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#------------------------------------------------------------------------------
# This file is part of the OpenStructure project <www.openstructure.org>
#
# Copyright (C) 2008-2020 by the OpenStructure authors
#
# This library is free software; you can redistribute it and/or modify it under
# the terms of the GNU Lesser General Public License as published by the Free
# Software Foundation; either version 3.0 of the License, or (at your option)
# any later version.
# This library is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
# details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this library; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#------------------------------------------------------------------------------
from ._ost_gfx import *
from .py_gfx_obj import PyGfxObj
import functools
WHITE=RGB(1.0,1.0,1.0)
BLACK=RGB(0.0,0.0,0.0)
GREY=RGB(0.5,0.5,0.5)
RED=RGB(1.0,0.0,0.0)
DARKRED=RGB(0.5,0.0,0.0)
LIGHTRED=RGB(1.0,0.5,0.5)
GREEN=RGB(0.0,1.0,0.0)
DARKGREEN=RGB(0.0,0.5,0.0)
LIGHTGREEN=RGB(0.5,1.0,0.5)
BLUE=RGB(0.0,0.0,1.0)
DARKBLUE=RGB(0.0,0.0,0.5)
LIGHTBLUE=RGB(0.5,0.5,1.0)
YELLOW=RGB(1.0,1.0,0.0)
DARKYELLOW=RGB(0.5,0.5,0.0)
LIGHTYELLOW=RGB(1.0,1.0,0.5)
CYAN=RGB(0.0,1.0,1.0)
DARKCYAN=RGB(0.0,0.5,0.5)
LIGHTCYAN=RGB(0.5,1.0,1.0)
MAGENTA=RGB(1.0,0.0,1.0)
DARKMAGENTA=RGB(0.5,0.0,0.5)
LIGHTMAGENTA=RGB(1.0,0.5,1.0)
PURPLE=MAGENTA
DARKPURPLE=DARKMAGENTA
LIGHTPURPLE=LIGHTMAGENTA
ORANGE=RGB(1.0,0.5,0.0)
DARKORANGE=RGB(0.5,0.25,0.0)
LIGHTORANGE=RGB(1.0,0.75,0.5)
def Stereo(mode,flip=None,alg=None):
"""
Stereo control
:param mode: 0=off, 1=quad-buffered, 2=interlaced
:type mode: int
:param flip: invert order of left/right display
:type flip: bool
:param alg: stereo algorithm (0 or 1)
:type param: int
"""
if(flip):
Scene().SetStereoFlip(flip)
if(alg):
Scene().SetStereoAlg(alg)
Scene().SetStereoMode(mode)
def FitToScreen(gfx_ent, width=None, height=None, margin=0.05):
"""
Setup camera such that it is centered on the graphical entity and the entity
fits the entire viewport. The longest axes of the entity are aligned along
the x- and y- axes of the screen.
:param gfx_ent: The graphical entity
:type gfx_ent: str or :class:`Entity`
"""
from ost import geom
import math
def _XYZ(view, axes):
"""
returns the vectors in x, y and z direction respectively. The smallest
vector is in z, then y, and the largest along x.
"""
rows=[axes.GetRow(i) for i in range(3)]
lengths=[]
for axe in rows:
min_proj=geom.Dot(axe, view.atoms[0].pos)
max_proj=min_proj
for atom in view.atoms[1:]:
proj=geom.Dot(axe, atom.pos)
min_proj=min(proj, min_proj)
max_proj=max(proj, max_proj)
lengths.append(max_proj-min_proj)
def cmp_x(rhs, lhs):
# replaced cmp when porting to Python 3
#return cmp(lhs[1], rhs[1])
return (lhs[1] > rhs[1]) - (lhs[1] < rhs[1])
sorted_axes=sorted(zip(rows, lengths), key=functools.cmp_to_key(cmp_x))
return [r*l for r,l in sorted_axes]
scene=Scene()
if not isinstance(gfx_ent, Entity):
gfx_ent=scene[str(gfx_ent)]
width=width and width or scene.viewport.width
height=height and height or scene.viewport.height
atom_positions=geom.Vec3List([atom.pos for atom in gfx_ent.view.atoms])
axes=atom_positions.principal_axes
sorted_axes=_XYZ(gfx_ent.view, axes)
x_bigger_than_y=geom.Length(sorted_axes[0])>geom.Length(sorted_axes[1])
if x_bigger_than_y:
if width>height:
x_axes=geom.Normalize(sorted_axes[0])
y_axes=geom.Normalize(sorted_axes[1])
else:
x_axes=geom.Normalize(sorted_axes[1])
y_axes=geom.Normalize(sorted_axes[0])
else:
if width>height:
x_axes=geom.Normalize(sorted_axes[1])
y_axes=geom.Normalize(sorted_axes[0])
else:
x_axes=geom.Normalize(sorted_axes[0])
y_axes=geom.Normalize(sorted_axes[1])
z_axes=geom.Normalize(geom.Cross(x_axes, y_axes))
rotation=geom.Mat3(x_axes[0], x_axes[1], x_axes[2],
y_axes[0], y_axes[1], y_axes[2],
z_axes[0], z_axes[1], z_axes[2])
rtc=geom.Mat4(rotation)
center=gfx_ent.center
aspect=float(width)/float(height)
factor_y=1.0/math.tan(math.radians(scene.fov))
factor_x=factor_y/aspect
z_off=geom.Length(sorted_axes[2])*0.5
rtc[0,3]=center[0]
rtc[1,3]=center[1]
rtc[2,3]=center[2]
rtc[3,0]=0
rtc[3,1]=0
rtc[3,2]=-(max(factor_x*(1+margin)*geom.Length(sorted_axes[0]),
factor_y*(1+margin)*geom.Length(sorted_axes[1]))+z_off)
scene.SetRTC(rtc)
class GfxNodeListAttrProxy:
def __init__(self, node_list, name):
self._node_list=node_list
self._name=name
def __iter__(self):
for node in self._node_list:
yield getattr(node, self._name)
def __call__(self, *args, **kwargs):
for node in self._node_list:
bound_method=getattr(node, self._name)
bound_method(*args, **kwargs)
class GfxNodeListProxy(object):
def __init__(self, node_list):
self._nodes=node_list
def __getattr__(self, name):
if name.startswith('_'):
return super(GfxNodeListProxy, self).__getattr__(name)
return GfxNodeListAttrProxy(self._nodes, name)
def __setattr__(self, name, value):
if name.startswith('_'):
super(GfxNodeListProxy, self).__setattr__(name, value)
for node in self._nodes:
setattr(node, name, value)
def _Match(scene, pattern="*"):
import os
import fnmatch
def _Recurse(path, node, pattern):
matches=[]
for child in node.children:
full_name=os.path.join(path, child.name)
if fnmatch.fnmatchcase(full_name, pattern):
matches.append(child)
matches.extend(_Recurse(full_name, child, pattern))
return matches
return GfxNodeListProxy(_Recurse("", Scene().root_node, pattern))
SceneSingleton.Match=_Match
def _to_vec3(p):
import ost.geom
if isinstance(p,ost.geom.Vec3):
return p
else:
try:
return ost.geom.Vec3(p[0],p[1],p[2])
except:
raise TypeError("expected either a sequence or a geom.Vec3 object")
def _primlist_add_point(self,pos,color=None):
pos=_to_vec3(pos)
if not color:
color=WHITE
self._add_point(pos,color)
def _primlist_add_line(self,pos1,pos2,color1=None,color2=None,color=None):
pos1=_to_vec3(pos1)
pos2=_to_vec3(pos2)
if not color:
color=WHITE
if not color1:
color1=color
if not color2:
color2=color1
self._add_line(pos1,pos2,color1,color2)
def _primlist_add_sphere(self,cen,radius=1.0,color=None):
pos=_to_vec3(cen)
if not color:
color=WHITE
self._add_sphere(pos,radius,color)
def _primlist_add_cyl(self,pos1,pos2,radius1=None,radius2=None,radius=None,color1=None,color2=None,color=None,):
pos1=_to_vec3(pos1)
pos2=_to_vec3(pos2)
if radius is None:
radius=1.0
if radius1 is None:
radius1=radius
if radius2 is None:
radius2=radius1
if not color:
color=WHITE
if not color1:
color1=color
if not color2:
color2=color1
self._add_cyl(pos1,pos2,radius1,radius2,color1,color2)
def _primlist_add_text(self,text,pos,color=None,point_size=None):
pos=_to_vec3(pos)
if not color:
color=WHITE
if not point_size:
point_size=1.0
self._add_text(text,pos,color,point_size)
PrimList.AddPoint=_primlist_add_point
PrimList.AddLine=_primlist_add_line
PrimList.AddSphere=_primlist_add_sphere
PrimList.AddCyl=_primlist_add_cyl
PrimList.AddText=_primlist_add_text
# entity reset
def _entity_reset(self,*args,**kwargs):
import ost.mol as mol
eh=None
ev=None
qr=None
qf=None
for a in args:
if isinstance(a,mol.Query):
if qr:
raise TypeError("Reset: more than one query string given")
qr=a
elif isinstance(a,mol.EntityHandle):
if eh:
raise TypeError("Reset: more than one entity handle given")
eh=a
elif isinstance(a,mol.EntityView):
if ev:
raise TypeError("Reset: more than one entity view given")
ev=a
elif isinstance(a,str):
if qr:
raise TypeError("Reset: more than one query string given")
qr=mol.Query(a)
elif isinstance(a,int):
if qf:
raise TypeError("Reset: more than one QueryFlags given")
qf=a
else:
raise TypeError("Reset: unknown option of type '%s' given"%type(a))
for key,val in kwargs.items():
if key=="entity":
if not isinstance(val,mol.EntityHandle):
raise TypeError("Reset: expected mol.EntityHandle for 'entity' option")
if eh:
raise TypeError("Reset: more than one entity handle given")
eh=val
elif key=="view":
if not isinstance(val,mol.EntityView):
raise TypeError("Reset: expected mol.EntityView for 'view' option")
if ev:
raise TypeError("Reset: more than one entity view given")
ev=val
elif key=="query":
if isinstance(val,mol.Query):
pass
elif isinstance(val,str):
val=mol.Query(val)
else:
raise TypeError("Reset: expected mol.Query or string for 'query' option")
if qr:
raise TypeError("Reset: more than one query string given")
qr=val
elif key=="query_flags":
if not isinstance(val,int):
raise TypeError("Reset: expected integer for 'query_flags' option")
if qf:
raise TypeError("Reset: more than one query flags given")
qf=val
else:
raise TypeError("Reset: unknown key '%s'"%key)
if eh and ev:
raise TypeError("Reset: entity and view are mutually exclusive options")
if ev:
self._reset4(ev)
else:
if not eh:
eh = self.query_view.entity
if not qr:
qr = self.query_view.query
if not qf:
qf = self.query_view.GetFlags()
self._reset3(eh,qr,qf)
Entity.Reset=_entity_reset
def _scene_export(self,*args,**kwargs):
"""
scene.Export(Exporter)
scene.Export("file.png")
scene.Export("file.png",(width,height),samples=0,transparency=False)
deprecated:
scene.Export("file.png",width,height,samples=0,transparency=False)
scene.Export("file.png",width,height,transparency)
"""
scene=Scene()
tp=False
sa=0
if "tp" in kwargs:
tp=int(kwargs["tp"])
if "transparency" in kwargs:
tp=int(kwargs["transparency"])
if "samples" in kwargs:
sa=int(kwargs["samples"])
if len(args)==1:
if isinstance(args[0],Exporter):
scene._export_via_exporter(args[0])
return
elif type(args[0])==type(""):
scene._export_screen(args[0],tp)
return
elif len(args)==2:
if type(args[0]==type("")):
# assume second argument is a dimension
width=int(args[1][0])
height=int(args[1][1])
scene._export_buffer(args[0],width,height,sa,tp)
return
elif len(args)==3:
if type(args[0]==type("")):
width=int(args[1])
height=int(args[2])
scene._export_buffer(args[0],width,height,sa,tp)
return
elif len(args)==4:
if type(args[0]==type("")):
width=int(args[1])
height=int(args[2])
tp=int(args[3])
scene._export_buffer(args[0],width,height,sa,tp)
return
# getting here indicates an error
raise RuntimeError("""invalid arguments to scene.Export; expected one of
Export(gfx.Exporter)
Export('file.png')
Export('file.png',(width,height),samples=0, transparency=False)
Export('file.png',width,height,samples=0, transparency=False) -> deprecated
Export('file.png',width,height,transparency) -> deprecated
""")
SceneSingleton.Export=_scene_export
import __main__ as main_mod
main_mod.scene=Scene()
main_mod.scene.Stereo=Stereo
import ost as ost_mod
ost_mod.scene=Scene()
ost_mod.scene.Stereo=Stereo
def GostExporter(file,scale=1.0,to_origin=True):
e=GostExporter_(file)
e.scale=scale
e.to_origin=to_origin
return e
def ColladaExporter(file,scale=1.0,to_origin=True):
e=ColladaExporter_(file)
e.scale=scale
e.to_origin=to_origin
return e
def _go_get_vis(go):
return go.IsVisible()
def _go_set_vis(go,flag):
if flag:
go.Show()
else:
go.Hide()
GfxObj.visible=property(_go_get_vis,_go_set_vis)
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