1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176
|
// This code is in the Public Domain. It is provided "as is"
// without express or implied warranty of any kind.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Drawing;
using System.Threading;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
namespace Examples.Tests
{
[Example("GameWindow states", ExampleCategory.OpenTK, "Test", Documentation = "GameWindowStates")]
public class GameWindowStates : GameWindow
{
static readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 12);
Bitmap TextBitmap = new Bitmap(512, 512);
int texture;
bool mouse_in_window = false;
bool viewport_changed = true;
bool refresh_text = true;
public GameWindowStates()
: base(800, 600)
{
VSync = VSyncMode.On;
Keyboard.KeyRepeat = true;
Keyboard.KeyDown += KeyDownHandler;
MouseEnter += delegate { mouse_in_window = true; };
MouseLeave += delegate { mouse_in_window = false; };
Move += delegate { refresh_text = true; };
Resize += delegate { refresh_text = true; };
WindowBorderChanged += delegate { refresh_text = true; };
WindowStateChanged += delegate { refresh_text = true; };
Mouse.Move += delegate { refresh_text = true; };
}
void KeyDownHandler(object sender, KeyboardKeyEventArgs e)
{
switch (e.Key)
{
case OpenTK.Input.Key.Escape: this.Exit(); break;
case Key.Number1: WindowState = WindowState.Normal; break;
case Key.Number2: WindowState = WindowState.Maximized; break;
case Key.Number3: WindowState = WindowState.Fullscreen; break;
case Key.Number4: WindowState = WindowState.Minimized; break;
case Key.Number5: WindowBorder = WindowBorder.Resizable; break;
case Key.Number6: WindowBorder = WindowBorder.Fixed; break;
case Key.Number7: WindowBorder = WindowBorder.Hidden; break;
case Key.Left: X = X - 16; break;
case Key.Right: X = X + 16; break;
case Key.Up: Y = Y - 16; break;
case Key.Down: Y = Y + 16; break;
case Key.KeypadPlus:
case Key.Plus: Size += new Size(16, 16); break;
case Key.KeypadMinus:
case Key.Minus: Size -= new Size(16, 16); break;
}
}
static int Clamp(int val, int min, int max)
{
return val > max ? max : val < min ? min : val;
}
static void DrawString(Graphics gfx, string str, int line)
{
gfx.DrawString(str, TextFont, Brushes.White, new PointF(0, line * TextFont.Height));
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (refresh_text)
{
refresh_text = false;
using (Graphics gfx = Graphics.FromImage(TextBitmap))
{
int line = 0;
gfx.Clear(Color.MidnightBlue);
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
DrawString(gfx, String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), line++);
DrawString(gfx, String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), line++);
DrawString(gfx, String.Format("Focused: {0}.", this.Focused), line++);
DrawString(gfx, String.Format("Mouse {0} window.", mouse_in_window ? "inside" : "outside of"), line++);
DrawString(gfx, String.Format("Mouse position: {0}", new Vector3(Mouse.X, Mouse.Y, Mouse.Wheel)), line++);
DrawString(gfx, String.Format("Window.Bounds: {0}", Bounds), line++);
DrawString(gfx, String.Format("Window.Location: {0}, Size: {1}", Location, Size), line++);
DrawString(gfx, String.Format("Window.{{X={0}, Y={1}, Width={2}, Height={3}}}", X, Y, Width, Height), line++);
DrawString(gfx, String.Format("Window.ClientRectangle: {0}", ClientRectangle), line++);
}
}
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra,
PixelType.UnsignedByte, data.Scan0);
TextBitmap.UnlockBits(data);
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.Texture2D);
texture = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, texture);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, TextBitmap.Width, TextBitmap.Height,
0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Nearest);
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
viewport_changed = true;
}
protected override void OnRenderFrame(FrameEventArgs e)
{
base.OnRenderFrame(e);
if (viewport_changed)
{
viewport_changed = false;
GL.Viewport(0, 0, Width, Height);
Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref ortho_projection);
}
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Begin(BeginMode.Quads);
GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);
GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height);
GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height);
GL.End();
SwapBuffers();
}
public static void Main()
{
using (GameWindowStates ex = new GameWindowStates())
{
Utilities.SetWindowTitle(ex);
ex.Run(30.0);
}
}
}
}
|