1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183
|
// -----------------------------------------------------------------------------
// File: elevator.ss
// Description: elevator script
// Author: Alexandre Martins <http://opensurge2d.org>
// License: MIT
// -----------------------------------------------------------------------------
using SurgeEngine.Actor;
using SurgeEngine.Brick;
using SurgeEngine.Player;
using SurgeEngine.Level;
using SurgeEngine.Transform;
using SurgeEngine.Vector2;
using SurgeEngine.Collisions.CollisionBox;
//
// Elevator API
//
// Properties:
// - anim: number. Will render the specified animation number of the "Elevator" sprite.
// - speed: number. The speed of the elevator, in px/s.
// - transform: Transform object, read-only.
// - collider: Collider object, read-only.
//
// Functions:
// - addListener(obj). Adds a listener object (obj) to this elevator. This will call:
// obj.onElevatorActivate(this) whenever this elevator is activated, and
// obj.onElevatorComplete(this) whenever this elevator completes its path.
//
object "Elevator" is "entity", "gimmick"
{
public readonly collider = CollisionBox(128, 8);
public readonly transform = Transform();
public speed = 60; // in px/s
lineCollider = CollisionBox(128, 1);
actor = Actor("Elevator");
brick = Brick("Elevator");
cables = [];
listeners = [];
sign = 0;
state "main"
{
actor.zindex = 0.65;
state = "idle";
}
state "idle"
{
// wait for the player(s)
for(i = 0; i < Player.count; i++) {
player = Player[i];
if(collider.collidesWith(player.collider)) {
setup(); // update cables
state = "active";
notifyListeners();
return;
}
}
}
state "active"
{
// check if there's more room to go
if(!findOverlappingCable()) {
state = "done";
fixPositions();
notifyListeners();
return;
}
// move the elevator
oldY = Math.floor(transform.localPosition.y);
transform.translateBy(0, sign * speed * Time.delta);
dy = Math.floor(transform.localPosition.y) - oldY;
// move the player(s)
for(i = 0; i < Player.count; i++) {
player = Player[i];
if(collider.collidesWith(player.collider))
player.moveBy(0, dy);
}
}
state "done"
{
}
fun constructor()
{
this.anim = 0;
collider.setAnchor(0, 1);
//collider.visible = true;
lineCollider.setAnchor(0, 0);
}
fun setup()
{
// setup the elevator
cables = Level.findEntities("Elevator Cable");
sign = shouldMoveUp() ? -1.0 : 1.0;
}
fun findOverlappingCable()
{
for(i = 0; i < cables.length; i++) {
if(lineCollider.collidesWith(cables[i].collider))
return cables[i];
}
return null;
}
fun shouldMoveUp()
{
return true; // FIXME
}
fun fixPositions()
{
oldy = Math.round(transform.position.y - sign * speed * Time.delta);
transform.position = Vector2(transform.position.x, oldy + (oldy % 2));
for(i = 0; i < Player.count; i++) {
player = Player[i];
if(collider.collidesWith(player.collider)) {
oldy = Math.round(player.transform.position.y - sign * speed * Time.delta);
player.transform.position = Vector2(player.transform.position.x, oldy + (oldy % 2));
}
}
}
fun notifyListeners()
{
for(j = 0; j < listeners.length; j++) {
if(state == "active")
listeners[j].onElevatorActivate(this);
else if(state == "done")
listeners[j].onElevatorComplete(this);
}
}
fun onReset()
{
state = "idle";
}
fun onLeaveEditor()
{
setup();
state = "idle";
}
//
// public API
//
fun get_anim()
{
return actor.anim;
}
fun set_anim(id)
{
actor.anim = id;
}
fun addListener(obj)
{
if(listeners.indexOf(obj) < 0)
listeners.push(obj);
}
}
object "Elevator Cable" is "entity", "gimmick"
{
public readonly collider = CollisionBox(8, 128);
state "main"
{
collider.setAnchor(0, 0);
}
}
|