File: mtlPtexMipmapTexture.mm

package info (click to toggle)
opensubdiv 3.6.0-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 75,132 kB
  • sloc: cpp: 137,820; python: 1,069; objc: 412; javascript: 361; lisp: 216; ansic: 170; makefile: 24
file content (131 lines) | stat: -rw-r--r-- 5,359 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
//
//   Copyright 2013 Pixar
//
//   Licensed under the Apache License, Version 2.0 (the "Apache License")
//   with the following modification; you may not use this file except in
//   compliance with the Apache License and the following modification to it:
//   Section 6. Trademarks. is deleted and replaced with:
//
//   6. Trademarks. This License does not grant permission to use the trade
//      names, trademarks, service marks, or product names of the Licensor
//      and its affiliates, except as required to comply with Section 4(c) of
//      the License and to reproduce the content of the NOTICE file.
//
//   You may obtain a copy of the Apache License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the Apache License with the above modification is
//   distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
//   KIND, either express or implied. See the Apache License for the specific
//   language governing permissions and limitations under the Apache License.
//

#include "mtlPtexMipmapTexture.h"
#include "ptexMipmapTextureLoader.h"
#include <opensubdiv/far/error.h>
#include <Metal/Metal.h>
#include <cassert>

#include "mtlUtils.h"

using namespace OpenSubdiv;

MTLPtexMipmapTexture::MTLPtexMipmapTexture() :
    _layout(nil), _texels(nil), _textureDescriptor(nil) {
}

const char* MTLPtexMipmapTexture::GetShaderSource() {
    static const char* shaderSource =
#include "mtlPtexCommon.gen.h"
    ;
    return shaderSource;
}

MTLPtexMipmapTexture * MTLPtexMipmapTexture::Create(Osd::MTLContext *deviceContext, PtexTexture *reader, int maxLevels) {
    const auto maxNumPages = 2048;

    size_t targetMemory = 0;

    // Read the ptex data and pack the texels
    bool padAlpha = reader->numChannels()==3;

    PtexMipmapTextureLoader loader(reader,
                                   maxNumPages,
                                   maxLevels,
                                   targetMemory,
                                   true/*seemlessMipmap*/,
                                   padAlpha);
    const auto numFaces = loader.GetNumFaces();
    
    const auto layoutBuffer = [deviceContext->device newBufferWithBytes:loader.GetLayoutBuffer() length:numFaces * 6 * sizeof(short) options:Osd::MTLDefaultStorageMode];
    
    const auto textureDescriptor = [MTLTextureDescriptor new];
    int bpp = 0;
    textureDescriptor.pixelFormat = [&]() {
        const auto numChannels = reader->numChannels() + padAlpha;
        switch(reader->dataType()) {
            case Ptex::dt_uint16:
                bpp = sizeof(short) * numChannels;
                switch(numChannels) {
                    case 1: return MTLPixelFormatR16Unorm;
                    case 2: return MTLPixelFormatRG16Unorm;
                    case 3: assert("RGB16Uint not supported"); break;
                    case 4: return MTLPixelFormatRGBA16Unorm;
                }
            case Ptex::dt_float:
                bpp = sizeof(float) * numChannels;
                switch(numChannels) {
                    case 1: return MTLPixelFormatR32Float;
                    case 2: return MTLPixelFormatRG32Float;
                    case 3: assert("RGB32Float not supported"); break;
                    case 4: return MTLPixelFormatRGBA32Float;
                }
            case Ptex::dt_half:
                bpp = sizeof(short) * numChannels;
                switch(numChannels) {
                    case 1: return MTLPixelFormatR16Float;
                    case 2: return MTLPixelFormatRG16Float;
                    case 3: assert("RGB16Float not supported"); break;
                    case 4: return MTLPixelFormatRGBA16Float;
                }
            default:
                bpp = numChannels;
                switch(numChannels) {
                    case 1: return MTLPixelFormatR8Unorm;
                    case 2: return MTLPixelFormatRG8Unorm;
                    case 3: assert("RGB8Unorm not supported"); break;
                    case 4: return MTLPixelFormatRGBA8Unorm;
                }
        }
        return MTLPixelFormatInvalid;
    }();
    textureDescriptor.width = loader.GetPageWidth();
    textureDescriptor.height = loader.GetPageHeight();
    textureDescriptor.arrayLength = loader.GetNumPages();
    textureDescriptor.mipmapLevelCount = 1;
    textureDescriptor.usage = MTLTextureUsageShaderRead;
    textureDescriptor.textureType = MTLTextureType2DArray;
    
    const auto texelsTexture = [deviceContext->device newTextureWithDescriptor:textureDescriptor];
    if(!texelsTexture)
        return nullptr;
    
    auto result = new MTLPtexMipmapTexture();
    result->_textureDescriptor = textureDescriptor;
    result->_layout = layoutBuffer;
    result->_texels = texelsTexture;

    MTLRegion replaceRegion = MTLRegionMake2D(0, 0, loader.GetPageWidth(), loader.GetPageHeight());
    const auto bytesPerRow = loader.GetPageWidth() * bpp;
    const auto bytesPerImage = bytesPerRow * loader.GetPageHeight();
    for(auto i = 0; i < loader.GetNumPages(); i++) {
        [texelsTexture replaceRegion:replaceRegion mipmapLevel:0 slice:i
            withBytes:loader.GetTexelBuffer() + i * bytesPerImage bytesPerRow:bytesPerRow bytesPerImage:bytesPerImage];
    }



    return result;
}