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// -----------------------------------------------------------------------------
// File: mouse_cursor.ss
// Description: mouse cursor plugin (Debug Mode)
// Author: Alexandre Martins <http://opensurge2d.org>
// License: MIT
// -----------------------------------------------------------------------------
/*
This plugin displays a mouse cursor on Desktop computers.
*/
using SurgeEngine;
using SurgeEngine.Actor;
using SurgeEngine.Camera;
using SurgeEngine.Vector2;
using SurgeEngine.Transform;
using SurgeEngine.Input.Mouse;
using SurgeEngine.UI.Text;
object "Debug Mode - Mouse Cursor" is "debug-mode-plugin", "detached", "private", "entity"
{
actor = Actor("Debug Mode - Mouse Cursor");
text = Text("GoodNeighbors");
transform = Transform();
state "main"
{
if(!actor.visible)
return;
// this entity is in screen space, not in world space
transform.position = Mouse.position;
text.text = cursorText();
}
fun onLoad(debugMode)
{
uiSettings = debugMode.plugin("Debug Mode - UI Settings");
actor.zindex = uiSettings.zindex + 5000;
text.zindex = actor.zindex;
}
fun cursorText()
{
worldPosition = Camera.screenToWorld(Mouse.position);
xpos = Math.floor(worldPosition.x);
ypos = Math.floor(worldPosition.y);
return xpos + " , " + ypos;
}
fun constructor()
{
actor.visible = !SurgeEngine.mobile; // hide in mobile mode
//text.visible = actor.visible;
text.visible = false;
text.align = "left";
text.offset = Vector2(0, -16);
}
}
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