1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369
|
#region --- OpenTK.OpenAL License ---
/* EfxPresets.cs
* C headers: \OpenAL 1.1 SDK\include\ "efx.h", "efx-creative.h", "Efx-Util.h"
* Spec: Effects Extension Guide.pdf (bundled with OpenAL SDK)
* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
* See license.txt for license details
* http://www.OpenTK.net */
#endregion
using System;
namespace OpenTK.Audio
{
public partial class EffectsExtension
{
// Todo: Add documentation
// Todo: CLS compliance.
#pragma warning disable 1591
[CLSCompliant(false)]
public struct EaxReverb
{
public uint Environment; // TODO: EAX-EFX conversion
public float EnvironmentSize; // TODO: EAX-EFX conversion
public float EnvironmentDiffusion; // TODO: EAX-EFX conversion
public int Room; // TODO: EAX-EFX conversion
public int RoomHF; // TODO: EAX-EFX conversion
public int RoomLF; // TODO: EAX-EFX conversion
public float DecayTime;
public float DecayHFRatio;
public float DecayLFRatio;
public int Reflections; // TODO: EAX-EFX conversion
public float ReflectionsDelay;
public Vector3 ReflectionsPan;
public int Reverb; // TODO: EAX-EFX conversion
public float ReverbDelay;
public Vector3 ReverbPan;
public float EchoTime;
public float EchoDepth;
public float ModulationTime;
public float ModulationDepth;
public float AirAbsorptionHF;
public float HFReference;
public float LFReference;
public float RoomRolloffFactor;
public uint Flags; // TODO: EAX-EFX conversion
public EaxReverb(uint environment,
float environmentSize,
float environmentDiffusion,
int room,
int roomHF,
int roomLF,
float decayTime,
float decayHFRatio,
float decayLFRatio,
int reflections,
float reflectionsDelay,
float reflectionsPanX,
float reflectionsPanY,
float reflectionsPanZ,
int reverb,
float reverbDelay,
float reverbPanX,
float reverbPanY,
float reverbPanZ,
float echoTime,
float echoDepth,
float modulationTime,
float modulationDepth,
float airAbsorptionHF,
float hfReference,
float lfReference,
float roomRolloffFactor,
uint flags)
{
Environment = environment;
EnvironmentSize = environmentSize;
EnvironmentDiffusion = environmentDiffusion;
Room = room;
RoomHF = roomHF;
RoomLF = roomLF;
DecayTime = decayTime;
DecayHFRatio = decayHFRatio;
DecayLFRatio = decayLFRatio;
Reflections = reflections;
ReflectionsDelay = reflectionsDelay;
ReflectionsPan = new Vector3(reflectionsPanX, reflectionsPanY, reflectionsPanZ);
Reverb = reverb;
ReverbDelay = reverbDelay;
ReverbPan = new Vector3(reverbPanX, reverbPanY, reverbPanZ);
EchoTime = echoTime;
EchoDepth = echoDepth;
ModulationTime = modulationTime;
ModulationDepth = modulationDepth;
AirAbsorptionHF = airAbsorptionHF;
HFReference = hfReference;
LFReference = lfReference;
RoomRolloffFactor = roomRolloffFactor;
Flags = flags;
}
}
// TODO: CLS compliance.
[CLSCompliant(false)]
public static void GetEaxFromEfxEax(ref EaxReverb input, out EfxEaxReverb output)
{
output.AirAbsorptionGainHF = 0.995f; // input.AirAbsorptionHF * somegain?
output.RoomRolloffFactor = input.RoomRolloffFactor;
output.Density = 1f; // todo, currently default
output.Diffusion = 1f; // todo, currently default
output.DecayTime = input.DecayTime;
output.DecayHFLimit = 1; // todo, currently default
output.DecayHFRatio = input.DecayHFRatio;
output.DecayLFRatio = input.DecayLFRatio;
output.EchoDepth = input.EchoDepth;
output.EchoTime = input.EchoTime;
output.Gain = 0.32f; // todo, currently default
output.GainHF = 0.89f; // todo, currently default
output.GainLF = 1f;// todo, currently default
output.LFReference = input.LFReference;
output.HFReference = input.HFReference;
output.LateReverbDelay = input.ReverbDelay;
output.LateReverbGain = 1.26f; // todo, currently default
output.LateReverbPan = input.ReverbPan;
output.ModulationDepth = input.ModulationDepth;
output.ModulationTime = input.ModulationTime;
output.ReflectionsDelay = input.ReflectionsDelay;
output.ReflectionsGain = 0.05f; // todo, currently default
output.ReflectionsPan = input.ReflectionsPan;
}
public struct EfxEaxReverb
{
public float Density;
public float Diffusion;
public float Gain;
public float GainHF;
public float GainLF;
public float DecayTime;
public float DecayHFRatio;
public float DecayLFRatio;
public float ReflectionsGain;
public float ReflectionsDelay;
public Vector3 ReflectionsPan;
public float LateReverbGain;
public float LateReverbDelay;
public Vector3 LateReverbPan;
public float EchoTime;
public float EchoDepth;
public float ModulationTime;
public float ModulationDepth;
public float AirAbsorptionGainHF;
public float HFReference;
public float LFReference;
public float RoomRolloffFactor;
public int DecayHFLimit;
}
/*
public struct _EAXOBSTRUCTIONPROPERTIES
{
public int lObstruction;
public float flObstructionLFRatio;
}
_EAXOBSTRUCTIONPROPERTIES EAXOBSTRUCTIONPROPERTIES;//, *LPEAXOBSTRUCTIONPROPERTIES;
public struct _EAXOCCLUSIONPROPERTIES
{
public int lOcclusion;
public float flOcclusionLFRatio;
public float flOcclusionRoomRatio;
public float flOcclusionDirectRatio;
}
_EAXOCCLUSIONPROPERTIES EAXOCCLUSIONPROPERTIES;//, *LPEAXOCCLUSIONPROPERTIES;
public struct _EAXEXCLUSIONPROPERTIES
{
public int lExclusion;
public float flExclusionLFRatio;
}
_EAXEXCLUSIONPROPERTIES EAXEXCLUSIONPROPERTIES;//, *LPEAXEXCLUSIONPROPERTIES;
public struct _EFXLOWPASSFILTER
{
public float flGain;
public float flGainHF;
}
_EFXLOWPASSFILTER EFXLOWPASSFILTER;//, *LPEFXLOWPASSFILTER;
void ConvertReverbParameters(EAXREVERBPROPERTIES *pEAXProp, EFXEAXREVERBPROPERTIES *pEFXEAXReverb);
void ConvertObstructionParameters(EAXOBSTRUCTIONPROPERTIES *pObProp, EFXLOWPASSFILTER *pDirectLowPassFilter);
void ConvertExclusionParameters(EAXEXCLUSIONPROPERTIES *pExProp, EFXLOWPASSFILTER *pSendLowPassFilter);
void ConvertOcclusionParameters(EAXOCCLUSIONPROPERTIES *pOcProp, EFXLOWPASSFILTER *pDirectLowPassFilter, EFXLOWPASSFILTER *pSendLowPassFilter);
*/
// TODO: CLS compliance.
///<summary>EAX Reverb Presets in legacy format - use ConvertReverbParameters() to convert to EFX EAX Reverb Presets for use with the OpenAL Effects Extension.</summary>
[CLSCompliant(false)]
public static class ReverbPresets
{
// CASTLE PRESETS
public static EaxReverb CastleSmallRoom = new EaxReverb(26, 8.3f, 0.890f, -1000, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0f, 0f, 0f, 600, 0.011f, 0f, 0f, 0f, 0.138f, 0.080f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20);
public static EaxReverb CastleShortPassage = new EaxReverb(26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0f, 0f, 0f, 200, 0.023f, 0f, 0f, 0f, 0.138f, 0.080f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20);
public static EaxReverb CastleMediumroom = new EaxReverb(26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -400, 0.022f, 0f, 0f, 0f, 400, 0.011f, 0f, 0f, 0f, 0.155f, 0.030f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20);
public static EaxReverb CastleLongpassage = new EaxReverb(26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -100, 0.007f, 0f, 0f, 0f, 300, 0.023f, 0f, 0f, 0f, 0.138f, 0.080f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20);
public static EaxReverb CastleLargeroom = new EaxReverb(26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -700, 0.034f, 0f, 0f, 0f, 200, 0.016f, 0f, 0f, 0f, 0.185f, 0.070f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20);
public static EaxReverb CastleHall = new EaxReverb(26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1500, 0.056f, 0f, 0f, 0f, 100, 0.024f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20);
public static EaxReverb CastleCupboard = new EaxReverb(26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0f, 0f, 0f, 1100, 0.007f, 0f, 0f, 0f, 0.138f, 0.080f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20);
public static EaxReverb CastleCourtyard = new EaxReverb(26, 8.3f, 0.420f, -1000, -700, -1400, 2.13f, 0.61f, 0.23f, -1300, 0.160f, 0f, 0f, 0f, -300, 0.036f, 0f, 0f, 0f, 0.250f, 0.370f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x1f);
public static EaxReverb CastleAlcove = new EaxReverb(26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, 00, 0.007f, 0f, 0f, 0f, 300, 0.034f, 0f, 0f, 0f, 0.138f, 0.080f, 0.250f, 0f, -5f, 5168.6f, 139.5f, 0f, 0x20);
// FACTORY PRESETS
public static EaxReverb FactoryAlcove = new EaxReverb(26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0f, 0f, 0f, 000, 0.038f, 0f, 0f, 0f, 0.114f, 0.100f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
public static EaxReverb FactoryShortpassage = new EaxReverb(26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0f, 0f, 0f, 200, 0.038f, 0f, 0f, 0f, 0.135f, 0.230f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
public static EaxReverb FactoryMediumroom = new EaxReverb(26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0f, 0f, 0f, 300, 0.023f, 0f, 0f, 0f, 0.174f, 0.070f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
public static EaxReverb FactoryLongpassage = new EaxReverb(26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0f, 0f, 0f, 200, 0.037f, 0f, 0f, 0f, 0.135f, 0.230f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
public static EaxReverb FactoryLargeroom = new EaxReverb(26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0f, 0f, 0f, 100, 0.023f, 0f, 0f, 0f, 0.231f, 0.070f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
public static EaxReverb FactoryHall = new EaxReverb(26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0f, 0f, 0f, -100, 0.027f, 0f, 0f, 0f, 0.250f, 0.070f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
public static EaxReverb FactoryCupboard = new EaxReverb(26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0f, 0f, 0f, 600, 0.032f, 0f, 0f, 0f, 0.107f, 0.070f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
public static EaxReverb FactoryCourtyard = new EaxReverb(26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -1300, 0.140f, 0f, 0f, 0f, -800, 0.039f, 0f, 0f, 0f, 0.250f, 0.290f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
public static EaxReverb FactorySmallroom = new EaxReverb(26, 1.8f, 0.820f, -1000, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0f, 0f, 0f, 500, 0.024f, 0f, 0f, 0f, 0.119f, 0.070f, 0.250f, 0f, -5f, 3762.6f, 362.5f, 0f, 0x20);
// ICE PALACE PRESETS
public static EaxReverb IcepalaceAlcove = new EaxReverb(26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0f, 0f, 0f, -100, 0.030f, 0f, 0f, 0f, 0.161f, 0.090f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
public static EaxReverb IcepalaceShortpassage = new EaxReverb(26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0f, 0f, 0f, 100, 0.019f, 0f, 0f, 0f, 0.177f, 0.090f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
public static EaxReverb IcepalaceMediumroom = new EaxReverb(26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0f, 0f, 0f, 100, 0.027f, 0f, 0f, 0f, 0.186f, 0.120f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
public static EaxReverb IcepalaceLongpassage = new EaxReverb(26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0f, 0f, 0f, 200, 0.025f, 0f, 0f, 0f, 0.186f, 0.040f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
public static EaxReverb IcepalaceLargeroom = new EaxReverb(26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0f, 0f, 0f, 000, 0.027f, 0f, 0f, 0f, 0.214f, 0.110f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
public static EaxReverb IcepalaceHall = new EaxReverb(26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0f, 0f, 0f, -400, 0.052f, 0f, 0f, 0f, 0.226f, 0.110f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
public static EaxReverb IcepalaceCupboard = new EaxReverb(26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0f, 0f, 0f, 600, 0.016f, 0f, 0f, 0f, 0.143f, 0.080f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
public static EaxReverb IcepalaceCourtyard = new EaxReverb(26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -1000, 0.173f, 0f, 0f, 0f, -1000, 0.043f, 0f, 0f, 0f, 0.235f, 0.480f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
public static EaxReverb IcepalaceSmallroom = new EaxReverb(26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0f, 0f, 0f, 300, 0.011f, 0f, 0f, 0f, 0.164f, 0.140f, 0.250f, 0f, -5f, 12428.5f, 99.6f, 0f, 0x20);
// SPACE STATION PRESETS
public static EaxReverb SpacestationAlcove = new EaxReverb(26, 1.5f, 0.780f, -1000, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0f, 0f, 0f, 000, 0.018f, 0f, 0f, 0f, 0.192f, 0.210f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20);
public static EaxReverb SpacestationMediumroom = new EaxReverb(26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -800, 0.034f, 0f, 0f, 0f, 100, 0.035f, 0f, 0f, 0f, 0.209f, 0.310f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20);
public static EaxReverb SpacestationShortpassage = new EaxReverb(26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0f, 0f, 0f, 100, 0.016f, 0f, 0f, 0f, 0.172f, 0.200f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20);
public static EaxReverb SpacestationLongpassage = new EaxReverb(26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0f, 0f, 0f, 200, 0.031f, 0f, 0f, 0f, 0.250f, 0.230f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20);
public static EaxReverb SpacestationLargeroom = new EaxReverb(26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1000, 0.056f, 0f, 0f, 0f, -100, 0.035f, 0f, 0f, 0f, 0.233f, 0.280f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20);
public static EaxReverb SpacestationHall = new EaxReverb(26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0f, 0f, 0f, -400, 0.047f, 0f, 0f, 0f, 0.250f, 0.250f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20);
public static EaxReverb SpacestationCupboard = new EaxReverb(26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 300, 0.007f, 0f, 0f, 0f, 500, 0.018f, 0f, 0f, 0f, 0.181f, 0.310f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20);
public static EaxReverb SpacestationSmallroom = new EaxReverb(26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -200, 0.007f, 0f, 0f, 0f, 300, 0.013f, 0f, 0f, 0f, 0.188f, 0.260f, 0.250f, 0f, -5f, 3316.1f, 458.2f, 0f, 0x20);
// WOODEN GALLEON PRESETS
public static EaxReverb WoodenAlcove = new EaxReverb(26, 7.5f, 1f, -1000, -1800, -1000, 1.22f, 0.62f, 0.91f, 100, 0.012f, 0f, 0f, 0f, -300, 0.024f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
public static EaxReverb WoodenShortpassage = new EaxReverb(26, 7.5f, 1f, -1000, -1800, -1000, 1.75f, 0.50f, 0.87f, -100, 0.012f, 0f, 0f, 0f, -400, 0.024f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
public static EaxReverb WoodenMediumroom = new EaxReverb(26, 7.5f, 1f, -1000, -2000, -1100, 1.47f, 0.42f, 0.82f, -100, 0.049f, 0f, 0f, 0f, -100, 0.029f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
public static EaxReverb WoodenLongpassage = new EaxReverb(26, 7.5f, 1f, -1000, -2000, -1000, 1.99f, 0.40f, 0.79f, 000, 0.020f, 0f, 0f, 0f, -700, 0.036f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
public static EaxReverb WoodenLargeroom = new EaxReverb(26, 7.5f, 1f, -1000, -2100, -1100, 2.65f, 0.33f, 0.82f, -100, 0.066f, 0f, 0f, 0f, -200, 0.049f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
public static EaxReverb WoodenHall = new EaxReverb(26, 7.5f, 1f, -1000, -2200, -1100, 3.45f, 0.30f, 0.82f, -100, 0.088f, 0f, 0f, 0f, -200, 0.063f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
public static EaxReverb WoodenCupboard = new EaxReverb(26, 7.5f, 1f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, 100, 0.012f, 0f, 0f, 0f, 100, 0.028f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
public static EaxReverb WoodenSmallroom = new EaxReverb(26, 7.5f, 1f, -1000, -1900, -1000, 0.79f, 0.32f, 0.87f, 00, 0.032f, 0f, 0f, 0f, -100, 0.029f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
public static EaxReverb WoodenCourtyard = new EaxReverb(26, 7.5f, 0.650f, -1000, -2200, -1000, 1.79f, 0.35f, 0.79f, -500, 0.123f, 0f, 0f, 0f, -2000, 0.032f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 4705f, 99.6f, 0f, 0x3f);
// SPORTS PRESETS
public static EaxReverb SportEmptystadium = new EaxReverb(26, 7.2f, 1f, -1000, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0f, 0f, 0f, -800, 0.038f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x20);
public static EaxReverb SportSquashcourt = new EaxReverb(26, 7.5f, 0.750f, -1000, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0f, 0f, 0f, -200, 0.011f, 0f, 0f, 0f, 0.126f, 0.190f, 0.250f, 0f, -5f, 7176.9f, 211.2f, 0f, 0x20);
public static EaxReverb SportSmallswimmingpool = new EaxReverb(26, 36.2f, 0.700f, -1000, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0f, 0f, 0f, -200, 0.030f, 0f, 0f, 0f, 0.179f, 0.150f, 0.895f, 0.190f, -5f, 5000f, 250f, 0f, 0x0);
public static EaxReverb SportLargeswimmingpool = new EaxReverb(26, 36.2f, 0.820f, -1000, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0f, 0f, 0f, -600, 0.049f, 0f, 0f, 0f, 0.222f, 0.550f, 1.159f, 0.210f, -5f, 5000f, 250f, 0f, 0x0);
public static EaxReverb SportGymnasium = new EaxReverb(26, 7.5f, 0.810f, -1000, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0f, 0f, 0f, -500, 0.045f, 0f, 0f, 0f, 0.146f, 0.140f, 0.250f, 0f, -5f, 7176.9f, 211.2f, 0f, 0x20);
public static EaxReverb SportFullstadium = new EaxReverb(26, 7.2f, 1f, -1000, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0f, 0f, 0f, -1100, 0.038f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x20);
public static EaxReverb SportStadimtannoy = new EaxReverb(26, 3f, 0.780f, -1000, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0f, 0f, 0f, -600, 0.063f, 0f, 0f, 0f, 0.250f, 0.200f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x20);
// PREFAB PRESETS
public static EaxReverb PrefabWorkshop = new EaxReverb(26, 1.9f, 1f, -1000, -1700, -800, 0.76f, 1f, 1f, 0, 0.012f, 0f, 0f, 0f, 100, 0.012f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x0);
public static EaxReverb PrefabSchoolroom = new EaxReverb(26, 1.86f, 0.690f, -1000, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0f, 0f, 0f, 300, 0.015f, 0f, 0f, 0f, 0.095f, 0.140f, 0.250f, 0f, -5f, 7176.9f, 211.2f, 0f, 0x20);
public static EaxReverb PrefabPractiseroom = new EaxReverb(26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0f, 0f, 0f, 300, 0.011f, 0f, 0f, 0f, 0.095f, 0.140f, 0.250f, 0f, -5f, 7176.9f, 211.2f, 0f, 0x20);
public static EaxReverb PrefabOuthouse = new EaxReverb(26, 80.3f, 0.820f, -1000, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0f, 0f, -0f, -400, 0.044f, 0f, 0f, 0f, 0.121f, 0.170f, 0.250f, 0f, -5f, 2854.4f, 107.5f, 0f, 0x0);
public static EaxReverb PrefabCaravan = new EaxReverb(26, 8.3f, 1f, -1000, -2100, -1800, 0.43f, 1.50f, 1f, 0, 0.012f, 0f, 0f, 0f, 600, 0.012f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x1f);
// DOME AND PIPE PRESETS
public static EaxReverb DomeTomb = new EaxReverb(26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0f, 0f, 0f, 450, 0.022f, 0f, 0f, 0f, 0.177f, 0.190f, 0.250f, 0f, -5f, 2854.4f, 20f, 0f, 0x0);
public static EaxReverb DomeSaintPauls = new EaxReverb(26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0f, 0f, 0f, 200, 0.042f, 0f, 0f, 0f, 0.250f, 0.120f, 0.250f, 0f, -5f, 2854.4f, 20f, 0f, 0x3f);
public static EaxReverb PipeSmall = new EaxReverb(26, 50.3f, 1f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0f, 0f, 0f, 800, 0.015f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 2854.4f, 20f, 0f, 0x3f);
public static EaxReverb PipeLongthin = new EaxReverb(26, 1.6f, 0.910f, -1000, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0f, 0f, 0f, -300, 0.022f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 2854.4f, 20f, 0f, 0x0);
public static EaxReverb PipeLarge = new EaxReverb(26, 50.3f, 1f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0f, 0f, 0f, 400, 0.032f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 2854.4f, 20f, 0f, 0x3f);
public static EaxReverb PipeResonant = new EaxReverb(26, 1.3f, 0.910f, -1000, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0f, 0f, 0f, 00, 0.022f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 2854.4f, 20f, 0f, 0x0);
// OUTDOORS PRESETS
public static EaxReverb OutdoorsBackyard = new EaxReverb(26, 80.3f, 0.450f, -1000, -1200, -600, 1.12f, 0.34f, 0.46f, -700, 0.069f, 0f, 0f, -0f, -300, 0.023f, 0f, 0f, 0f, 0.218f, 0.340f, 0.250f, 0f, -5f, 4399.1f, 242.9f, 0f, 0x0);
public static EaxReverb OutdoorsRollingplains = new EaxReverb(26, 80.3f, 0f, -1000, -3900, -400, 2.13f, 0.21f, 0.46f, -1500, 0.300f, 0f, 0f, -0f, -700, 0.019f, 0f, 0f, 0f, 0.250f, 1f, 0.250f, 0f, -5f, 4399.1f, 242.9f, 0f, 0x0);
public static EaxReverb OutdoorsDeepcanyon = new EaxReverb(26, 80.3f, 0.740f, -1000, -1500, -400, 3.89f, 0.21f, 0.46f, -1000, 0.223f, 0f, 0f, -0f, -900, 0.019f, 0f, 0f, 0f, 0.250f, 1f, 0.250f, 0f, -5f, 4399.1f, 242.9f, 0f, 0x0);
public static EaxReverb OutdoorsCreek = new EaxReverb(26, 80.3f, 0.350f, -1000, -1500, -600, 2.13f, 0.21f, 0.46f, -800, 0.115f, 0f, 0f, -0f, -1400, 0.031f, 0f, 0f, 0f, 0.218f, 0.340f, 0.250f, 0f, -5f, 4399.1f, 242.9f, 0f, 0x0);
public static EaxReverb OutdoorsValley = new EaxReverb(26, 80.3f, 0.280f, -1000, -3100, -1600, 2.88f, 0.26f, 0.35f, -1700, 0.263f, 0f, 0f, -0f, -800, 0.100f, 0f, 0f, 0f, 0.250f, 0.340f, 0.250f, 0f, -5f, 2854.4f, 107.5f, 0f, 0x0);
// MOOD PRESETS
public static EaxReverb MoodHeaven = new EaxReverb(26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0f, 0f, 0f, 200, 0.029f, 0f, 0f, 0f, 0.250f, 0.080f, 2.742f, 0.050f, -2f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb MoodHell = new EaxReverb(26, 100f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2f, -10000, 0.020f, 0f, 0f, 0f, 300, 0.030f, 0f, 0f, 0f, 0.110f, 0.040f, 2.109f, 0.520f, -5f, 5000f, 139.5f, 0f, 0x40);
public static EaxReverb MoodMemory = new EaxReverb(26, 8f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0f, 0f, 0f, 0f, 100, 0f, 0f, 0f, 0f, 0.250f, 0f, 0.474f, 0.450f, -10f, 5000f, 250f, 0f, 0x0);
// DRIVING SIMULATION PRESETS
public static EaxReverb DrivingCommentator = new EaxReverb(26, 3f, 0f, 1000, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0f, 0f, 0f, -1200, 0.017f, 0f, 0f, 0f, 0.250f, 1f, 0.250f, 0f, -10f, 5000f, 250f, 0f, 0x20);
public static EaxReverb DrivingPitgarage = new EaxReverb(26, 1.9f, 0.590f, -1000, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0f, 0f, 0f, 0f, 200, 0.016f, 0f, 0f, 0f, 0.250f, 0.110f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x0);
public static EaxReverb DrivingIncarRacer = new EaxReverb(26, 1.1f, 0.800f, -1000, 0, -200, 0.17f, 2f, 0.41f, 500, 0.007f, 0f, 0f, 0f, -300, 0.015f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 10268.2f, 251f, 0f, 0x20);
public static EaxReverb DrivingIncarSports = new EaxReverb(26, 1.1f, 0.800f, -1000, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0f, 0f, 0f, -500, 0f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 10268.2f, 251f, 0f, 0x20);
public static EaxReverb DrivingIncarLuxury = new EaxReverb(26, 1.6f, 1f, -1000, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0f, 0f, 0f, 400, 0.010f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 10268.2f, 251f, 0f, 0x20);
public static EaxReverb DrivingFullgrandstand = new EaxReverb(26, 8.3f, 1f, -1000, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0f, 0f, 0f, -1500, 0.049f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 10420.2f, 250f, 0f, 0x1f);
public static EaxReverb DrivingEmptygrandstand = new EaxReverb(26, 8.3f, 1f, -1000, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0f, 0f, 0f, -1200, 0.049f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 10420.2f, 250f, 0f, 0x1f);
public static EaxReverb DrivingTunnel = new EaxReverb(26, 3.1f, 0.810f, -1000, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0f, 0f, 0f, -300, 0.047f, 0f, 0f, 0f, 0.214f, 0.050f, 0.250f, 0f, -5f, 5000f, 155.3f, 0f, 0x20);
// CITY PRESETS
public static EaxReverb CityStreets = new EaxReverb(26, 3f, 0.780f, -1000, -300, -100, 1.79f, 1.12f, 0.91f, -1100, 0.046f, 0f, 0f, 0f, -1400, 0.028f, 0f, 0f, 0f, 0.250f, 0.200f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x20);
public static EaxReverb CitySubway = new EaxReverb(26, 3f, 0.740f, -1000, -300, -100, 3.01f, 1.23f, 0.91f, -300, 0.046f, 0f, 0f, 0f, 200, 0.028f, 0f, 0f, 0f, 0.125f, 0.210f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x20);
public static EaxReverb CityMuseum = new EaxReverb(26, 80.3f, 0.820f, -1000, -1500, -1500, 3.28f, 1.40f, 0.57f, -1200, 0.039f, 0f, 0f, -0f, -100, 0.034f, 0f, 0f, 0f, 0.130f, 0.170f, 0.250f, 0f, -5f, 2854.4f, 107.5f, 0f, 0x0);
public static EaxReverb CityLibrary = new EaxReverb(26, 80.3f, 0.820f, -1000, -1100, -2100, 2.76f, 0.89f, 0.41f, -900, 0.029f, 0f, 0f, -0f, -100, 0.020f, 0f, 0f, 0f, 0.130f, 0.170f, 0.250f, 0f, -5f, 2854.4f, 107.5f, 0f, 0x0);
public static EaxReverb CityUnderpass = new EaxReverb(26, 3f, 0.820f, -1000, -700, -100, 3.57f, 1.12f, 0.91f, -800, 0.059f, 0f, 0f, 0f, -100, 0.037f, 0f, 0f, 0f, 0.250f, 0.140f, 0.250f, 0f, -7f, 5000f, 250f, 0f, 0x20);
public static EaxReverb CityAbandoned = new EaxReverb(26, 3f, 0.690f, -1000, -200, -100, 3.28f, 1.17f, 0.91f, -700, 0.044f, 0f, 0f, 0f, -1100, 0.024f, 0f, 0f, 0f, 0.250f, 0.200f, 0.250f, 0f, -3f, 5000f, 250f, 0f, 0x20);
// MISC ROOMS
public static EaxReverb Generic = new EaxReverb(0, 7.5f, 1f, -1000, -100, 0, 1.49f, 0.83f, 1f, -2602, 0.007f, 0f, 0f, 0f, 200, 0.011f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Paddedcell = new EaxReverb(1, 1.4f, 1f, -1000, -6000, 0, 0.17f, 0.10f, 1f, -1204, 0.001f, 0f, 0f, 0f, 207, 0.002f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Room = new EaxReverb(2, 1.9f, 1f, -1000, -454, 0, 0.40f, 0.83f, 1f, -1646, 0.002f, 0f, 0f, 0f, 53, 0.003f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Bathroom = new EaxReverb(3, 1.4f, 1f, -1000, -1200, 0, 1.49f, 0.54f, 1f, -370, 0.007f, 0f, 0f, 0f, 1030, 0.011f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Livingroom = new EaxReverb(4, 2.5f, 1f, -1000, -6000, 0, 0.50f, 0.10f, 1f, -1376, 0.003f, 0f, 0f, 0f, -1104, 0.004f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Stoneroom = new EaxReverb(5, 11.6f, 1f, -1000, -300, 0, 2.31f, 0.64f, 1f, -711, 0.012f, 0f, 0f, 0f, 83, 0.017f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Auditorium = new EaxReverb(6, 21.6f, 1f, -1000, -476, 0, 4.32f, 0.59f, 1f, -789, 0.020f, 0f, 0f, 0f, -289, 0.030f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Concerthall = new EaxReverb(7, 19.6f, 1f, -1000, -500, 0, 3.92f, 0.70f, 1f, -1230, 0.020f, 0f, 0f, 0f, -02, 0.029f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Cave = new EaxReverb(8, 14.6f, 1f, -1000, 0, 0, 2.91f, 1.30f, 1f, -602, 0.015f, 0f, 0f, 0f, -302, 0.022f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x1f);
public static EaxReverb Arena = new EaxReverb(9, 36.2f, 1f, -1000, -698, 0, 7.24f, 0.33f, 1f, -1166, 0.020f, 0f, 0f, 0f, 16, 0.030f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Hangar = new EaxReverb(10, 50.3f, 1f, -1000, -1000, 0, 10.05f, 0.23f, 1f, -602, 0.020f, 0f, 0f, 0f, 198, 0.030f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Carpettedhallway = new EaxReverb(11, 1.9f, 1f, -1000, -4000, 0, 0.30f, 0.10f, 1f, -1831, 0.002f, 0f, 0f, 0f, -1630, 0.030f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Hallway = new EaxReverb(12, 1.8f, 1f, -1000, -300, 0, 1.49f, 0.59f, 1f, -1219, 0.007f, 0f, 0f, 0f, 441, 0.011f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Stonecorridor = new EaxReverb(13, 13.5f, 1f, -1000, -237, 0, 2.70f, 0.79f, 1f, -1214, 0.013f, 0f, 0f, 0f, 395, 0.020f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Alley = new EaxReverb(14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1f, -1204, 0.007f, 0f, 0f, 0f, -4, 0.011f, 0f, 0f, 0f, 0.125f, 0.950f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Forest = new EaxReverb(15, 38f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1f, -2560, 0.162f, 0f, 0f, 0f, -229, 0.088f, 0f, 0f, 0f, 0.125f, 1f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb City = new EaxReverb(16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1f, -2273, 0.007f, 0f, 0f, 0f, -1691, 0.011f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Mountains = new EaxReverb(17, 100f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1f, -2780, 0.300f, 0f, 0f, 0f, -1434, 0.100f, 0f, 0f, 0f, 0.250f, 1f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x1f);
public static EaxReverb Quarry = new EaxReverb(18, 17.5f, 1f, -1000, -1000, 0, 1.49f, 0.83f, 1f, -10000, 0.061f, 0f, 0f, 0f, 500, 0.025f, 0f, 0f, 0f, 0.125f, 0.700f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Plain = new EaxReverb(19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1f, -2466, 0.179f, 0f, 0f, 0f, -1926, 0.100f, 0f, 0f, 0f, 0.250f, 1f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Parkinglot = new EaxReverb(20, 8.3f, 1f, -1000, 0, 0, 1.65f, 1.50f, 1f, -1363, 0.008f, 0f, 0f, 0f, -1153, 0.012f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x1f);
public static EaxReverb Sewerpipe = new EaxReverb(21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1f, 429, 0.014f, 0f, 0f, 0f, 1023, 0.021f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Underwater = new EaxReverb(22, 1.8f, 1f, -1000, -4000, 0, 1.49f, 0.10f, 1f, -449, 0.007f, 0f, 0f, 0f, 1700, 0.011f, 0f, 0f, 0f, 0.250f, 0f, 1.180f, 0.348f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Drugged = new EaxReverb(23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1f, -115, 0.002f, 0f, 0f, 0f, 985, 0.030f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 1f, -5f, 5000f, 250f, 0f, 0x1f);
public static EaxReverb Dizzy = new EaxReverb(24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1f, -1713, 0.020f, 0f, 0f, 0f, -613, 0.030f, 0f, 0f, 0f, 0.250f, 1f, 0.810f, 0.310f, -5f, 5000f, 250f, 0f, 0x1f);
public static EaxReverb Psychotic = new EaxReverb(25, 1f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1f, -626, 0.020f, 0f, 0f, 0f, 774, 0.030f, 0f, 0f, 0f, 0.250f, 0f, 4f, 1f, -5f, 5000f, 250f, 0f, 0x1f);
public static EaxReverb Dustyroom = new EaxReverb(26, 1.8f, 0.560f, -1000, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0f, 0f, 0f, 200, 0.006f, 0f, 0f, 0f, 0.202f, 0.050f, 0.250f, 0f, -10f, 13046f, 163.3f, 0f, 0x20);
public static EaxReverb Chapel = new EaxReverb(26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0f, 0f, 0f, -200, 0.049f, 0f, 0f, 0f, 0.250f, 0f, 0.250f, 0.110f, -5f, 5000f, 250f, 0f, 0x3f);
public static EaxReverb Smallwaterroom = new EaxReverb(26, 36.2f, 0.700f, -1000, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0f, 0f, 0f, 300, 0.030f, 0f, 0f, 0f, 0.179f, 0.150f, 0.895f, 0.190f, -7f, 5000f, 250f, 0f, 0x0);
}
#pragma warning restore 1591
}
}
|