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#ifndef OST_GFX_SCENE_OBSERVER_PROXY_HH
#define OST_GFX_SCENE_OBSERVER_PROXY_HH
#include <boost/python.hpp>
#include <boost/shared_ptr.hpp>
#include <iostream>
#include <ost/mol/view_type_fw.hh>
#include <ost/gfx/gfx_node.hh>
#include <ost/gfx/scene_observer.hh>
#include <ost/gfx/gfx_node_fw.hh>
#include <ost/gfx/gfx_object_fw.hh>
using namespace ost;
using namespace ost::gfx;
class SceneObserverProxy: public SceneObserver {
public:
SceneObserverProxy(PyObject *p) :
self(p) {
}
SceneObserverProxy(PyObject *p, const SceneObserver& i) :
SceneObserver(i), self(p) {
}
virtual void NodeAdded(const GfxNodeP& node) {
call_method<void, GfxNodeP> (self, "NodeAdded", node);
}
virtual void NodeRemoved(const GfxNodeP& node) {
call_method<void, GfxNodeP> (self, "NodeRemoved", node);
}
virtual void NodeChanged(const GfxNodeP& node) {
call_method<void, GfxNodeP> (self, "NodeChanged", node);
}
virtual void SelectionModeChanged(const GfxNodeP& node) {
call_method<void, GfxNodeP> (self, "SelectionModeChanged",
node);
}
virtual void NodeTransformed(const GfxNodeP& node) {
call_method<void, GfxNodeP> (self, "NodeTransformed", node);
}
virtual void RenderModeChanged(const GfxNodeP& node) {
call_method<void, GfxNodeP> (self, "RenderModeChanged", node);
}
void NodeAddedDefault(const GfxNodeP&) {
}
void NodeRemovedDefault(const GfxNodeP&) {
}
void NodeChangedDefault(const GfxNodeP&) {
}
void SelectionModeChangedDefault(const GfxNodeP&) {
}
void NodeTransformedDefault(const GfxNodeP&) {
}
void RenderModeChangedDefault(const GfxNodeP&) {
}
private:
PyObject* self;
};
#endif
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