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//------------------------------------------------------------------------------
// This file is part of the OpenStructure project <www.openstructure.org>
//
// Copyright (C) 2008-2020 by the OpenStructure authors
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3.0 of the License, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//------------------------------------------------------------------------------
#include <boost/python.hpp>
#include <ost/gui/scene_win/scene_win.hh>
#include <ost/gui/scene_win/context_menu.hh>
#include "sip_handler.hh"
#include <QAction>
using namespace boost::python;
using namespace ost;
using namespace ost::gui;
namespace {
void context_menu_add_action(ContextMenu* cm, object action, int types)
{
QAction* act = get_cpp_qobject<QAction>(action);
if(act){
ContextActionTypes type = ContextActionTypes(types);
cm->AddAction(act,type);
}
}
}
void export_SceneWin()
{
enum_<ContextActionType>("ContextActionType")
.value("GFX_OBJECT", GFX_OBJECT)
.value("ENTITY", ENTITY)
.value("ENTITY_VIEW", ENTITY_VIEW)
.value("CUSTOM_VIEW", CUSTOM_VIEW)
.value("NOT_VISIBLE", NOT_VISIBLE)
.value("NOT_HIDDEN", NOT_HIDDEN)
.value("NOT_SCENE", NOT_SCENE)
.value("VIEWS_SAME_OBJECT", VIEWS_SAME_OBJECT)
.value("SINGLE", SINGLE)
.value("MULTI", MULTI)
.value("MAP", MAP)
.export_values()
;
class_<ContextMenu, boost::noncopyable>("ContextMenu", no_init)
.def("AddAction", &context_menu_add_action)
.def("GetQObject",&get_py_qobject<ContextMenu>)
.add_property("qobject", &get_py_qobject<ContextMenu>)
;
class_<SceneWin, boost::noncopyable>("SceneWin", no_init)
.def("Show", &SceneWin::show)
.def("Hide", &SceneWin::hide)
.def("GetContextMenu", &SceneWin::GetContextMenu, return_value_policy<reference_existing_object>())
.def("GetQObject",&get_py_qobject<SceneWin>)
.add_property("qobject", &get_py_qobject<SceneWin>)
;
}
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