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/*
* ========================================================================== *
* *
* This file is part of the Openterface Mini KVM App QT version *
* *
* Copyright (C) 2024 <info@openterface.com> *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation version 3. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* ========================================================================== *
*/
#ifndef MOUSEMANAGER_H
#define MOUSEMANAGER_H
#include "serial/SerialPortManager.h"
#include "ui/statusevents.h"
#include <QObject>
#include <QLoggingCategory>
Q_DECLARE_LOGGING_CATEGORY(log_core_mouse)
#include <QThread>
#include <QCursor>
#include <random>
class MouseMoverThread : public QThread {
Q_OBJECT
public:
MouseMoverThread() : running(true) {}
void run() override {
int x = 4096; // Starting at the top-right corner
int y = 1;
int initialYForce = 0; // Initial downward force is 0
int initialXForce = getRandomForce(); // Random initial horizontal force
int screenHeight = 4096;
int screenWidth = 4096;
int yForce = initialYForce;
int xForce = initialXForce;
const int yAcceleration = 2; // Constant acceleration to simulate gravity
while (running) {
// Move the mouse within the screen boundaries
while (running) {
y += yForce;
x += xForce;
// Apply acceleration in the y direction
yForce += yAcceleration;
// Check for vertical boundaries
if (y >= screenHeight) {
y = y - yAcceleration;
yForce = -yForce; // Reverse vertical direction
} else if (y <= 0) {
y = + yAcceleration;
yForce = -yForce; // Reverse vertical direction
}
// Check for horizontal boundaries
if (x >= screenWidth) {
x = screenWidth;
xForce = -xForce; // Reverse horizontal direction
} else if (x <= 0) {
x = 0;
xForce = -xForce; // Reverse horizontal direction
}
moveMouse(x, y);
QThread::msleep(50); // Small delay to simulate movement
}
}
}
void stop() {
running = false;
}
private:
void moveMouse(int x, int y) {
QByteArray data;
data.append(MOUSE_ABS_ACTION_PREFIX);
data.append(static_cast<char>(0));
data.append(static_cast<char>(x & 0xFF));
data.append(static_cast<char>((x >> 8) & 0xFF));
data.append(static_cast<char>(y & 0xFF));
data.append(static_cast<char>((y >> 8) & 0xFF));
data.append(static_cast<char>(0));
// send the data to serial
SerialPortManager::getInstance().sendCommandAsync(data, false);
}
int getRandomForce() {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(5, 20); // Random force between 1 and 20
return dis(gen);
}
std::atomic<bool> running;
};
class MouseManager : public QObject
{
Q_OBJECT
public:
explicit MouseManager(QObject *parent = nullptr);
void handleAbsoluteMouseAction(int x, int y, int mouse_event, int wheelMovement);
void handleRelativeMouseAction(int dx, int dy, int mouse_event, int wheelMovement);
void setEventCallback(StatusEventCallback* callback);
void startAutoMoveMouse();
void stopAutoMoveMouse();
void reset() {
// Reset any internal state
// For example, clear any stored coordinates or button states
qDebug() << "Mouse manager reset";
}
private:
bool isDragging = false;
StatusEventCallback* statusEventCallback = nullptr;
uint8_t mapScrollWheel(int delta);
MouseMoverThread* mouseMoverThread = nullptr;
};
#endif // MOUSEMANAGER_H
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