1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322
|
#region --- License ---
/* Copyright (c) 2006-2008 the OpenTK team.
* See license.txt for license info
*
* Contributions by Andy Gill.
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Diagnostics;
using System.Reflection.Emit;
#endregion
namespace OpenTK.Graphics
{
/// <summary>
/// OpenGL bindings for .NET, implementing OpenGL 3.1, plus extensions.
/// </summary>
/// <remarks>
/// <para>
/// This class contains all OpenGL enums and functions defined in the 3.1 specification.
/// The official .spec files can be found at: http://opengl.org/registry/.
/// </para>
/// <para> A valid OpenGL context must be created before calling any OpenGL function.</para>
/// <para>
/// Use the GL.Load and GL.LoadAll methods to prepare function entry points prior to use. To maintain
/// cross-platform compatibility, this must be done for both core and extension functions. The GameWindow
/// and the GLControl class will take care of this automatically.
/// </para>
/// <para>
/// You can use the GL.SupportsExtension method to check whether any given category of extension functions
/// exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different
/// extensions, and under different entry points. Always check if all required extensions are still supported
/// when changing visuals or pixel formats.
/// </para>
/// <para>
/// You may retrieve the entry point for an OpenGL function using the GL.GetDelegate method.
/// </para>
/// </remarks>
/// <see href="http://opengl.org/registry/"/>
/// <seealso cref="GL.SupportsExtension"/>
/// <seealso cref="GL.GetDelegate(string)"/>
/// <seealso cref="GL.LoadAll"/>
/// <seealso cref="GL.Load"/>
[Obsolete("Use OpenTK.Graphics.OpenGL or one of the specific profiles instead.")]
public static partial class GL
{
delegate void VoidGLDelegate(object @class, object[] parameters);
delegate object ObjectGLDelegate(object @class, object[] parameters);
#region --- Fields ---
internal const string Library = "opengl32.dll";
static StringBuilder sb = new StringBuilder();
static object gl_lock = new object();
private static SortedList<string, bool> AvailableExtensions = new SortedList<string, bool>();
private static bool rebuildExtensionList;
private static Type glClass;
private static Type delegatesClass;
private static Type importsClass;
#endregion
#region --- Constructor ---
static GL()
{
glClass = typeof(GL);
delegatesClass = glClass.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic);
importsClass = glClass.GetNestedType("Imports", BindingFlags.Static | BindingFlags.NonPublic);
LoadAll(); // Ensure this class is loaded, since it is no longer visible to the GraphicsContext.LoadAll() method.
}
#endregion
#region --- Imports ---
internal static partial class Imports
{
internal static SortedList<string, MethodInfo> FunctionMap; // This is faster than either Dictionary or SortedDictionary
static Imports()
{
MethodInfo[] methods = importsClass.GetMethods(BindingFlags.Static | BindingFlags.NonPublic);
FunctionMap = new SortedList<string, MethodInfo>(methods.Length);
foreach (MethodInfo m in methods)
{
FunctionMap.Add(m.Name, m);
}
}
}
#endregion
#region --- Public Members ---
#region public static bool SupportsExtension(string name)
/// <summary>
/// Determines whether the specified OpenGL extension category is available in
/// the current OpenGL context. Equivalent to IsExtensionSupported(name, true)
/// </summary>
/// <param name="name">The string for the OpenGL extension category (eg. "GL_ARB_multitexture")</param>
/// <returns>True if the specified extension is available, false otherwise.</returns>
public static bool SupportsExtension(string name)
{
if (rebuildExtensionList)
BuildExtensionList();
lock (gl_lock)
{
sb.Remove(0, sb.Length);
if (!name.StartsWith("GL_"))
sb.Append("gl_");
sb.Append(name.ToLower());
sb.Replace("_", String.Empty);
// Search the cache for the string.
return AvailableExtensions.ContainsKey(sb.ToString());
}
}
#endregion
#region public static Delegate GetDelegate(string name)
/// <summary>
/// Returns a System.Delegate wrapping the specified OpenGL function. You must use the
/// base OpenGL name of the function (e.g. "glVertex3fv" instead of "Vertex3").
/// </summary>
/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
/// <returns>
/// A System.Delegate that can be used to call this OpenGL function or null, if the specified
/// function name does not correspond to an OpenGL function or if the function is not
/// supported by the video drivers.
/// </returns>
public static Delegate GetDelegate(string name)
{
FieldInfo info = typeof(Delegates).GetField(name, BindingFlags.Static | BindingFlags.NonPublic);
if (info == null)
return null;
return (Delegate)info.GetValue(null);
}
#endregion
#region public static Delegate GetDelegate(string name, Type signature)
/// <summary>
/// Returns a System.Delegate wrapping an OpenGL function.
/// </summary>
/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
/// <param name="signature">The signature of the OpenGL function.</param>
/// <returns>
/// A System.Delegate that can be used to call this OpenGL function, or null if the specified
/// function name did not correspond to an OpenGL function.
/// </returns>
[Obsolete("Use GetDelegate(string name) instead.")]
public static Delegate GetDelegate(string name, Type signature)
{
return LoadDelegate(name, signature);
}
#endregion
#region public static void LoadAll()
/// <summary>
/// Loads all OpenGL functions (core and extensions).
/// </summary>
/// <remarks>
/// <para>
/// This function will be automatically called the first time you use any opengl function. There is
/// </para>
/// <para>
/// Call this function manually whenever you need to update OpenGL entry points.
/// This need may arise if you change the pixelformat/visual, or in case you cannot
/// (or do not want) to use the automatic initialization of the GL class.
/// </para>
/// </remarks>
public static void LoadAll()
{
//TODO: Route GameWindow context creation through GraphicsContext.
//if (GraphicsContext.CurrentContext == null)
// throw new InvalidOperationException("You must create an OpenGL context before using the GL class.");
if (GraphicsContext.CurrentContext == null)
{
throw new InvalidOperationException("No GraphicsContext available in the calling thread.");
}
else
{
int supported = 0;
Type extensions_class = typeof(GL).GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (extensions_class == null)
throw new InvalidOperationException("The specified type does not have any loadable extensions.");
FieldInfo[] delegates = extensions_class.GetFields(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (delegates == null)
throw new InvalidOperationException("The specified type does not have any loadable extensions.");
foreach (FieldInfo f in delegates)
{
Delegate d = LoadDelegate(f.Name, f.FieldType);
if (d != null)
++supported;
f.SetValue(null, d);
}
rebuildExtensionList = true;
}
}
#endregion
#region public static bool Load(string function)
/// <summary>
/// Tries to reload the given OpenGL function (core or extension).
/// </summary>
/// <param name="function">The name of the OpenGL function (i.e. glShaderSource)</param>
/// <returns>True if the function was found and reloaded, false otherwise.</returns>
/// <remarks>
/// <para>
/// Use this function if you require greater granularity when loading OpenGL entry points.
/// </para>
/// <para>
/// While the automatic initialisation will load all OpenGL entry points, in some cases
/// the initialisation can take place before an OpenGL Context has been established.
/// In this case, use this function to load the entry points for the OpenGL functions
/// you will need, or use ReloadFunctions() to load all available entry points.
/// </para>
/// <para>
/// This function returns true if the given OpenGL function is supported, false otherwise.
/// </para>
/// <para>
/// To query for supported extensions use the IsExtensionSupported() function instead.
/// </para>
/// </remarks>
public static bool Load(string function)
{
FieldInfo f = delegatesClass.GetField(function, BindingFlags.Static | BindingFlags.NonPublic);
if (f == null)
return false;
Delegate old = f.GetValue(null) as Delegate;
Delegate @new = LoadDelegate(f.Name, f.FieldType);
if (old.Target != @new.Target)
{
f.SetValue(null, @new);
rebuildExtensionList = true;
}
return @new != null;
}
#endregion
#region static Delegate LoadDelegate(string name, Type signature)
/// <private />
/// <summary>
/// Loads an OpenGL function into a type-safe System.Delegate.
/// </summary>
/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
/// <param name="signature">The signature of the OpenGL function.</param>
/// <returns>
/// A System.Delegate that can be used to call this OpenGL function, or null if the specified
/// function name did not correspond to an OpenGL function.
/// </returns>
static Delegate LoadDelegate(string name, Type signature)
{
MethodInfo m;
return
GetExtensionDelegate(name, signature) ??
(Imports.FunctionMap.TryGetValue((name.Substring(2)), out m) ?
Delegate.CreateDelegate(signature, m) : null);
}
#endregion
#region public static bool SupportsFunction(string function)
/// <summary>
/// Checks if a given OpenGL function is supported by the current context
/// </summary>
/// <param name="function">The name of the OpenGL function (i.e. glShaderSource)</param>
/// <returns>True if the function is supported, false otherwise</returns>
public static bool SupportsFunction(string function)
{
lock (gl_lock)
{
if (function == null)
throw new ArgumentNullException("function");
sb.Remove(0, sb.Length);
if (!function.StartsWith("gl"))
sb.Append("gl");
sb.Append(function);
FieldInfo f = delegatesClass.GetField(sb.ToString(), BindingFlags.Static | BindingFlags.NonPublic);
if (f == null)
return false;
return f.GetValue(null) != null;
}
}
#endregion
#region public static bool SupportsFunction(string function, string extension)
/// <summary>
/// Checks if a given OpenGL function is supported by the current context
/// </summary>
/// <param name="function">The name of the OpenGL function (e.g. glShaderSource)</param>
/// <param name="extension">The name of the extension catagory (e.g. ARB, EXT, ATI, ...)</param>
/// <returns>True if the function is supported, false otherwise</returns>
public static bool SupportsFunction(string function, string extension)
{
lock (gl_lock)
{
if (function == null)
throw new ArgumentNullException("function");
if (extension == null)
throw new ArgumentNullException("extension");
sb.Remove(0, sb.Length);
if (!function.StartsWith("gl"))
sb.Append("gl");
sb.Append(function);
if (!function.EndsWith(extension))
sb.Append(extension);
FieldInfo f = delegatesClass.GetField(sb.ToString(), BindingFlags.Static | BindingFlags.NonPublic);
if (f == null)
return false;
return f.GetValue(null) != null;
}
}
#endregion
#region static bool SupportsFunction(MethodInfo function)
/// <summary>
/// Checks if a given OpenGL function is supported by the current context.
/// </summary>
/// <param name="function">The System.Reflection.MethodInfo for the OpenGL function.</param>
/// <returns>True if the function is supported, false otherwise.</returns>
static bool SupportsFunction(MethodInfo function)
{
if (function == null)
throw new ArgumentNullException("function");
AutoGeneratedAttribute[] attr = (AutoGeneratedAttribute[])
function.GetCustomAttributes(typeof(AutoGeneratedAttribute), false);
if (attr.Length == 0)
return false;
return SupportsFunction(attr[0].EntryPoint);
}
#endregion
#region private static void BuildExtensionList()
/// <summary>
/// Builds a cache of the supported extensions to speed up searches.
/// </summary>
private static void BuildExtensionList()
{
// Assumes there is an opengl context current.
AvailableExtensions.Clear();
string version_string = GL.GetString(StringName.Version);
if (String.IsNullOrEmpty(version_string))
{
throw new ApplicationException("Failed to build extension list. Is there an opengl context current?");
}
string version;
// Most drivers return the version in the 3 first characters of the version string,
// (e.g. on Ati X1950 with Catalyst 7.10 -> "2.0.6956 Release"). However, Mesa seems
// to do something strange: "1.4 (2.1 Mesa 7.0.1).".
// Update: this seems to occur with indirect rendering. E.g. Ati 8.2: 1.4 (2.1.7281 ...)
// We'll do some trickery to get the second number (2.1), but this may break on
// some implementations...
//if (version_string.ToLower().Contains("mesa"))
{
int index = version_string.IndexOf('(');
if (index != -1)
version = version_string.Substring(index + 1, 3);
else
version = version_string.TrimStart(' ');
}
//else
// version = version_string.TrimStart(' ');
if (version.StartsWith("1.1"))
{
AvailableExtensions.Add("glversion11", true);
}
else if (version.StartsWith("1.2"))
{
AvailableExtensions.Add("glversion11", true);
AvailableExtensions.Add("glversion12", true);
}
else if (version.StartsWith("1.3"))
{
AvailableExtensions.Add("glversion11", true);
AvailableExtensions.Add("glversion12", true);
AvailableExtensions.Add("glversion13", true);
}
else if (version.StartsWith("1.4"))
{
AvailableExtensions.Add("glversion11", true);
AvailableExtensions.Add("glversion12", true);
AvailableExtensions.Add("glversion13", true);
AvailableExtensions.Add("glversion14", true);
}
else if (version.StartsWith("1.5"))
{
AvailableExtensions.Add("glversion11", true);
AvailableExtensions.Add("glversion12", true);
AvailableExtensions.Add("glversion13", true);
AvailableExtensions.Add("glversion14", true);
AvailableExtensions.Add("glversion15", true);
}
else if (version.StartsWith("2.0"))
{
AvailableExtensions.Add("glversion11", true);
AvailableExtensions.Add("glversion12", true);
AvailableExtensions.Add("glversion13", true);
AvailableExtensions.Add("glversion14", true);
AvailableExtensions.Add("glversion15", true);
AvailableExtensions.Add("glversion20", true);
}
else if (version.StartsWith("2.1"))
{
AvailableExtensions.Add("glversion11", true);
AvailableExtensions.Add("glversion12", true);
AvailableExtensions.Add("glversion13", true);
AvailableExtensions.Add("glversion14", true);
AvailableExtensions.Add("glversion15", true);
AvailableExtensions.Add("glversion20", true);
AvailableExtensions.Add("glversion21", true);
}
else if (version.StartsWith("3.0"))
{
AvailableExtensions.Add("glversion11", true);
AvailableExtensions.Add("glversion12", true);
AvailableExtensions.Add("glversion13", true);
AvailableExtensions.Add("glversion14", true);
AvailableExtensions.Add("glversion15", true);
AvailableExtensions.Add("glversion20", true);
AvailableExtensions.Add("glversion21", true);
AvailableExtensions.Add("glversion30", true);
}
else if (version.StartsWith("3.1"))
{
AvailableExtensions.Add("glversion11", true);
AvailableExtensions.Add("glversion12", true);
AvailableExtensions.Add("glversion13", true);
AvailableExtensions.Add("glversion14", true);
AvailableExtensions.Add("glversion15", true);
AvailableExtensions.Add("glversion20", true);
AvailableExtensions.Add("glversion21", true);
AvailableExtensions.Add("glversion30", true);
AvailableExtensions.Add("glversion31", true);
}
string extension_string = GL.GetString(StringName.Extensions);
if (String.IsNullOrEmpty(extension_string))
return; // no extensions are available
string[] extensions = extension_string.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string ext in extensions)
AvailableExtensions.Add(ext.Replace("_", String.Empty).ToLower(), true);
rebuildExtensionList = false;
}
#endregion
#endregion
#region --- GetProcAddress ---
private static IGetProcAddress getProcAddress;
internal interface IGetProcAddress
{
IntPtr GetProcAddress(string function);
}
internal class GetProcAddressWindows : IGetProcAddress
{
[System.Runtime.InteropServices.DllImport(Library, EntryPoint = "wglGetProcAddress", ExactSpelling = true)]
private static extern IntPtr wglGetProcAddress(String lpszProc);
public IntPtr GetProcAddress(string function)
{
return wglGetProcAddress(function);
}
}
internal class GetProcAddressX11 : IGetProcAddress
{
[DllImport(Library, EntryPoint = "glXGetProcAddress")]
private static extern IntPtr glxGetProcAddress([MarshalAs(UnmanagedType.LPTStr)] string procName);
public IntPtr GetProcAddress(string function)
{
return glxGetProcAddress(function);
}
}
internal class GetProcAddressOSX : IGetProcAddress
{
private const string Library = "libdl.dylib";
[DllImport(Library, EntryPoint = "NSIsSymbolNameDefined")]
private static extern bool NSIsSymbolNameDefined(string s);
[DllImport(Library, EntryPoint = "NSLookupAndBindSymbol")]
private static extern IntPtr NSLookupAndBindSymbol(string s);
[DllImport(Library, EntryPoint = "NSAddressOfSymbol")]
private static extern IntPtr NSAddressOfSymbol(IntPtr symbol);
public IntPtr GetProcAddress(string function)
{
string fname = "_" + function;
if (!NSIsSymbolNameDefined(fname))
return IntPtr.Zero;
IntPtr symbol = NSLookupAndBindSymbol(fname);
if (symbol != IntPtr.Zero)
symbol = NSAddressOfSymbol(symbol);
return symbol;
}
}
#region private static IntPtr GetAddress(string function)
/// <summary>
/// Retrieves the entry point for a dynamically exported OpenGL function.
/// </summary>
/// <param name="function">The function string for the OpenGL function (eg. "glNewList")</param>
/// <returns>
/// An IntPtr contaning the address for the entry point, or IntPtr.Zero if the specified
/// OpenGL function is not dynamically exported.
/// </returns>
/// <remarks>
/// <para>
/// The Marshal.GetDelegateForFunctionPointer method can be used to turn the return value
/// into a call-able delegate.
/// </para>
/// <para>
/// This function is cross-platform. It determines the underlying platform and uses the
/// correct wgl, glx or agl GetAddress function to retrieve the function pointer.
/// </para>
/// </remarks>
private static IntPtr GetAddress(string function)
{
if (getProcAddress == null)
{
if (Configuration.RunningOnWindows)
{
getProcAddress = new GetProcAddressWindows();
}
else if (Configuration.RunningOnMacOS)
{
getProcAddress = new GetProcAddressOSX();
}
else if (Configuration.RunningOnX11)
{
getProcAddress = new GetProcAddressX11();
}
else
{
throw new PlatformNotSupportedException(
"Extension loading is only supported under Mac OS X, X11 and Windows. We are sorry for the inconvience.");
}
}
return getProcAddress.GetProcAddress(function);
}
#endregion
#region internal static Delegate GetExtensionDelegate(string name, Type signature)
/// <summary>
/// Creates a System.Delegate that can be used to call a dynamically exported OpenGL function.
/// </summary>
/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
/// <param name="signature">The signature of the OpenGL function.</param>
/// <returns>
/// A System.Delegate that can be used to call this OpenGL function or null
/// if the function is not available in the current OpenGL context.
/// </returns>
internal static Delegate GetExtensionDelegate(string name, Type signature)
{
IntPtr address = GetAddress(name);
if (address == IntPtr.Zero ||
address == new IntPtr(1) || // Workaround for buggy nvidia drivers which return
address == new IntPtr(2)) // 1 or 2 instead of IntPtr.Zero for some extensions.
{
return null;
}
else
{
return Marshal.GetDelegateForFunctionPointer(address, signature);
}
}
#endregion
#endregion
#region --- GL Overloads ---
#pragma warning disable 3019
#pragma warning disable 1591
#pragma warning disable 1572
#pragma warning disable 1573
#region public static void Color[34]() overloads
public static void Color3(System.Drawing.Color color)
{
GL.Color3(color.R, color.G, color.B);
}
public static void Color4(System.Drawing.Color color)
{
GL.Color4(color.R, color.G, color.B, color.A);
}
public static void Color3(Vector3 color)
{
GL.Color3(color.X, color.Y, color.Z);
}
public static void Color4(Vector4 color)
{
GL.Color4(color.X, color.Y, color.Z, color.W);
}
#endregion
#region public static void ClearColor() overloads
public static void ClearColor(System.Drawing.Color color)
{
GL.ClearColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
}
#endregion
#region public static void BlendColor() overloads
public static void BlendColor(System.Drawing.Color color)
{
GL.BlendColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
}
#endregion
#region public static void Material() overloads
public static void Material(MaterialFace face, MaterialParameter pname, Vector4 @params)
{
unsafe { Material(face, pname, (float*)&@params.X); }
}
public static void Material(MaterialFace face, MaterialParameter pname, Color4 @params)
{
unsafe { GL.Material(face, pname, (float*)&@params); }
}
#endregion
#region public static void Light() overloads
public static void Light(LightName name, LightParameter pname, Vector4 @params)
{
unsafe { GL.Light(name, pname, (float*)&@params.X); }
}
public static void Light(LightName name, LightParameter pname, Color4 @params)
{
unsafe { GL.Light(name, pname, (float*)&@params); }
}
#endregion
#region --- Overloads for OpenTK.Math ---
public static void Normal3(Vector3 normal)
{
Delegates.glNormal3f(normal.X, normal.Y, normal.Z);
}
public static void RasterPos2(Vector2 pos)
{
Delegates.glRasterPos2f(pos.X, pos.Y);
}
public static void RasterPos3(Vector3 pos)
{
Delegates.glRasterPos3f(pos.X, pos.Y, pos.Z);
}
public static void RasterPos4(Vector4 pos)
{
Delegates.glRasterPos4f(pos.X, pos.Y, pos.Z, pos.W);
}
public static void Vertex2(Vector2 v)
{
Delegates.glVertex2f(v.X, v.Y);
}
public static void Vertex3(Vector3 v)
{
Delegates.glVertex3f(v.X, v.Y, v.Z);
}
public static void Vertex4(Vector4 v)
{
Delegates.glVertex4f(v.X, v.Y, v.Z, v.W);
}
public static void TexCoord2(Vector2 v)
{
Delegates.glTexCoord2f(v.X, v.Y);
}
public static void TexCoord3(Vector3 v)
{
Delegates.glTexCoord3f(v.X, v.Y, v.Z);
}
public static void TexCoord4(Vector4 v)
{
Delegates.glTexCoord4f(v.X, v.Y, v.Z, v.W);
}
public static void Rotate(Single angle, Vector3 axis)
{
Delegates.glRotatef((Single)angle, axis.X, axis.Y, axis.Z);
}
public static void Scale(Vector3 scale)
{
Delegates.glScalef(scale.X, scale.Y, scale.Z);
}
public static void Translate(Vector3 trans)
{
Delegates.glTranslatef(trans.X, trans.Y, trans.Z);
}
public static void MultMatrix(ref Matrix4 mat)
{
unsafe
{
fixed (Single* m_ptr = &mat.Row0.X)
{
Delegates.glMultMatrixf((Single*)m_ptr);
}
}
}
public static void LoadMatrix(ref Matrix4 mat)
{
unsafe
{
fixed (Single* m_ptr = &mat.Row0.X)
{
Delegates.glLoadMatrixf((Single*)m_ptr);
}
}
}
public static void LoadTransposeMatrix(ref Matrix4 mat)
{
unsafe
{
fixed (Single* m_ptr = &mat.Row0.X)
{
Delegates.glLoadTransposeMatrixf((Single*)m_ptr);
}
}
}
public static void MultTransposeMatrix(ref Matrix4 mat)
{
unsafe
{
fixed (Single* m_ptr = &mat.Row0.X)
{
Delegates.glMultTransposeMatrixf((Single*)m_ptr);
}
}
}
public static void MultMatrix(ref Matrix4d mat)
{
unsafe
{
fixed (Double* m_ptr = &mat.Row0.X)
{
Delegates.glMultMatrixd((Double*)m_ptr);
}
}
}
public static void LoadMatrix(ref Matrix4d mat)
{
unsafe
{
fixed (Double* m_ptr = &mat.Row0.X)
{
Delegates.glLoadMatrixd((Double*)m_ptr);
}
}
}
public static void LoadTransposeMatrix(ref Matrix4d mat)
{
unsafe
{
fixed (Double* m_ptr = &mat.Row0.X)
{
Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
}
}
}
public static void MultTransposeMatrix(ref Matrix4d mat)
{
unsafe
{
fixed (Double* m_ptr = &mat.Row0.X)
{
Delegates.glMultTransposeMatrixd((Double*)m_ptr);
}
}
}
public static void UniformMatrix4(int location, bool transpose, ref Matrix4 matrix)
{
unsafe
{
fixed (float* matrix_ptr = &matrix.Row0.X)
{
GL.UniformMatrix4(location, 1, transpose, matrix_ptr);
}
}
}
#region Uniform
[CLSCompliant(false)]
public static void Uniform2(int location, ref Vector2 vector)
{
GL.Uniform2(location, vector.X, vector.Y);
}
[CLSCompliant(false)]
public static void Uniform3(int location, ref Vector3 vector)
{
GL.Uniform3(location, vector.X, vector.Y, vector.Z);
}
[CLSCompliant(false)]
public static void Uniform4(int location, ref Vector4 vector)
{
GL.Uniform4(location, vector.X, vector.Y, vector.Z, vector.W);
}
public static void Uniform2(int location, Vector2 vector)
{
GL.Uniform2(location, vector.X, vector.Y);
}
public static void Uniform3(int location, Vector3 vector)
{
GL.Uniform3(location, vector.X, vector.Y, vector.Z);
}
public static void Uniform4(int location, Vector4 vector)
{
GL.Uniform4(location, vector.X, vector.Y, vector.Z, vector.W);
}
public static void Uniform4(int location, Color4 color)
{
GL.Uniform4(location, color.R, color.G, color.B, color.A);
}
public static void Uniform4(int location, Quaternion quaternion)
{
GL.Uniform4(location, quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
}
#endregion
#endregion
#region public static void ShaderSource(Int32 shader, System.String @string)
public static void ShaderSource(Int32 shader, System.String @string)
{
unsafe
{
int length = @string.Length;
Delegates.glShaderSource((UInt32)shader, 1, new string[] { @string }, &length);
}
}
#endregion
#region public static string GetShaderInfoLog(Int32 shader)
public static string GetShaderInfoLog(Int32 shader)
{
string info;
GetShaderInfoLog(shader, out info);
return info;
}
#endregion
#region public static void GetShaderInfoLog(Int32 shader, out string info)
public static void GetShaderInfoLog(Int32 shader, out string info)
{
unsafe
{
int length;
GL.GetShader(shader, ShaderParameter.InfoLogLength, out length);
if (length == 0)
{
info = String.Empty;
return;
}
StringBuilder sb = new StringBuilder(length);
Delegates.glGetShaderInfoLog((UInt32)shader, sb.Capacity, &length, sb);
info = sb.ToString();
}
}
#endregion
#region public static string GetProgramInfoLog(Int32 program)
public static string GetProgramInfoLog(Int32 program)
{
string info;
GetProgramInfoLog(program, out info);
return info;
}
#endregion
#region public static void GetProgramInfoLog(Int32 program, out string info)
public static void GetProgramInfoLog(Int32 program, out string info)
{
unsafe
{
int length;
GL.GetProgram(program, OpenTK.Graphics.ProgramParameter.InfoLogLength, out length);
if (length == 0)
{
info = String.Empty;
return;
}
StringBuilder sb = new StringBuilder(length);
Delegates.glGetProgramInfoLog((UInt32)program, sb.Capacity, &length, sb);
info = sb.ToString();
}
}
#endregion
#region public static void PointParameter(PointSpriteCoordOriginParameter param)
/// <summary>
/// Helper function that defines the coordinate origin of the Point Sprite.
/// </summary>
/// <param name="param">
/// A OpenTK.Graphics.OpenGL.GL.PointSpriteCoordOriginParameter token,
/// denoting the origin of the Point Sprite.
/// </param>
public static void PointParameter(PointSpriteCoordOriginParameter param)
{
GL.PointParameter(PointParameterName.PointSpriteCoordOrigin, (int)param);
}
#endregion
#region public static void VertexAttrib2(Int32 index, ref Vector2 v)
[CLSCompliant(false)]
public static void VertexAttrib2(Int32 index, ref Vector2 v)
{
GL.VertexAttrib2(index, v.X, v.Y);
}
#endregion
#region public static void VertexAttrib3(Int32 index, ref Vector3 v)
[CLSCompliant(false)]
public static void VertexAttrib3(Int32 index, ref Vector3 v)
{
GL.VertexAttrib3(index, v.X, v.Y, v.Z);
}
#endregion
#region public static void VertexAttrib4(Int32 index, ref Vector4 v)
[CLSCompliant(false)]
public static void VertexAttrib4(Int32 index, ref Vector4 v)
{
GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W);
}
#endregion
#region public static void VertexAttrib2(Int32 index, Vector2 v)
public static void VertexAttrib2(Int32 index, Vector2 v)
{
GL.VertexAttrib2(index, v.X, v.Y);
}
#endregion
#region public static void VertexAttrib3(Int32 index, Vector3 v)
public static void VertexAttrib3(Int32 index, Vector3 v)
{
GL.VertexAttrib3(index, v.X, v.Y, v.Z);
}
#endregion
#region public static void VertexAttrib4(Int32 index, Vector4 v)
public static void VertexAttrib4(Int32 index, Vector4 v)
{
GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W);
}
#endregion
#region public static void MultiTexCoord2(TextureUnit target, ref Vector2 v)
public static void MultiTexCoord2(TextureUnit target, ref Vector2 v)
{
GL.MultiTexCoord2(target, v.X, v.Y);
}
#endregion
#region public static void MultiTexCoord3(TextureUnit target, ref Vector3 v)
public static void MultiTexCoord3(TextureUnit target, ref Vector3 v)
{
GL.MultiTexCoord3(target, v.X, v.Y, v.Z);
}
#endregion
#region public static void MultiTexCoord4(TextureUnit target, ref Vector4 v)
public static void MultiTexCoord4(TextureUnit target, ref Vector4 v)
{
GL.MultiTexCoord4(target, v.X, v.Y, v.Z, v.W);
}
#endregion
#region public static void Rect(System.Drawing.RectangleF rect)
public static void Rect(System.Drawing.RectangleF rect)
{
GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom);
}
#endregion
#region public static void Rect(ref System.Drawing.RectangleF rect)
[CLSCompliant(false)]
public static void Rect(ref System.Drawing.RectangleF rect)
{
GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom);
}
#endregion
#region public static void Rect(System.Drawing.Rectangle rect)
public static void Rect(System.Drawing.Rectangle rect)
{
GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom);
}
#endregion
#region public static void Rect(ref System.Drawing.Rectangle rect)
[CLSCompliant(false)]
public static void Rect(ref System.Drawing.Rectangle rect)
{
GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom);
}
#endregion
#region public static int GenTexture()
public static int GenTexture()
{
int id;
GenTextures(1, out id);
return id;
}
#endregion
#region public static void DeleteTexture(int id)
public static void DeleteTexture(int id)
{
DeleteTextures(1, ref id);
}
#endregion
#region [Vertex|Normal|Index|Color|FogCoord|VertexAttrib]Pointer
public static void VertexPointer(int size, VertexPointerType type, int stride, int pointer)
{
VertexPointer(size, type, stride, (IntPtr)pointer);
}
public static void NormalPointer(int size, NormalPointerType type, int stride, int pointer)
{
NormalPointer(type, stride, (IntPtr)pointer);
}
public static void IndexPointer(IndexPointerType type, int stride, int pointer)
{
IndexPointer(type, stride, (IntPtr)pointer);
}
public static void ColorPointer(int size, ColorPointerType type, int stride, int pointer)
{
ColorPointer(size, type, stride, (IntPtr)pointer);
}
public static void FogCoordPointer(int size, FogPointerType type, int stride, int pointer)
{
FogCoordPointer(type, stride, (IntPtr)pointer);
}
public static void EdgeFlagPointer(int stride, int pointer)
{
EdgeFlagPointer(stride, (IntPtr)pointer);
}
public static void VertexAttribPointer(int index, int size, VertexAttribPointerType type, bool normalized, int stride, int pointer)
{
VertexAttribPointer(index, size, type, normalized, stride, (IntPtr)pointer);
}
#endregion
#region Get[Float|Double]
public static void GetFloat(GetPName pname, out Vector2 vector)
{
unsafe
{
fixed (Vector2* ptr = &vector)
GetFloat(pname, (float*)ptr);
}
}
public static void GetFloat(GetPName pname, out Vector3 vector)
{
unsafe
{
fixed (Vector3* ptr = &vector)
GetFloat(pname, (float*)ptr);
}
}
public static void GetFloat(GetPName pname, out Vector4 vector)
{
unsafe
{
fixed (Vector4* ptr = &vector)
GetFloat(pname, (float*)ptr);
}
}
public static void GetFloat(GetPName pname, out Matrix4 matrix)
{
unsafe
{
fixed (Matrix4* ptr = &matrix)
GetFloat(pname, (float*)ptr);
}
}
public static void GetDouble(GetPName pname, out Vector2d vector)
{
unsafe
{
fixed (Vector2d* ptr = &vector)
GetFloat(pname, (float*)ptr);
}
}
public static void GetDouble(GetPName pname, out Vector3d vector)
{
unsafe
{
fixed (Vector3d* ptr = &vector)
GetFloat(pname, (float*)ptr);
}
}
public static void GetDouble(GetPName pname, out Vector4d vector)
{
unsafe
{
fixed (Vector4d* ptr = &vector)
GetFloat(pname, (float*)ptr);
}
}
public static void GetDouble(GetPName pname, out Matrix4d matrix)
{
unsafe
{
fixed (Matrix4d* ptr = &matrix)
GetFloat(pname, (float*)ptr);
}
}
#endregion
#region Viewport
public static void Viewport(System.Drawing.Size size)
{
GL.Viewport(0, 0, size.Width, size.Height);
}
public static void Viewport(System.Drawing.Point location, System.Drawing.Size size)
{
GL.Viewport(location.X, location.Y, size.Width, size.Height);
}
public static void Viewport(System.Drawing.Rectangle rectangle)
{
GL.Viewport(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
}
#endregion
#region TexEnv
public static void TexEnv(TextureEnvTarget target, TextureEnvParameter pname, System.Drawing.Color color)
{
Color4 c = new Color4(color);
unsafe
{
TexEnv(target, pname, &c.R);
}
}
public static void TexEnv(TextureEnvTarget target, TextureEnvParameter pname, Color4 color)
{
unsafe
{
TexEnv(target, pname, &color.R);
}
}
#endregion
#pragma warning restore 3019
#pragma warning restore 1591
#pragma warning restore 1572
#pragma warning restore 1573
#endregion
}
}
|