
{
    OpenThreads::ScopedLock<OpenThreads::Mutex> lk(_programSetMutex);
    ProgramSet::iterator itr = _programSet.find(program);
    if( itr == _programSet.end() ) return false;

    _programSet.erase( itr );
    return true;
}

void Shader::dirtyShader()
{
    // Mark our PCSs as needing recompilation.
    for( unsigned int cxt=0; cxt < _pcsList.size(); ++cxt )
    {
        if( _pcsList[cxt].valid() ) _pcsList[cxt]->requestCompile();
    }

    OpenThreads::ScopedLock<OpenThreads::Mutex> lk(_programSetMutex);
    // Also mark Programs that depend on us as needing relink.
    for( ProgramSet::iterator itr = _programSet.begin();
        itr != _programSet.end(); ++itr )
    {
        (*itr)->dirtyProgram();
    }
}


/////////////////////////////////////////////////////////////////////////
// osg::Shader::PerContextShader
// PCS is the OSG abstraction of the per-context glShader
///////////////////////////////////////////////////////////////////////////

Shader::PerContextShader::PerContextShader(const Shader* shader, unsigned int contextID) :
        osg::Referenced(),
        _contextID( contextID )
{
    _shader = shader;
    _extensions = GLExtensions::Get( _contextID, true );
    _glShaderHandle = _extensions->glCreateShader( shader->getType() );
    requestCompile();
}


Shader::PerContextShader::~PerContextShader()
{
    osg::get<GLShaderManager>(_contextID)->scheduleGLObjectForDeletion(_glShaderHandle);
}


void Shader::PerContextShader::requestCompile()
{
    _needsCompile = true;
    _isCompiled = false;
}

namespace
{
    std::string insertLineNumbers(const std::string& source)
    {
        if (source.empty()) return source;

        unsigned int lineNum = 1;       // Line numbers start at 1
        std::ostringstream ostr;

        std::string::size_type previous_pos = 0;
        do
        {
            std::string::size_type pos = find_first(source, EqualTo('\n'), previous_pos);
            if (pos != std::string::npos)
            {
                ostr << std::setw(5)<<std::right<<lineNum<<": "<<source.substr(previous_pos, pos-previous_pos)<<std::endl;
                previous_pos = pos+1<source.size() ? pos+1 : std::string::npos;
            }
            else
            {
                ostr << std::setw(5)<<std::right<<lineNum<<": "<<source.substr(previous_pos, std::string::npos)<<std::endl;
                previous_pos = std::string::npos;
            }
            ++lineNum;

        } while (previous_pos != std::string::npos);

        return ostr.str();
    }
}

void Shader::PerContextShader::compileShader(osg::State& state)
{
    if( ! _needsCompile ) return;
    _needsCompile = false;

#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
    if (_shader->getShaderBinary())
    {
        GLint numFormats = 0;
        glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &numFormats);

        if (numFormats>0)
        {
            std::vector<GLint> formats(numFormats);
            glGetIntegerv(GL_SHADER_BINARY_FORMATS, &formats[0]);

            for(GLint i=0; i<numFormats; ++i)
            {
                OSG_NOTICE<<"  format="<<formats[i]<<std::endl;
                GLenum shaderBinaryFormat = formats[i];
                glShaderBinary(1, &_glShaderHandle, shaderBinaryFormat, _shader->getShaderBinary()->getData(), _shader->getShaderBinary()->getSize());
                if (glGetError() == GL_NO_ERROR)
                {
                    _isCompiled = true;
                    return;
                }
            }

            if (_shader->getShaderSource().empty())
            {
                OSG_WARN<<"Warning: No suitable shader of supported format by GLES driver found in shader binary, unable to compile shader."<<std::endl;
                _isCompiled = false;
                return;
            }
            else
            {
                OSG_NOTICE<<"osg::Shader::compileShader(): No suitable shader of supported format by GLES driver found in shader binary, falling back to shader source."<<std::endl;
            }
        }
        else
        {
            if (_shader->getShaderSource().empty())
            {
                OSG_WARN<<"Warning: No shader binary formats supported by GLES driver, unable to compile shader."<<std::endl;
                _isCompiled = false;
                return;
            }
            else
            {
                OSG_NOTICE<<"osg::Shader::compileShader(): No shader binary formats supported by GLES driver, falling back to shader source."<<std::endl;
            }
        }
    }
#endif

    std::string source = _shader->getShaderSource();
    // if (_shader->getType()==osg::Shader::VERTEX && (state.getUseVertexAttributeAliasing() || state.getUseModelViewAndProjectionUniforms()))
    {
        state.convertVertexShaderSourceToOsgBuiltIns(source);
    }


    GLint compiled = GL_FALSE;

    // OSG_NOTICE<<"Compiling PerContextShader "<<this<<" DefineString="<<getDefineString()<<std::endl;

    if (_defineStr.empty())
    {
        const GLchar* sourceText = reinterpret_cast<const GLchar*>(source.c_str());
        _extensions->glShaderSource( _glShaderHandle, 1, &sourceText, NULL );

        if (osg::getNotifyLevel()>=osg::INFO)
        {
            std::string sourceWithLineNumbers = insertLineNumbers(source);
            OSG_INFO << "\nCompiling A :" << _shader->getTypename()
                    << " source:\n" << sourceWithLineNumbers << std::endl;
        }
    }
    else
    {
        // Convert all windows line endings to \n
        replaceAll(source, "\r\n", " \n");

        std::string versionLine;
        unsigned int lineNum = 0;
        std::string::size_type previous_pos = 0;
        do
        {
            std::string::size_type start_of_line = find_first(source, NoneOf(" \t"), previous_pos);
            std::string::size_type end_of_line = (start_of_line != std::string::npos) ? find_first(source, OneOf("\n\r"), start_of_line) : std::string::npos;
            if (end_of_line != std::string::npos)
            {
                // OSG_NOTICE<<"A Checking line "<<lineNum<<" ["<<source.substr(start_of_line, end_of_line-start_of_line)<<"]"<<std::endl;
                if ((end_of_line-start_of_line)>=8 && source.compare(start_of_line, 8, "#version")==0)
                {
                    versionLine = source.substr(start_of_line, end_of_line-start_of_line+1);
                    if (versionLine[versionLine.size()-1]!='\n') versionLine.push_back('\n');

                    source.insert(start_of_line, "// following version spec has been automatically reassigned to start of source list: ");

                    break;
                }
                previous_pos = end_of_line+1<source.size() ? end_of_line+1 : std::string::npos;
            }
            else
            {
                // OSG_NOTICE<<"B Checking line "<<lineNum<<" ["<<source.substr(start_of_line, end_of_line-start_of_line)<<"]"<<std::endl;
                previous_pos = std::string::npos;
            }
            ++lineNum;

        } while (previous_pos != std::string::npos);

        if (!versionLine.empty())
        {
            const GLchar* sourceText[3];
            sourceText[0] = reinterpret_cast<const GLchar*>(versionLine.c_str());
            sourceText[1] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
            sourceText[2] = reinterpret_cast<const GLchar*>(source.c_str());
            _extensions->glShaderSource( _glShaderHandle, 3, sourceText, NULL );

            if (osg::getNotifyLevel()>=osg::INFO)
            {
                std::string sourceWithLineNumbers = insertLineNumbers(versionLine+_defineStr+source);
                OSG_INFO << "\nCompiling B: " << _shader->getTypename()
                        << " source:\n" << sourceWithLineNumbers << std::endl;
            }

            // OSG_NOTICE<<"   Version Line : ["<<std::endl<<versionLine<<"]"<<std::endl;
            // OSG_NOTICE<<"   DefineStr : ["<<std::endl<<_defineStr<<"]"<<std::endl;
            // OSG_NOTICE<<"   Source : ["<<std::endl<<source<<"]"<<std::endl;
        }
        else
        {
            const GLchar* sourceText[2];
            sourceText[0] = reinterpret_cast<const GLchar*>(_defineStr.c_str());
            sourceText[1] = reinterpret_cast<const GLchar*>(source.c_str());
            _extensions->glShaderSource( _glShaderHandle, 2, sourceText, NULL );


            if (osg::getNotifyLevel()>=osg::INFO)
            {
                std::string sourceWithLineNumbers = insertLineNumbers(_defineStr+source);
                OSG_INFO << "\nCompiling C: " << _shader->getTypename()
                        << " source:\n" << sourceWithLineNumbers << std::endl;
            }

            // OSG_NOTICE<<"   DefineStr : ["<<std::endl<<_defineStr<<"]"<<std::endl;
            // OSG_NOTICE<<"   Source : ["<<std::endl<<source<<"]"<<std::endl;
        }
    }
    _extensions->glCompileShader( _glShaderHandle );
    _extensions->glGetShaderiv( _glShaderHandle, GL_COMPILE_STATUS, &compiled );

    _isCompiled = (compiled == GL_TRUE);
    if( ! _isCompiled )
    {
        OSG_WARN << _shader->getTypename() << " glCompileShader \""
            << _shader->getName() << "\" FAILED" << std::endl;

        std::string infoLog;
        if( getInfoLog(infoLog) )
        {
            OSG_WARN << _shader->getTypename() << " Shader \""
                << _shader->getName() << "\" infolog:\n" << infoLog << std::endl;
        }
    }
    else
    {
        std::string infoLog;
        if( getInfoLog(infoLog) )
        {
            OSG_INFO << _shader->getTypename() << " Shader \""
                << _shader->getName() << "\" infolog:\n" << infoLog << std::endl;
        }

        _extensions->debugObjectLabel(GL_SHADER, _glShaderHandle, _shader->getName());
    }

}

bool Shader::PerContextShader::getInfoLog( std::string& infoLog ) const
{
    return _extensions->getShaderInfoLog( _glShaderHandle, infoLog );
}

void Shader::PerContextShader::attachShader(GLuint program) const
{
    _extensions->glAttachShader( program, _glShaderHandle );
}

void Shader::PerContextShader::detachShader(GLuint program) const
{
    _extensions->glDetachShader( program, _glShaderHandle );
}

void Shader::_parseShaderDefines(const std::string& str, ShaderDefines& defines)
{
    OSG_INFO<<"Shader::_parseShaderDefines("<<str<<")"<<std::endl;
    std::string::size_type start_of_parameter = 0;
    do
    {
        // skip spaces, tabs, commands
        start_of_parameter = find_first(str, NoneOf(" \t,"), start_of_parameter);
        if (start_of_parameter==std::string::npos) break;

        // find end of the parameter
        std::string::size_type end_of_parameter = find_first(str, OneOf(" \t,)"), start_of_parameter);

        if (end_of_parameter!=std::string::npos)
        {
            std::string::size_type start_of_open_brackets = find_first(str, EqualTo('('), start_of_parameter);
            if (start_of_open_brackets<end_of_parameter) ++end_of_parameter;
        }
        else
        {
            end_of_parameter = str.size();
        }

        if (start_of_parameter<end_of_parameter)
        {
            std::string parameter = str.substr(start_of_parameter, end_of_parameter-start_of_parameter);
            defines.insert(parameter);
            OSG_INFO<<"   defines.insert("<<parameter<<")"<<std::endl;
        }

        start_of_parameter = end_of_parameter+1;

    } while (start_of_parameter<str.size());
}


void Shader::_computeShaderDefines()
{
    if (_shaderDefinesMode==USE_MANUAL_SETTINGS) return;

    std::string::size_type pos = 0;

    _shaderDefines.clear();
    _shaderRequirements.clear();

    while ((pos = _shaderSource.find("#pragma", pos))!=std::string::npos)
    {
        // skip over #pragma characters
        pos += 7;
        std::string::size_type eol = find_first(_shaderSource, OneOf("\n\r"), pos);

        std::string::size_type first_chararcter = find_first(_shaderSource, NoneOf(" \t"), pos, eol);

        OSG_INFO<<"\nFound pragma line ["<<_shaderSource.substr(first_chararcter, eol-first_chararcter)<<"]"<<std::endl;

        if (first_chararcter<eol)
        {
            std::string::size_type end_of_keyword = find_first(_shaderSource, OneOf(" \t("), first_chararcter, eol);

            std::string keyword = _shaderSource.substr(first_chararcter, end_of_keyword-first_chararcter);

            std::string::size_type open_brackets = find_first(_shaderSource, EqualTo('('), end_of_keyword, eol);
            if (open_brackets<eol)
            {
                std::string str(_shaderSource, open_brackets+1, eol-open_brackets-1);

                // OSG_NOTICE<<"    parameter str = ["<<str<<"]"<<std::endl;
                if (keyword == "import_defines") _parseShaderDefines(str, _shaderDefines);
                else if (keyword == "requires") _parseShaderDefines(str, _shaderRequirements);
                else {
                    //OSG_NOTICE<<"  keyword not matched ["<<keyword<<"]"<<std::endl;
                    _parseShaderDefines(str, _shaderDefines);
                }
#if 1
                for(ShaderDefines::iterator itr = _shaderDefines.begin();
                    itr != _shaderDefines.end();
                    ++itr)
                {
                    OSG_INFO<<"      define ["<<*itr<<"]"<<std::endl;
                }

                for(ShaderDefines::iterator itr = _shaderRequirements.begin();
                    itr != _shaderRequirements.end();
                    ++itr)
                {
                    OSG_INFO<<"      requirements ["<<*itr<<"]"<<std::endl;
                }
#endif

            }
#if 1
            else
            {
                OSG_INFO<<"    Found keyword ["<<keyword<<"] but not matched ()\n"<<std::endl;
            }
#endif
        }

        pos = eol;
    }

}