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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
//------------------------------------------------------------------------------
// Tutorial description:
//
// This tutorial presents in a very succinct way the requisite steps to
// instantiate an Hbr mesh from simple topological data.
//
#include <opensubdiv/hbr/mesh.h>
#include <opensubdiv/hbr/catmark.h>
#include <cstdio>
//------------------------------------------------------------------------------
// Vertex container implementation.
//
// The HbrMesh<T> class is a templated interface that expects a vertex class to
// perform interpolation on arbitrary vertex data.
//
// For the template specialization of the HbrMesh interface to be met, our
// Vertex object to implement a minimal set of constructors and member
// functions.
//
// Since we are not going to subdivide the mesh, the struct presented here has
// been left minimalistic. The only customization added to our container was to
// provide storage and accessors for the position of a 3D vertex.
//
struct Vertex {
// Hbr minimal required interface ----------------------
Vertex() { }
Vertex(int /*i*/) { }
Vertex(Vertex const & src) {
_position[0] = src._position[0];
_position[1] = src._position[1];
_position[2] = src._position[2];
}
void Clear( void * =0 ) { }
void AddWithWeight(Vertex const &, float ) { }
void AddVaryingWithWeight(Vertex const &, float) { }
// Public interface ------------------------------------
void SetPosition(float x, float y, float z) {
_position[0]=x;
_position[1]=y;
_position[2]=z;
}
const float * GetPosition() const {
return _position;
}
private:
float _position[3];
};
typedef OpenSubdiv::HbrMesh<Vertex> Hmesh;
typedef OpenSubdiv::HbrFace<Vertex> Hface;
typedef OpenSubdiv::HbrVertex<Vertex> Hvertex;
typedef OpenSubdiv::HbrHalfedge<Vertex> Hhalfedge;
//------------------------------------------------------------------------------
// Pyramid geometry from catmark_pyramid.h
static float verts[5][3] = {{ 0.0f, 0.0f, 2.0f},
{ 0.0f, -2.0f, 0.0f},
{ 2.0f, 0.0f, 0.0f},
{ 0.0f, 2.0f, 0.0f},
{-2.0f, 0.0f, 0.0f}};
static int nverts = 5,
nfaces = 5;
static int facenverts[5] = { 3, 3, 3, 3, 4 };
static int faceverts[16] = { 0, 1, 2,
0, 2, 3,
0, 3, 4,
0, 4, 1,
4, 3, 2, 1 };
//------------------------------------------------------------------------------
int main(int, char **) {
// Create a subdivision scheme (Catmull-Clark here)
OpenSubdiv::HbrCatmarkSubdivision<Vertex> * catmark =
new OpenSubdiv::HbrCatmarkSubdivision<Vertex>();
// Create an empty Hbr mesh
Hmesh * hmesh = new Hmesh(catmark);
// Populate the vertices
Vertex v;
for (int i=0; i<nverts; ++i) {
// Primitive variable data must be set here: in our case we set
// the 3D position of the vertex.
v.SetPosition(verts[i][0], verts[i][1], verts[i][2]);
// Add the vertex to the mesh.
hmesh->NewVertex(i, v);
}
// Create the topology
int * fv = faceverts;
for (int i=0; i<nfaces; ++i) {
int nv = facenverts[i];
hmesh->NewFace(nv, fv, 0);
fv+=nv;
}
// Set subdivision options
//
// By default vertex interpolation is set to "none" on boundaries, which
// can produce un-expected results, so we change it to "edge-only".
//
hmesh->SetInterpolateBoundaryMethod(Hmesh::k_InterpolateBoundaryEdgeOnly);
// Call 'Finish' to finalize the data structures before using the mesh.
hmesh->Finish();
printf("Created a pyramid with %d faces and %d vertices.\n",
hmesh->GetNumFaces(), hmesh->GetNumVertices());
delete hmesh;
delete catmark;
}
//------------------------------------------------------------------------------
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