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// -----------------------------------------------------------------------------
// File: layers.ss
// Description: layer system script
// Author: Alexandre Martins <http://opensurge2d.org>
// License: MIT
// -----------------------------------------------------------------------------
using SurgeEngine.Actor;
using SurgeEngine.Collisions.CollisionBox;
object "Layer Green" is "entity", "special"
{
collider = CollisionBox(32, 32);
state "main"
{
}
fun onCollision(otherCollider)
{
if(otherCollider.entity.hasTag("player"))
changeLayer(otherCollider.entity);
}
fun changeLayer(player)
{
player.layer = "green";
}
}
object "Layer Yellow" is "entity", "special"
{
collider = CollisionBox(32, 32);
state "main"
{
}
fun onCollision(otherCollider)
{
if(otherCollider.entity.hasTag("player"))
changeLayer(otherCollider.entity);
}
fun changeLayer(player)
{
player.layer = "yellow";
}
}
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