File: shaderCache.h

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//
//   Copyright 2015 Pixar
//
//   Licensed under the Apache License, Version 2.0 (the "Apache License")
//   with the following modification; you may not use this file except in
//   compliance with the Apache License and the following modification to it:
//   Section 6. Trademarks. is deleted and replaced with:
//
//   6. Trademarks. This License does not grant permission to use the trade
//      names, trademarks, service marks, or product names of the Licensor
//      and its affiliates, except as required to comply with Section 4(c) of
//      the License and to reproduce the content of the NOTICE file.
//
//   You may obtain a copy of the Apache License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the Apache License with the above modification is
//   distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
//   KIND, either express or implied. See the Apache License for the specific
//   language governing permissions and limitations under the Apache License.
//

#ifndef OPENSUBDIV_EXAMPLES_SHADER_CACHE_H
#define OPENSUBDIV_EXAMPLES_SHADER_CACHE_H

#include <map>

template <typename DESC_TYPE, typename CONFIG_TYPE>
class ShaderCacheT {
public:
    typedef DESC_TYPE DescType;
    typedef CONFIG_TYPE ConfigType;
    typedef std::map<DescType, ConfigType *> ConfigMap;

    virtual ~ShaderCacheT() {
        Reset();
    }

    void Reset() {
        for (typename ConfigMap::iterator it = _configMap.begin();
             it != _configMap.end(); ++it) {
            delete it->second;
        }
        _configMap.clear();
    }

    // fetch shader config
    ConfigType * GetDrawConfig(DescType const & desc) {
        typename ConfigMap::iterator it = _configMap.find(desc);
        if (it != _configMap.end()) {
            return it->second;
        } else {
            ConfigType * config = CreateDrawConfig(desc);
            if (config) {
                _configMap[desc] = config;
            }
            return config;
        }
    }

    virtual ConfigType *CreateDrawConfig(DescType const &desc) = 0;

private:
    ConfigMap _configMap;
};


#endif  // OPENSUBDIV_EXAMPLES_SHADER_CACHE_H