1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711
|
#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing details.
*/
#endregion
// #define READALL
// uncomment so ALL fields read from file are interpreted and filled. Necessary to implement uncompressed DDS
// TODO: Find app that can build compressed dds cubemaps and verify that the import code works.
using System;
using System.IO;
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
namespace Examples.TextureLoaders
{
/// <summary>
/// Expects the presence of a valid OpenGL Context and Texture Compression Extensions (GL 1.5) and Cube Maps (GL 1.3).
/// You will get what you give. No automatic Mipmap generation or automatic compression is done. (both bad quality)
/// Textures are never rescaled or checked if Power of 2, but you should make the Width and Height a multiple of 4 because DXTn uses 4x4 blocks.
/// (Image displays correctly but runs extremely slow with non-power-of-two Textures on FX5600, Cache misses?)
/// CubeMap support is experimental and the file must specify all 6 faces to work at all.
/// </summary>
static class ImageDDS
{
#region Constants
private const byte HeaderSizeInBytes = 128; // all non-image data together is 128 Bytes
private const uint BitMask = 0x00000007; // bits = 00 00 01 11
private static NotImplementedException Unfinished = new NotImplementedException( "ERROR: Only 2 Dimensional DXT1/3/5 compressed images for now. 1D/3D Textures may not be compressed according to spec." );
#endregion Constants
#region Simplified In-Memory representation of the Image
private static bool _IsCompressed;
private static int _Width, _Height, _Depth, _MipMapCount;
private static int _BytesForMainSurface; // must be handled with care when implementing uncompressed formats!
private static byte _BytesPerBlock;
private static PixelInternalFormat _PixelInternalFormat;
#endregion Simplified In-Memory representation of the Image
#region Flag Enums
[Flags] // Surface Description
private enum eDDSD: uint
{
CAPS = 0x00000001, // is always present
HEIGHT = 0x00000002, // is always present
WIDTH = 0x00000004, // is always present
PITCH = 0x00000008, // is set if the image is uncompressed
PIXELFORMAT = 0x00001000, // is always present
MIPMAPCOUNT = 0x00020000, // is set if the image contains MipMaps
LINEARSIZE = 0x00080000, // is set if the image is compressed
DEPTH = 0x00800000 // is set for 3D Volume Textures
}
[Flags] // Pixelformat
private enum eDDPF: uint
{
NONE = 0x00000000, // not part of DX, added for convenience
ALPHAPIXELS = 0x00000001,
FOURCC = 0x00000004,
RGB = 0x00000040,
RGBA = 0x00000041
}
/// <summary>This list was derived from nVidia OpenGL SDK</summary>
[Flags] // Texture types
private enum eFOURCC: uint
{
UNKNOWN = 0,
#if READALL
R8G8B8 = 20,
A8R8G8B8 = 21,
X8R8G8B8 = 22,
R5G6B5 = 23,
X1R5G5B5 = 24,
A1R5G5B5 = 25,
A4R4G4B4 = 26,
R3G3B2 = 27,
A8 = 28,
A8R3G3B2 = 29,
X4R4G4B4 = 30,
A2B10G10R10 = 31,
A8B8G8R8 = 32,
X8B8G8R8 = 33,
G16R16 = 34,
A2R10G10B10 = 35,
A16B16G16R16 = 36,
L8 = 50,
A8L8 = 51,
A4L4 = 52,
D16_LOCKABLE = 70,
D32 = 71,
D24X8 = 77,
D16 = 80,
D32F_LOCKABLE = 82,
L16 = 81,
// s10e5 formats (16-bits per channel)
R16F = 111,
G16R16F = 112,
A16B16G16R16F = 113,
// IEEE s23e8 formats (32-bits per channel)
R32F = 114,
G32R32F = 115,
A32B32G32R32F = 116
#endif
DXT1 = 0x31545844,
DXT2 = 0x32545844,
DXT3 = 0x33545844,
DXT4 = 0x34545844,
DXT5 = 0x35545844,
}
[Flags] // dwCaps1
private enum eDDSCAPS: uint
{
NONE = 0x00000000, // not part of DX, added for convenience
COMPLEX = 0x00000008, // should be set for any DDS file with more than one main surface
TEXTURE = 0x00001000, // should always be set
MIPMAP = 0x00400000 // only for files with MipMaps
}
[Flags] // dwCaps2
private enum eDDSCAPS2: uint
{
NONE = 0x00000000, // not part of DX, added for convenience
CUBEMAP = 0x00000200,
CUBEMAP_POSITIVEX = 0x00000400,
CUBEMAP_NEGATIVEX = 0x00000800,
CUBEMAP_POSITIVEY = 0x00001000,
CUBEMAP_NEGATIVEY = 0x00002000,
CUBEMAP_POSITIVEZ = 0x00004000,
CUBEMAP_NEGATIVEZ = 0x00008000,
CUBEMAP_ALL_FACES = 0x0000FC00,
VOLUME = 0x00200000 // for 3D Textures
}
#endregion Flag Enums
#region Private Members
private static string idString; // 4 bytes, must be "DDS "
private static UInt32 dwSize; // Size of structure is 124 bytes, 128 including all sub-structs and the header
private static UInt32 dwFlags; // Flags to indicate valid fields.
private static UInt32 dwHeight; // Height of the main image in pixels
private static UInt32 dwWidth; // Width of the main image in pixels
private static UInt32 dwPitchOrLinearSize; // For compressed formats, this is the total number of bytes for the main image.
private static UInt32 dwDepth; // For volume textures, this is the depth of the volume.
private static UInt32 dwMipMapCount; // total number of levels in the mipmap chain of the main image.
#if READALL
private static UInt32[] dwReserved1; // 11 UInt32s
#endif
// Pixelformat sub-struct, 32 bytes
private static UInt32 pfSize; // Size of Pixelformat structure. This member must be set to 32.
private static UInt32 pfFlags; // Flags to indicate valid fields.
private static UInt32 pfFourCC; // This is the four-character code for compressed formats.
#if READALL
private static UInt32 pfRGBBitCount; // For RGB formats, this is the total number of bits in the format. dwFlags should include DDpf_RGB in this case. This value is usually 16, 24, or 32. For A8R8G8B8, this value would be 32.
private static UInt32 pfRBitMask; // For RGB formats, these three fields contain the masks for the red, green, and blue channels. For A8R8G8B8, these values would be 0x00ff0000, 0x0000ff00, and 0x000000ff respectively.
private static UInt32 pfGBitMask; // ..
private static UInt32 pfBBitMask; // ..
private static UInt32 pfABitMask; // For RGB formats, this contains the mask for the alpha channel, if any. dwFlags should include DDpf_ALPHAPIXELS in this case. For A8R8G8B8, this value would be 0xff000000.
#endif
// Capabilities sub-struct, 16 bytes
private static UInt32 dwCaps1; // always includes DDSCAPS_TEXTURE. with more than one main surface DDSCAPS_COMPLEX should also be set.
private static UInt32 dwCaps2; // For cubic environment maps, DDSCAPS2_CUBEMAP should be included as well as one or more faces of the map (DDSCAPS2_CUBEMAP_POSITIVEX, DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY, DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ). For volume textures, DDSCAPS2_VOLUME should be included.
#if READALL
private static UInt32[] dwReserved2; // 3 = 2 + 1 UInt32
#endif
#endregion Private Members
/// <summary>
/// This function will generate, bind and fill a Texture Object with a DXT1/3/5 compressed Texture in .dds Format.
/// MipMaps below 4x4 Pixel Size are discarded, because DXTn's smallest unit is a 4x4 block of Pixel data.
/// It will set correct MipMap parameters, Filtering, Wrapping and EnvMode for the Texture.
/// The only call inside this function affecting OpenGL State is GL.BindTexture();
/// </summary>
/// <param name="filename">The name of the file you wish to load, including path and file extension.</param>
/// <param name="texturehandle">0 if invalid, otherwise a Texture Object usable with GL.BindTexture().</param>
/// <param name="dimension">0 if invalid, will output what was loaded (typically Texture1D/2D/3D or Cubemap)</param>
public static void LoadFromDisk( string filename, out uint texturehandle, out TextureTarget dimension )
{
#region Prep data
// invalidate whatever it was before
dimension = (TextureTarget) 0;
texturehandle = TextureLoaderParameters.OpenGLDefaultTexture;
ErrorCode GLError = ErrorCode.NoError;
_IsCompressed = false;
_Width = 0;
_Height = 0;
_Depth = 0;
_MipMapCount = 0;
_BytesForMainSurface = 0;
_BytesPerBlock = 0;
_PixelInternalFormat = PixelInternalFormat.Rgba8;
byte[] _RawDataFromFile;
#endregion
#region Try
try // Exceptions will be thrown if any Problem occurs while working on the file.
{
_RawDataFromFile = File.ReadAllBytes( @filename );
#region Translate Header to less cryptic representation
ConvertDX9Header( ref _RawDataFromFile ); // The first 128 Bytes of the file is non-image data
// start by checking if all forced flags are present. Flags indicate valid fields, but aren't written by every tool .....
if ( idString != "DDS " || // magic key
dwSize != 124 || // constant size of struct, never reused
pfSize != 32 || // constant size of struct, never reused
!CheckFlag( dwFlags, (uint) eDDSD.CAPS ) || // must know it's caps
!CheckFlag( dwFlags, (uint) eDDSD.PIXELFORMAT ) || // must know it's format
!CheckFlag( dwCaps1, (uint) eDDSCAPS.TEXTURE ) // must be a Texture
)
throw new ArgumentException( "ERROR: File has invalid signature or missing Flags." );
#region Examine Flags
if ( CheckFlag( dwFlags, (uint) eDDSD.WIDTH ) )
_Width = (int) dwWidth;
else
throw new ArgumentException( "ERROR: Flag for Width not set." );
if ( CheckFlag( dwFlags, (uint) eDDSD.HEIGHT ) )
_Height = (int) dwHeight;
else
throw new ArgumentException( "ERROR: Flag for Height not set." );
if ( CheckFlag( dwFlags, (uint) eDDSD.DEPTH ) && CheckFlag( dwCaps2, (uint) eDDSCAPS2.VOLUME ) )
{
dimension = TextureTarget.Texture3D; // image is 3D Volume
_Depth = (int) dwDepth;
throw Unfinished;
} else
{// image is 2D or Cube
if ( CheckFlag( dwCaps2, (uint) eDDSCAPS2.CUBEMAP ) )
{
dimension = TextureTarget.TextureCubeMap;
_Depth = 6;
} else
{
dimension = TextureTarget.Texture2D;
_Depth = 1;
}
}
// these flags must be set for mipmaps to be included
if ( CheckFlag( dwCaps1, (uint) eDDSCAPS.MIPMAP ) && CheckFlag( dwFlags, (uint) eDDSD.MIPMAPCOUNT ) )
_MipMapCount = (int) dwMipMapCount; // image contains MipMaps
else
_MipMapCount = 1; // only 1 main image
// Should never happen
if ( CheckFlag( dwFlags, (uint) eDDSD.PITCH ) && CheckFlag( dwFlags, (uint) eDDSD.LINEARSIZE ) )
throw new ArgumentException( "INVALID: Pitch AND Linear Flags both set. Image cannot be uncompressed and DTXn compressed at the same time." );
// This flag is set if format is uncompressed RGB RGBA etc.
if ( CheckFlag( dwFlags, (uint) eDDSD.PITCH ) )
{
// _BytesForMainSurface = (int) dwPitchOrLinearSize; // holds bytes-per-scanline for uncompressed
_IsCompressed = false;
throw Unfinished;
}
// This flag is set if format is compressed DXTn.
if ( CheckFlag( dwFlags, (uint) eDDSD.LINEARSIZE ) )
{
_BytesForMainSurface = (int) dwPitchOrLinearSize;
_IsCompressed = true;
}
#endregion Examine Flags
#region Examine Pixel Format, anything but DXTn will fail atm.
if ( CheckFlag( pfFlags, (uint) eDDPF.FOURCC ) )
switch ( (eFOURCC) pfFourCC )
{
case eFOURCC.DXT1:
_PixelInternalFormat = (PixelInternalFormat) ExtTextureCompressionS3tc.CompressedRgbS3tcDxt1Ext;
_BytesPerBlock = 8;
_IsCompressed = true;
break;
//case eFOURCC.DXT2:
case eFOURCC.DXT3:
_PixelInternalFormat = (PixelInternalFormat) ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt3Ext;
_BytesPerBlock = 16;
_IsCompressed = true;
break;
//case eFOURCC.DXT4:
case eFOURCC.DXT5:
_PixelInternalFormat = (PixelInternalFormat) ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt5Ext;
_BytesPerBlock = 16;
_IsCompressed = true;
break;
default:
throw Unfinished; // handle uncompressed formats
} else
throw Unfinished;
// pf*Bitmasks should be examined here
#endregion
// Works, but commented out because some texture authoring tools don't set this flag.
/* Safety Check, if file is only 1x 2D surface without mipmaps, eDDSCAPS.COMPLEX should not be set
if ( CheckFlag( dwCaps1, (uint) eDDSCAPS.COMPLEX ) )
{
if ( result == eTextureDimension.Texture2D && _MipMapCount == 1 ) // catch potential problem
Trace.WriteLine( "Warning: Image is declared complex, but contains only 1 surface." );
}*/
if ( TextureLoaderParameters.Verbose )
Trace.WriteLine( "\n" + GetDescriptionFromMemory( filename, dimension ) );
#endregion Translate Header to less cryptic representation
#region send the Texture to GL
#region Generate and Bind Handle
GL.GenTextures( 1, out texturehandle );
GL.BindTexture( dimension, texturehandle );
#endregion Generate and Bind Handle
int Cursor = HeaderSizeInBytes;
// foreach face in the cubemap, get all it's mipmaps levels. Only one iteration for Texture2D
for ( int Slices = 0 ; Slices < _Depth ; Slices++ )
{
int trueMipMapCount = _MipMapCount - 1; // TODO: triplecheck correctness
int Width = _Width;
int Height = _Height;
for ( int Level = 0 ; Level < _MipMapCount ; Level++ ) // start at base image
{
#region determine Dimensions
int BlocksPerRow = ( Width + 3 ) >> 2;
int BlocksPerColumn = ( Height + 3 ) >> 2;
int SurfaceBlockCount = BlocksPerRow * BlocksPerColumn; // // DXTn stores Texels in 4x4 blocks, a Color block is 8 Bytes, an Alpha block is 8 Bytes for DXT3/5
int SurfaceSizeInBytes = SurfaceBlockCount * _BytesPerBlock;
// this check must evaluate to false for 2D and Cube maps, or it's impossible to determine MipMap sizes.
if ( TextureLoaderParameters.Verbose && Level == 0 && _IsCompressed && _BytesForMainSurface != SurfaceSizeInBytes )
Trace.WriteLine( "Warning: Calculated byte-count of main image differs from what was read from file." );
#endregion determine Dimensions
// skip mipmaps smaller than a 4x4 Pixels block, which is the smallest DXTn unit.
if ( Width > 2 && Height > 2 )
{ // Note: there could be a potential problem with non-power-of-two cube maps
#region Prepare Array for TexImage
byte[] RawDataOfSurface = new byte[SurfaceSizeInBytes];
if ( !TextureLoaderParameters.FlipImages )
{ // no changes to the image, copy as is
Array.Copy( _RawDataFromFile, Cursor, RawDataOfSurface, 0, SurfaceSizeInBytes );
} else
{ // Turn the blocks upside down and the rows aswell, done in a single pass through all blocks
for ( int sourceColumn = 0 ; sourceColumn < BlocksPerColumn ; sourceColumn++ )
{
int targetColumn = BlocksPerColumn - sourceColumn - 1;
for ( int row = 0 ; row < BlocksPerRow ; row++ )
{
int target = ( targetColumn * BlocksPerRow + row ) * _BytesPerBlock;
int source = ( sourceColumn * BlocksPerRow + row ) * _BytesPerBlock + Cursor;
#region Swap Bytes
switch ( _PixelInternalFormat )
{
case (PixelInternalFormat) ExtTextureCompressionS3tc.CompressedRgbS3tcDxt1Ext:
// Color only
RawDataOfSurface[target + 0] = _RawDataFromFile[source + 0];
RawDataOfSurface[target + 1] = _RawDataFromFile[source + 1];
RawDataOfSurface[target + 2] = _RawDataFromFile[source + 2];
RawDataOfSurface[target + 3] = _RawDataFromFile[source + 3];
RawDataOfSurface[target + 4] = _RawDataFromFile[source + 7];
RawDataOfSurface[target + 5] = _RawDataFromFile[source + 6];
RawDataOfSurface[target + 6] = _RawDataFromFile[source + 5];
RawDataOfSurface[target + 7] = _RawDataFromFile[source + 4];
break;
case (PixelInternalFormat) ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt3Ext:
// Alpha
RawDataOfSurface[target + 0] = _RawDataFromFile[source + 6];
RawDataOfSurface[target + 1] = _RawDataFromFile[source + 7];
RawDataOfSurface[target + 2] = _RawDataFromFile[source + 4];
RawDataOfSurface[target + 3] = _RawDataFromFile[source + 5];
RawDataOfSurface[target + 4] = _RawDataFromFile[source + 2];
RawDataOfSurface[target + 5] = _RawDataFromFile[source + 3];
RawDataOfSurface[target + 6] = _RawDataFromFile[source + 0];
RawDataOfSurface[target + 7] = _RawDataFromFile[source + 1];
// Color
RawDataOfSurface[target + 8] = _RawDataFromFile[source + 8];
RawDataOfSurface[target + 9] = _RawDataFromFile[source + 9];
RawDataOfSurface[target + 10] = _RawDataFromFile[source + 10];
RawDataOfSurface[target + 11] = _RawDataFromFile[source + 11];
RawDataOfSurface[target + 12] = _RawDataFromFile[source + 15];
RawDataOfSurface[target + 13] = _RawDataFromFile[source + 14];
RawDataOfSurface[target + 14] = _RawDataFromFile[source + 13];
RawDataOfSurface[target + 15] = _RawDataFromFile[source + 12];
break;
case (PixelInternalFormat) ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt5Ext:
// Alpha, the first 2 bytes remain
RawDataOfSurface[target + 0] = _RawDataFromFile[source + 0];
RawDataOfSurface[target + 1] = _RawDataFromFile[source + 1];
// extract 3 bits each and flip them
GetBytesFromUInt24( ref RawDataOfSurface, (uint) target + 5, FlipUInt24( GetUInt24( ref _RawDataFromFile, (uint) source + 2 ) ) );
GetBytesFromUInt24( ref RawDataOfSurface, (uint) target + 2, FlipUInt24( GetUInt24( ref _RawDataFromFile, (uint) source + 5 ) ) );
// Color
RawDataOfSurface[target + 8] = _RawDataFromFile[source + 8];
RawDataOfSurface[target + 9] = _RawDataFromFile[source + 9];
RawDataOfSurface[target + 10] = _RawDataFromFile[source + 10];
RawDataOfSurface[target + 11] = _RawDataFromFile[source + 11];
RawDataOfSurface[target + 12] = _RawDataFromFile[source + 15];
RawDataOfSurface[target + 13] = _RawDataFromFile[source + 14];
RawDataOfSurface[target + 14] = _RawDataFromFile[source + 13];
RawDataOfSurface[target + 15] = _RawDataFromFile[source + 12];
break;
default:
throw new ArgumentException( "ERROR: Should have never arrived here! Bad _PixelInternalFormat! Should have been dealt with much earlier." );
}
#endregion Swap Bytes
}
}
}
#endregion Prepare Array for TexImage
#region Create TexImage
switch ( dimension )
{
case TextureTarget.Texture2D:
GL.CompressedTexImage2D( TextureTarget.Texture2D,
Level,
_PixelInternalFormat,
Width,
Height,
TextureLoaderParameters.Border,
SurfaceSizeInBytes,
RawDataOfSurface );
break;
case TextureTarget.TextureCubeMap:
GL.CompressedTexImage2D( TextureTarget.TextureCubeMapPositiveX + Slices,
Level,
_PixelInternalFormat,
Width,
Height,
TextureLoaderParameters.Border,
SurfaceSizeInBytes,
RawDataOfSurface );
break;
case TextureTarget.Texture1D: // Untested
case TextureTarget.Texture3D: // Untested
default:
throw new ArgumentException( "ERROR: Use DXT for 2D Images only. Cannot evaluate " + dimension );
}
GL.Finish( );
#endregion Create TexImage
#region Query Success
int width, height, internalformat, compressed;
switch ( dimension )
{
case TextureTarget.Texture1D:
case TextureTarget.Texture2D:
case TextureTarget.Texture3D:
GL.GetTexLevelParameter( dimension, Level, GetTextureParameter.TextureWidth, out width );
GL.GetTexLevelParameter( dimension, Level, GetTextureParameter.TextureHeight, out height );
GL.GetTexLevelParameter( dimension, Level, GetTextureParameter.TextureInternalFormat, out internalformat );
GL.GetTexLevelParameter( dimension, Level, GetTextureParameter.TextureCompressed, out compressed );
break;
case TextureTarget.TextureCubeMap:
GL.GetTexLevelParameter( TextureTarget.TextureCubeMapPositiveX + Slices, Level, GetTextureParameter.TextureWidth, out width );
GL.GetTexLevelParameter( TextureTarget.TextureCubeMapPositiveX + Slices, Level, GetTextureParameter.TextureHeight, out height );
GL.GetTexLevelParameter( TextureTarget.TextureCubeMapPositiveX + Slices, Level, GetTextureParameter.TextureInternalFormat, out internalformat );
GL.GetTexLevelParameter( TextureTarget.TextureCubeMapPositiveX + Slices, Level, GetTextureParameter.TextureCompressed, out compressed );
break;
default:
throw Unfinished;
}
GLError = GL.GetError( );
if ( TextureLoaderParameters.Verbose )
Trace.WriteLine( "GL: " + GLError.ToString( ) + " Level: " + Level + " DXTn: " + ( ( compressed == 1 ) ? "Yes" : "No" ) + " Frmt:" + (ExtTextureCompressionS3tc) internalformat + " " + width + "*" + height );
if ( GLError != ErrorCode.NoError || compressed == 0 || width == 0 || height == 0 || internalformat == 0 )
{
GL.DeleteTextures( 1, ref texturehandle );
throw new ArgumentException( "ERROR: Something went wrong after GL.CompressedTexImage(); Last GL Error: " + GLError.ToString( ) );
}
#endregion Query Success
} else
{
if ( trueMipMapCount > Level )
trueMipMapCount = Level - 1; // The current Level is invalid
}
#region Prepare the next MipMap level
Width /= 2;
if ( Width < 1 )
Width = 1;
Height /= 2;
if ( Height < 1 )
Height = 1;
Cursor += SurfaceSizeInBytes;
#endregion Prepare the next MipMap level
}
#region Set States properly
GL.TexParameter( dimension, (TextureParameterName) All.TextureBaseLevel, 0 );
GL.TexParameter( dimension, (TextureParameterName) All.TextureMaxLevel, trueMipMapCount );
int TexMaxLevel;
GL.GetTexParameter( dimension, GetTextureParameter.TextureMaxLevel, out TexMaxLevel );
if ( TextureLoaderParameters.Verbose )
Trace.WriteLine( "Verification: GL: " + GL.GetError( ).ToString( ) + " TextureMaxLevel: " + TexMaxLevel + ( ( TexMaxLevel == trueMipMapCount ) ? " (Correct.)" : " (Wrong!)" ) );
#endregion Set States properly
}
#region Set Texture Parameters
GL.TexParameter( dimension, TextureParameterName.TextureMinFilter, (int) TextureLoaderParameters.MinificationFilter );
GL.TexParameter( dimension, TextureParameterName.TextureMagFilter, (int) TextureLoaderParameters.MagnificationFilter );
GL.TexParameter( dimension, TextureParameterName.TextureWrapS, (int) TextureLoaderParameters.WrapModeS );
GL.TexParameter( dimension, TextureParameterName.TextureWrapT, (int) TextureLoaderParameters.WrapModeT );
GL.TexEnv( TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (int) TextureLoaderParameters.EnvMode );
GLError = GL.GetError( );
if ( GLError != ErrorCode.NoError )
{
throw new ArgumentException( "Error setting Texture Parameters. GL Error: " + GLError );
}
#endregion Set Texture Parameters
// If it made it here without throwing any Exception the result is a valid Texture.
return; // success
#endregion send the Texture to GL
} catch ( Exception e )
{
dimension = (TextureTarget) 0;
texturehandle = TextureLoaderParameters.OpenGLDefaultTexture;
throw new ArgumentException( "ERROR: Exception caught when attempting to load file " + filename + ".\n" + e + "\n" + GetDescriptionFromFile( filename ) );
// return; // failure
} finally
{
_RawDataFromFile = null; // clarity, not really needed
}
#endregion Try
}
#region Helpers
private static void ConvertDX9Header( ref byte[] input )
{
UInt32 offset = 0;
idString = GetString( ref input, offset );
offset += 4;
dwSize = GetUInt32( ref input, offset );
offset += 4;
dwFlags = GetUInt32( ref input, offset );
offset += 4;
dwHeight = GetUInt32( ref input, offset );
offset += 4;
dwWidth = GetUInt32( ref input, offset );
offset += 4;
dwPitchOrLinearSize = GetUInt32( ref input, offset );
offset += 4;
dwDepth = GetUInt32( ref input, offset );
offset += 4;
dwMipMapCount = GetUInt32( ref input, offset );
offset += 4;
#if READALL
dwReserved1 = new UInt32[11]; // reserved
#endif
offset += 4 * 11;
pfSize = GetUInt32( ref input, offset );
offset += 4;
pfFlags = GetUInt32( ref input, offset );
offset += 4;
pfFourCC = GetUInt32( ref input, offset );
offset += 4;
#if READALL
pfRGBBitCount = GetUInt32( ref input, offset );
offset += 4;
pfRBitMask = GetUInt32( ref input, offset );
offset += 4;
pfGBitMask = GetUInt32( ref input, offset );
offset += 4;
pfBBitMask = GetUInt32( ref input, offset );
offset += 4;
pfABitMask = GetUInt32( ref input, offset );
offset += 4;
#else
offset += 20;
#endif
dwCaps1 = GetUInt32( ref input, offset );
offset += 4;
dwCaps2 = GetUInt32( ref input, offset );
offset += 4;
#if READALL
dwReserved2 = new UInt32[3]; // offset is 4+112 here, + 12 = 4+124
#endif
offset += 4 * 3;
}
/// <summary> Returns true if the flag is set, false otherwise</summary>
private static bool CheckFlag( uint variable, uint flag )
{
return ( variable & flag ) > 0 ? true : false;
}
private static string GetString( ref byte[] input, uint offset )
{
return "" + (char) input[offset + 0] + (char) input[offset + 1] + (char) input[offset + 2] + (char) input[offset + 3];
}
private static uint GetUInt32( ref byte[] input, uint offset )
{
return (uint) ( ( ( input[offset + 3] * 256 + input[offset + 2] ) * 256 + input[offset + 1] ) * 256 + input[offset + 0] );
}
private static uint GetUInt24( ref byte[] input, uint offset )
{
return (uint) ( ( input[offset + 2] * 256 + input[offset + 1] ) * 256 + input[offset + 0] );
}
private static void GetBytesFromUInt24( ref byte[] input, uint offset, uint splitme )
{
input[offset + 0] = (byte) ( splitme & 0x000000ff );
input[offset + 1] = (byte) ( ( splitme & 0x0000ff00 ) >> 8 );
input[offset + 2] = (byte) ( ( splitme & 0x00ff0000 ) >> 16 );
return;
}
/// <summary>DXT5 Alpha block flipping, inspired by code from Evan Hart (nVidia SDK)</summary>
private static uint FlipUInt24( uint inputUInt24 )
{
byte[][] ThreeBits = new byte[2][];
for ( int i = 0 ; i < 2 ; i++ )
ThreeBits[i] = new byte[4];
// extract 3 bits each into the array
ThreeBits[0][0] = (byte) ( inputUInt24 & BitMask );
inputUInt24 >>= 3;
ThreeBits[0][1] = (byte) ( inputUInt24 & BitMask );
inputUInt24 >>= 3;
ThreeBits[0][2] = (byte) ( inputUInt24 & BitMask );
inputUInt24 >>= 3;
ThreeBits[0][3] = (byte) ( inputUInt24 & BitMask );
inputUInt24 >>= 3;
ThreeBits[1][0] = (byte) ( inputUInt24 & BitMask );
inputUInt24 >>= 3;
ThreeBits[1][1] = (byte) ( inputUInt24 & BitMask );
inputUInt24 >>= 3;
ThreeBits[1][2] = (byte) ( inputUInt24 & BitMask );
inputUInt24 >>= 3;
ThreeBits[1][3] = (byte) ( inputUInt24 & BitMask );
// stuff 8x 3bits into 3 bytes
uint Result = 0;
Result = Result | (uint) ( ThreeBits[1][0] << 0 );
Result = Result | (uint) ( ThreeBits[1][1] << 3 );
Result = Result | (uint) ( ThreeBits[1][2] << 6 );
Result = Result | (uint) ( ThreeBits[1][3] << 9 );
Result = Result | (uint) ( ThreeBits[0][0] << 12 );
Result = Result | (uint) ( ThreeBits[0][1] << 15 );
Result = Result | (uint) ( ThreeBits[0][2] << 18 );
Result = Result | (uint) ( ThreeBits[0][3] << 21 );
return Result;
}
#endregion Helpers
#region String Representations
private static string GetDescriptionFromFile( string filename )
{
return "\n--> Header of " + filename +
"\nID: " + idString +
"\nSize: " + dwSize +
"\nFlags: " + dwFlags + " (" + (eDDSD) dwFlags + ")" +
"\nHeight: " + dwHeight +
"\nWidth: " + dwWidth +
"\nPitch: " + dwPitchOrLinearSize +
"\nDepth: " + dwDepth +
"\nMipMaps: " + dwMipMapCount +
"\n\n---PixelFormat---" + filename +
"\nSize: " + pfSize +
"\nFlags: " + pfFlags + " (" + (eDDPF) pfFlags + ")" +
"\nFourCC: " + pfFourCC + " (" + (eFOURCC) pfFourCC + ")" +
#if READALL
"\nBitcount: " + pfRGBBitCount +
"\nBitMask Red: " + pfRBitMask +
"\nBitMask Green: " + pfGBitMask +
"\nBitMask Blue: " + pfBBitMask +
"\nBitMask Alpha: " + pfABitMask +
#endif
"\n\n---Capabilities---" + filename +
"\nCaps1: " + dwCaps1 + " (" + (eDDSCAPS) dwCaps1 + ")" +
"\nCaps2: " + dwCaps2 + " (" + (eDDSCAPS2) dwCaps2 + ")";
}
private static string GetDescriptionFromMemory( string filename, TextureTarget Dimension )
{
return "\nFile: " + filename +
"\nDimension: " + Dimension +
"\nSize: " + _Width + " * " + _Height + " * " + _Depth +
"\nCompressed: " + _IsCompressed +
"\nBytes for Main Image: " + _BytesForMainSurface +
"\nMipMaps: " + _MipMapCount;
}
#endregion String Representations
}
}
|