1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
|
// -----------------------------------------------------------------------------
// File: player_locker.ss
// Description: player locker plugin (Debug Mode)
// Author: Alexandre Martins <http://opensurge2d.org>
// License: MIT
// -----------------------------------------------------------------------------
/*
This plugin disables the physics and the interactions of the Player objects
while the Debug Mode is activated.
*/
using SurgeEngine.Player;
object "Debug Mode - Player Locker" is "debug-mode-plugin"
{
frozenPhysics = {};
enabledInput = {};
enabledCollider = {};
state "main"
{
for(i = Player.count - 1; i >= 0; i--) {
player = Player[i];
player.frozen = true;
player.input.enabled = false;
player.collider.enabled = false;
}
}
fun onLoad(debugMode)
{
for(i = Player.count - 1; i >= 0; i--) {
player = Player[i];
frozenPhysics[player.id] = player.frozen;
enabledInput[player.id] = player.input.enabled;
enabledCollider[player.id] = player.collider.enabled;
}
}
fun onUnload(debugMode)
{
for(i = Player.count - 1; i >= 0; i--) {
player = Player[i];
player.frozen = frozenPhysics[player.id];
player.input.enabled = enabledInput[player.id];
player.collider.enabled = enabledCollider[player.id];
}
}
}
|