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// -----------------------------------------------------------------------------
// File: tubes.ss
// Description: tube system
// Author: Alexandre Martins <http://opensurge2d.org>
// License: MIT
// -----------------------------------------------------------------------------
using SurgeEngine.Level;
using SurgeEngine.Player;
using SurgeEngine.Audio.Sound;
using SurgeEngine.Collisions.CollisionBox;
// Tube Out unlocks the player
object "Tube Out" is "entity", "special"
{
tube = spawn("Tube");
sfx = Sound("samples/tube.wav");
maxSpeed = 960;
boostSpeed = 600;
fun onTubeCollision(player)
{
// cap the speed when entering the tube
if(player.input.enabled)
player.gsp = Math.clamp(player.gsp, -maxSpeed, maxSpeed);
// tube logic
if(player.rolling) {
// Tube In guarantees that
// player.input.enabled == false
// just before this occurs
player.input.enabled = !player.input.enabled;
}
else {
// walking at the entrance of the tube?
player.input.enabled = true;
}
// roll
if(!player.rolling) {
sfx.play();
player.roll();
}
}
fun onTubeOverlap(player)
{
// do nothing if the player is midair
if(player.midair)
return;
// boost the player
if(isOutsideTheTube(player))
boost(player);
}
fun isOutsideTheTube(player)
{
return (player.child("Tube - Player Watcher") == null);
}
fun boost(player)
{
if(player.gsp >= 0)
player.gsp = Math.max(boostSpeed, player.gsp);
else
player.gsp = Math.min(-boostSpeed, player.gsp);
}
}
// Tube In locks the player
object "Tube In" is "entity", "special"
{
tube = spawn("Tube");
refs = [];
fun onTubeCollision(player)
{
// disable input
player.input.enabled = false;
// spawn the watcher
if(player.child("Tube - Player Watcher") == null) {
watcher = player.spawn("Tube - Player Watcher");
refs.push(watcher);
}
}
fun onTubeOverlap(player)
{
}
}
// Base class
object "Tube" is "private", "special", "entity"
{
collider = CollisionBox(32, 32);
fun onCollision(otherCollider)
{
if(otherCollider.entity.hasTag("player")) {
player = otherCollider.entity;
if(!player.frozen)
parent.onTubeCollision(player);
}
}
fun onOverlap(otherCollider)
{
if(otherCollider.entity.hasTag("player")) {
player = otherCollider.entity;
if(!player.frozen)
parent.onTubeOverlap(player);
}
}
}
// An object that watches the player while inside the tube
object "Tube - Player Watcher" is "special", "companion"
{
player = parent;
pushSpeed = 300;
pushThreshold = 60;
state "main"
{
// prevent soft lock by giving the player a little push if needed
if(Math.abs(player.gsp) < pushThreshold)
player.gsp = pushSpeed * Math.sign(player.gsp);
// the player is out of the tube: we're done
// (or we froze it with some other script)
if(player.input.enabled || player.frozen)
destroy();
// the player may get unrolled if he or she falls inside the tube
else if(!player.rolling)
player.roll();
}
}
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