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//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2020 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#include <boost/python.hpp>
using namespace boost::python;
#include <ost/geom/geom.hh>
using namespace geom;
Real (*Vec2Length)(const Vec2& ) = &Length;
Real (*Vec2Length2)(const Vec2& ) = &Length2;
bool (*Vec2Equal)(const Vec2& v1, const Vec2& v2, Real epsilon) = ⩵
bool (*Mat2Equal)(const Mat2& m1, const Mat2& m2, Real epsilon) = ⩵
Real (*Mat2Dot)(const Vec2& v1, const Vec2& v2) = ¨
Vec2 (*Vec2CompMultiply)(const Vec2& v1, const Vec2& v2) = &CompMultiply;
Vec2 (*Vec2CompDivide)(const Vec2& v1, const Vec2& v2) = &CompDivide;
Real (*Mat2Det)(const Mat2& m) = &Det;
Mat2 (*Mat2Invert)(const Mat2& m) = &Invert;
Mat2 (*Mat2Transpose)(const Mat2& m) = &Transpose;
Real (*Vec2Angle)(const Vec2& v1, const Vec2& v2) = &Angle;
Real (*Vec2SignedAngle)(const Vec2& v1, const Vec2& v2) = &SignedAngle;
Vec2 (*Vec2Normalize)(const Vec2& v1) = &Normalize;
Vec2 (*Vec2Rotate)(const Vec2& v1,Real ang) = &Rotate;
Vec2 (*Vec2Min)(const Vec2&, const Vec2&) = &Min;
Vec2 (*Vec2Max)(const Vec2&, const Vec2&) = &Max;
void export_VecMat2_op()
{
using namespace geom;
def("Length",Vec2Length);
def("Length2",Vec2Length2);
def("Equal",Vec2Equal, (arg("v1"), arg("v2"), arg("epsilon")=EPSILON));
def("CompMultiply",Vec2CompMultiply);
def("CompDivide",Vec2CompDivide);
def("Equal",Mat2Equal, (arg("m1"), arg("m2"), arg("epsilon")=EPSILON));
def("Dot",Mat2Dot);
def("Det",Mat2Det);
def("Invert",Mat2Invert);
def("Transpose",Mat2Transpose);
def("Angle",Vec2Angle);
def("SignedAngle",Vec2SignedAngle);
def("Normalize",Vec2Normalize);
def("Rotate",Vec2Rotate);
def("Min",Vec2Min);
def("Max",Vec2Max);
}
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