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#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Platform;
namespace OpenTK.Graphics
{
using Graphics = System.Drawing.Graphics;
using PixelFormat = OpenTK.Graphics.OpenGL.PixelFormat;
using System.Text.RegularExpressions;
[Obsolete("Use System.Drawing.Font instead")]
public class TextureFont : IFont
{
internal Font font;
Dictionary<char, RectangleF> loaded_glyphs = new Dictionary<char, RectangleF>(64);
Bitmap bmp;
Graphics gfx;
// TODO: We need to be able to use multiple font sheets.
static int texture;
static TexturePacker<Glyph> pack;
static int texture_width, texture_height;
static readonly StringFormat default_string_format = StringFormat.GenericTypographic; // Check the constructor, too, for additional flags.
static readonly StringFormat load_glyph_string_format = StringFormat.GenericDefault;
static SizeF maximum_graphics_size;
int[] data = new int[256]; // Used to upload the glyph buffer to the OpenGL texture.
object upload_lock = new object();
static readonly char[] newline_characters = new char[] { '\n', '\r' };
#region --- Constructor ---
/// <summary>
/// Constructs a new TextureFont, using the specified System.Drawing.Font.
/// </summary>
/// <param name="font">The System.Drawing.Font to use.</param>
public TextureFont(Font font)
{
if (font == null)
throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
this.font = font;
bmp = new Bitmap(font.Height * 2, font.Height * 2);
gfx = Graphics.FromImage(bmp);
maximum_graphics_size = gfx.ClipBounds.Size;
// Adjust font rendering mode. Small sizes look blurry without gridfitting, so turn
// that on. Increasing contrast also seems to help.
if (font.Size <= 18.0f)
{
gfx.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
//gfx.TextContrast = 11;
}
else
{
gfx.TextRenderingHint = TextRenderingHint.AntiAlias;
//gfx.TextContrast = 0;
}
default_string_format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
}
/// <summary>
/// Constructs a new TextureFont, using the specified parameters.
/// </summary>
/// <param name="family">The System.Drawing.FontFamily to use for the typeface.</param>
/// <param name="emSize">The em size to use for the typeface.</param>
public TextureFont(FontFamily family, float emSize)
: this(new Font(family, emSize))
{ }
/// <summary>
/// Constructs a new TextureFont, using the specified parameters.
/// </summary>
/// <param name="family">The System.Drawing.FontFamily to use for the typeface.</param>
/// <param name="emSize">The em size to use for the typeface.</param>
/// <param name="style">The style to use for the typeface.</param>
public TextureFont(FontFamily family, float emSize, FontStyle style)
: this(new Font(family, emSize, style))
{ }
#endregion
#region --- Public Methods ---
#region public void LoadGlyphs(string glyphs)
/// <summary>
/// Prepares the specified glyphs for rendering.
/// </summary>
/// <param name="glyphs">The glyphs to prepare for rendering.</param>
public void LoadGlyphs(string glyphs)
{
RectangleF rect = new RectangleF();
foreach (char c in glyphs)
{
if (Char.IsWhiteSpace(c))
continue;
try
{
if (!loaded_glyphs.ContainsKey(c))
LoadGlyph(c, out rect);
}
catch (Exception e)
{
Debug.Print(e.ToString());
throw;
}
}
}
#endregion
#region public void LoadGlyph(char glyph)
/// <summary>
/// Prepares the specified glyph for rendering.
/// </summary>
/// <param name="glyph">The glyph to prepare for rendering.</param>
public void LoadGlyph(char glyph)
{
RectangleF rect = new RectangleF();
if (!loaded_glyphs.ContainsKey(glyph))
LoadGlyph(glyph, out rect);
}
#endregion
#region public bool GlyphData(char glyph, out float width, out float height, out RectangleF textureRectangle, out int texture)
/// <summary>
/// Returns the characteristics of a loaded glyph.
/// </summary>
/// <param name="glyph">The character corresponding to this glyph.</param>
/// <param name="width">The width of this glyph.</param>
/// <param name="height">The height of this glyph (line spacing).</param>
/// <param name="textureRectangle">The bounding box of the texture buffer of this glyph.</param>
/// <param name="texture">The handle to the texture that contains this glyph.</param>
/// <returns>True if the glyph has been loaded, false otherwise.</returns>
/// <seealso cref="LoadGlyphs"/>
public bool GlyphData(char glyph, out float width, out float height, out RectangleF textureRectangle, out int texture)
{
if (loaded_glyphs.TryGetValue(glyph, out textureRectangle))
{
width = textureRectangle.Width * texture_width;
height = textureRectangle.Height * texture_height;
texture = TextureFont.texture;
return true;
}
width = height = texture = 0;
return false;
}
#endregion
#region public float Height
/// <summary>
/// Gets a float indicating the default line spacing of this font.
/// </summary>
public float Height
{
get { return font.Height; }
}
#endregion
#region public float Width
/// <summary>
/// Gets a float indicating the default size of this font, in points.
/// </summary>
public float Width
{
get { return font.SizeInPoints; }
}
#endregion
#region public void MeasureString(string str, out float width, out float height, bool accountForOverhangs)
/// <summary>
/// Measures the width of the specified string.
/// </summary>
/// <param name="str">The string to measure.</param>
/// <param name="width">The measured width.</param>
/// <param name="height">The measured height.</param>
/// <param name="accountForOverhangs">If true, adds space to account for glyph overhangs. Set to true if you wish to measure a complete string. Set to false if you wish to perform layout on adjacent strings.</param>
[Obsolete("Returns invalid results - use MeasureText() instead")]
public void MeasureString(string str, out float width, out float height, bool accountForOverhangs)
{
System.Drawing.StringFormat format = accountForOverhangs ? System.Drawing.StringFormat.GenericDefault : System.Drawing.StringFormat.GenericTypographic;
System.Drawing.SizeF size = gfx.MeasureString(str, font, 16384, format);
height = size.Height;
width = size.Width;
}
#endregion
#region public void MeasureString(string str, out float width, out float height)
/// <summary>
/// Measures the width of the specified string.
/// </summary>
/// <param name="str">The string to measure.</param>
/// <param name="width">The measured width.</param>
/// <param name="height">The measured height.</param>
/// <seealso cref="MeasureString(string, out float, out float, bool)"/>
[Obsolete("Returns invalid results - use MeasureText() instead")]
public void MeasureString(string str, out float width, out float height)
{
MeasureString(str, out width, out height, true);
}
#endregion
#region public RectangleF MeasureText(string text)
/// <summary>
/// Calculates size information for the specified text.
/// </summary>
/// <param name="text">The string to measure.</param>
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
public RectangleF MeasureText(string text)
{
return MeasureText(text, SizeF.Empty, default_string_format, null);
}
#endregion
#region public RectangleF MeasureText(string text, SizeF bounds)
/// <summary>
/// Calculates size information for the specified text.
/// </summary>
/// <param name="text">The string to measure.</param>
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Default is SizeF.Empty.</param>
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
public RectangleF MeasureText(string text, SizeF bounds)
{
return MeasureText(text, bounds, default_string_format, null);
}
#endregion
#region public RectangleF MeasureText(string text, SizeF bounds, StringFormat format)
/// <summary>
/// Calculates size information for the specified text.
/// </summary>
/// <param name="text">The string to measure.</param>
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation.</param>
/// <param name="format">A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericTypographic).</param>
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
public RectangleF MeasureText(string text, SizeF bounds, StringFormat format)
{
return MeasureText(text, bounds, format, null);
}
#endregion
#region public RectangleF MeasureText(string text, SizeF bounds, StringFormat format, IList<RectangleF> ranges)
IntPtr[] regions = new IntPtr[GdiPlus.MaxMeasurableCharacterRanges];
CharacterRange[] characterRanges = new CharacterRange[GdiPlus.MaxMeasurableCharacterRanges];
/// <summary>
/// Calculates size information for the specified text.
/// </summary>
/// <param name="text">The string to measure.</param>
/// <param name="bounds">A SizeF structure containing the maximum desired width and height of the text. Pass SizeF.Empty to disable wrapping calculations. A width or height of 0 disables the relevant calculation.</param>
/// <param name="format">A StringFormat object which specifies the measurement format of the string. Pass null to use the default StringFormat (StringFormat.GenericDefault).</param>
/// <param name="ranges">Fills the specified IList of RectangleF structures with position information for individual characters. If this argument is null, these calculations are skipped.</param>
/// <returns>A RectangleF containing the bounding box for the specified text.</returns>
public RectangleF MeasureText(string text, SizeF bounds, StringFormat format, List<RectangleF> ranges)
{
if (String.IsNullOrEmpty(text))
return RectangleF.Empty;
if (bounds == SizeF.Empty)
bounds = maximum_graphics_size;
if (format == null)
format = default_string_format;
// TODO: What should we do in this case?
if (ranges == null)
ranges = new List<RectangleF>();
ranges.Clear();
PointF origin = PointF.Empty;
SizeF size = SizeF.Empty;
IntPtr native_graphics = GdiPlus.GetNativeGraphics(gfx);
IntPtr native_font = GdiPlus.GetNativeFont(font);
IntPtr native_string_format = GdiPlus.GetNativeStringFormat(format);
RectangleF layoutRect = new RectangleF(PointF.Empty, bounds);
int height = 0;
// It seems that the mere presence of \n and \r characters
// is enough for Mono to botch the layout (even if these
// characters are not processed.) We'll need to find a
// different way to perform layout on Mono, probably
// through Pango.
// Todo: This workaround allocates memory.
//if (Configuration.RunningOnMono)
{
string[] lines = text.Replace("\r", String.Empty).Split(newline_characters);
foreach (string s in lines)
{
ranges.AddRange(GetCharExtents(
s, height, 0, s.Length, layoutRect,
native_graphics, native_font, native_string_format));
height += font.Height;
}
}
return new RectangleF(ranges[0].X, ranges[0].Y, ranges[ranges.Count - 1].Right, ranges[ranges.Count - 1].Bottom);
}
#endregion
#endregion
#region --- Private Methods ---
#region private void PrepareTexturePacker()
/// <summary>
/// Calculates the optimal size for the font texture and TexturePacker, and creates both.
/// </summary>
private void PrepareTexturePacker()
{
// Calculate the size of the texture packer. We want a power-of-two size
// that is less than 1024 (supported in Geforce256-era cards), but large
// enough to hold at least 256 (16*16) font glyphs.
// TODO: Find the actual card limits, maybe?
int size = (int)(font.Size * 16);
size = (int)System.Math.Pow(2.0, System.Math.Ceiling(System.Math.Log((double)size, 2.0)));
if (size > 1024)
size = 1024;
texture_width = size;
texture_height = size;
pack = new TexturePacker<Glyph>(texture_width, texture_height);
GL.GenTextures(1, out texture);
GL.BindTexture(TextureTarget.Texture2D, texture);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear);
if (GL.SupportsExtension("Version12"))
{
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);
}
else
{
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.Clamp);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.Clamp);
}
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, texture_width, texture_height, 0,
OpenTK.Graphics.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
}
#endregion
#region private void LoadGlyph(char c, out RectangleF rectangle)
// Adds the specified caharacter to the texture packer.
private void LoadGlyph(char c, out RectangleF rectangle)
{
if (pack == null)
PrepareTexturePacker();
RectangleF glyph_rect = MeasureText(c.ToString(), SizeF.Empty, load_glyph_string_format);
SizeF glyph_size = new SizeF(glyph_rect.Right, glyph_rect.Bottom); // We need to do this, since the origin might not be (0, 0)
Glyph g = new Glyph(c, font, glyph_size);
Rectangle rect;
try
{
pack.Add(g, out rect);
}
catch (InvalidOperationException expt)
{
// TODO: The TexturePacker is full, create a new font sheet.
Trace.WriteLine(expt);
throw;
}
GL.BindTexture(TextureTarget.Texture2D, texture);
gfx.Clear(System.Drawing.Color.Transparent);
gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f, default_string_format);
BitmapData bitmap_data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.PushClientAttrib(ClientAttribMask.ClientPixelStoreBit);
try
{
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1.0f);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, bmp.Width);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, (int)rect.Left, (int)rect.Top,
rect.Width, rect.Height,
OpenTK.Graphics.PixelFormat.Rgba,
PixelType.UnsignedByte, bitmap_data.Scan0);
}
finally
{
GL.PopClientAttrib();
}
bmp.UnlockBits(bitmap_data);
rectangle = RectangleF.FromLTRB(
rect.Left / (float)texture_width,
rect.Top / (float)texture_height,
rect.Right / (float)texture_width,
rect.Bottom / (float)texture_height);
loaded_glyphs.Add(g.Character, rectangle);
}
#endregion
#region GetCharExtents
// Gets the bounds of each character in a line of text.
// The line is processed in blocks of 32 characters (GdiPlus.MaxMeasurableCharacterRanges).
IEnumerable<RectangleF> GetCharExtents(string text, int height, int line_start, int line_length,
RectangleF layoutRect, IntPtr native_graphics, IntPtr native_font, IntPtr native_string_format)
{
RectangleF rect = new RectangleF();
int line_end = line_start + line_length;
while (line_start < line_end)
{
//if (text[line_start] == '\n' || text[line_start] == '\r')
//{
// line_start++;
// continue;
//}
int num_characters = (line_end - line_start) > GdiPlus.MaxMeasurableCharacterRanges ?
GdiPlus.MaxMeasurableCharacterRanges :
line_end - line_start;
int status = 0;
for (int i = 0; i < num_characters; i++)
{
characterRanges[i] = new CharacterRange(line_start + i, 1);
IntPtr region;
status = GdiPlus.CreateRegion(out region);
regions[i] = region;
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
}
status = GdiPlus.SetStringFormatMeasurableCharacterRanges(native_string_format, num_characters, characterRanges);
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
status = GdiPlus.MeasureCharacterRanges(native_graphics, text, text.Length,
native_font, ref layoutRect, native_string_format, num_characters, regions);
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
for (int i = 0; i < num_characters; i++)
{
GdiPlus.GetRegionBounds(regions[i], native_graphics, ref rect);
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
GdiPlus.DeleteRegion(regions[i]);
Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
rect.Y += height;
yield return rect;
}
line_start += num_characters;
}
}
#endregion
#endregion
#region --- Internal Methods ---
#region internal int Texture
/// <summary>
/// Gets the handle to the texture were this font resides.
/// </summary>
internal int Texture
{
get { return TextureFont.texture; }
}
#endregion
#endregion
#region --- IDisposable Members ---
bool disposed;
/// <summary>
/// Releases all resources used by this OpenTK.Graphics.TextureFont.
/// </summary>
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
private void Dispose(bool manual)
{
if (!disposed)
{
pack = null;
if (manual)
{
GL.DeleteTextures(1, ref texture);
font.Dispose();
gfx.Dispose();
}
disposed = true;
}
}
/// <summary>
/// Finalizes this TextureFont.
/// </summary>
~TextureFont()
{
Dispose(false);
}
#endregion
}
}
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