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// Copyright Contributors to the OpenVDB Project
// SPDX-License-Identifier: MPL-2.0
#include "Camera.h"
#include <openvdb/math/Math.h>
#include <cmath>
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
namespace openvdb_viewer {
const double Camera::sDeg2rad = openvdb::math::pi<double>() / 180.0;
Camera::Camera()
: mFov(65.0)
, mNearPlane(0.1)
, mFarPlane(10000.0)
, mTarget(openvdb::Vec3d(0.0))
, mLookAt(mTarget)
, mUp(openvdb::Vec3d(0.0, 1.0, 0.0))
, mForward(openvdb::Vec3d(0.0, 0.0, 1.0))
, mRight(openvdb::Vec3d(1.0, 0.0, 0.0))
, mEye(openvdb::Vec3d(0.0, 0.0, -1.0))
, mTumblingSpeed(0.5)
, mZoomSpeed(0.2)
, mStrafeSpeed(0.05)
, mHead(30.0)
, mPitch(45.0)
, mTargetDistance(25.0)
, mDistance(mTargetDistance)
, mMouseDown(false)
, mStartTumbling(false)
, mZoomMode(false)
, mChanged(true)
, mNeedsDisplay(true)
, mMouseXPos(0.0)
, mMouseYPos(0.0)
, mWindow(nullptr)
{
}
void
Camera::lookAt(const openvdb::Vec3d& p, double dist)
{
mLookAt = p;
mDistance = dist;
this->setSpeed();
mNeedsDisplay = true;
}
void
Camera::lookAtTarget()
{
mLookAt = mTarget;
mDistance = mTargetDistance;
this->setSpeed();
mNeedsDisplay = true;
}
void
Camera::setSpeed(double zoomSpeed, double strafeSpeed, double tumblingSpeed)
{
mZoomSpeed = std::max(0.0001, mDistance * zoomSpeed);
mStrafeSpeed = std::max(0.0001, mDistance * strafeSpeed);
mTumblingSpeed = std::max(0.2, mDistance * tumblingSpeed);
mTumblingSpeed = std::min(1.0, mDistance * tumblingSpeed);
}
void
Camera::setTarget(const openvdb::Vec3d& p, double dist)
{
mTarget = p;
mTargetDistance = dist;
}
void
Camera::aim()
{
if (mWindow == nullptr) return;
// Get the window size
int width, height;
glfwGetFramebufferSize(mWindow, &width, &height);
// Make sure that height is non-zero to avoid division by zero
height = std::max(1, height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Set up the projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Window aspect (assumes square pixels)
double aspectRatio = double(width) / double(height);
// Set perspective view (fov is in degrees in the y direction.)
gluPerspective(mFov, aspectRatio, mNearPlane, mFarPlane);
if (mChanged) {
mChanged = false;
mEye[0] = mLookAt[0] + mDistance * std::cos(mHead * sDeg2rad) * std::cos(mPitch * sDeg2rad);
mEye[1] = mLookAt[1] + mDistance * std::sin(mHead * sDeg2rad);
mEye[2] = mLookAt[2] + mDistance * std::cos(mHead * sDeg2rad) * std::sin(mPitch * sDeg2rad);
mForward = mLookAt - mEye;
mForward.normalize();
mUp[1] = std::cos(mHead * sDeg2rad) > 0 ? 1.0 : -1.0;
mRight = mForward.cross(mUp);
}
// Set up modelview matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(mEye[0], mEye[1], mEye[2],
mLookAt[0], mLookAt[1], mLookAt[2],
mUp[0], mUp[1], mUp[2]);
mNeedsDisplay = false;
}
void
Camera::keyCallback(int key, int)
{
if (mWindow == nullptr) return;
int state = glfwGetKey(mWindow, key);
switch (state) {
case GLFW_PRESS:
switch(key) {
case GLFW_KEY_SPACE:
mZoomMode = true;
break;
}
break;
case GLFW_RELEASE:
switch(key) {
case GLFW_KEY_SPACE:
mZoomMode = false;
break;
}
break;
}
mChanged = true;
}
void
Camera::mouseButtonCallback(int button, int action)
{
if (button == GLFW_MOUSE_BUTTON_LEFT) {
if (action == GLFW_PRESS) mMouseDown = true;
else if (action == GLFW_RELEASE) mMouseDown = false;
} else if (button == GLFW_MOUSE_BUTTON_RIGHT) {
if (action == GLFW_PRESS) {
mMouseDown = true;
mZoomMode = true;
} else if (action == GLFW_RELEASE) {
mMouseDown = false;
mZoomMode = false;
}
}
if (action == GLFW_RELEASE) mMouseDown = false;
mStartTumbling = true;
mChanged = true;
}
void
Camera::mousePosCallback(int x, int y)
{
if (mStartTumbling) {
mMouseXPos = x;
mMouseYPos = y;
mStartTumbling = false;
}
double dx, dy;
dx = x - mMouseXPos;
dy = y - mMouseYPos;
if (mMouseDown && !mZoomMode) {
mNeedsDisplay = true;
mHead += dy * mTumblingSpeed;
mPitch += dx * mTumblingSpeed;
} else if (mMouseDown && mZoomMode) {
mNeedsDisplay = true;
mLookAt += (dy * mUp - dx * mRight) * mStrafeSpeed;
}
mMouseXPos = x;
mMouseYPos = y;
mChanged = true;
}
void
Camera::mouseWheelCallback(int pos, int prevPos)
{
double speed = std::abs(prevPos - pos);
if (prevPos < pos) {
mDistance += speed * mZoomSpeed;
} else {
double temp = mDistance - speed * mZoomSpeed;
mDistance = std::max(0.0, temp);
}
setSpeed();
mChanged = true;
mNeedsDisplay = true;
}
} // namespace openvdb_viewer
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