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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012-2013 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
#include <cppunit/extensions/HelperMacros.h>
#include <openvdb/tools/VolumeToMesh.h>
#include <openvdb/Exceptions.h>
#include <openvdb/tree/LeafManager.h>
#include <vector>
class TestVolumeToMesh: public CppUnit::TestCase
{
public:
CPPUNIT_TEST_SUITE(TestVolumeToMesh);
CPPUNIT_TEST(testAuxData);
CPPUNIT_TEST(testConversion);
CPPUNIT_TEST_SUITE_END();
void testAuxData();
void testConversion();
};
CPPUNIT_TEST_SUITE_REGISTRATION(TestVolumeToMesh);
////////////////////////////////////////
void
TestVolumeToMesh::testAuxData()
{
typedef openvdb::tree::Tree4<float, 5, 4, 3>::Type Tree543f;
Tree543f::Ptr tree(new Tree543f(0));
// create one voxel with 3 upwind edges (that have a sign change)
tree->setValue(openvdb::Coord(0,0,0), -1);
tree->setValue(openvdb::Coord(1,0,0), 1);
tree->setValue(openvdb::Coord(0,1,0), 1);
tree->setValue(openvdb::Coord(0,0,1), 1);
typedef openvdb::tree::LeafManager<const Tree543f> LeafManager;
LeafManager leafs(*tree);
CPPUNIT_ASSERT(openvdb::tools::internal::needsActiveVoxePadding(leafs, 0.0, 1.0));
openvdb::tools::internal::SignData<Tree543f, LeafManager> op(*tree, leafs, 0.0);
op.run();
CPPUNIT_ASSERT(op.signTree()->activeVoxelCount() == 1);
CPPUNIT_ASSERT(op.signTree()->activeVoxelCount() == op.idxTree()->activeVoxelCount());
int flags = int(op.signTree()->getValue(openvdb::Coord(0,0,0)));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::INSIDE));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::EDGES));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::XEDGE));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::YEDGE));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::ZEDGE));
tree->setValueOff(openvdb::Coord(0,0,1), -1);
op.run();
CPPUNIT_ASSERT(op.signTree()->activeVoxelCount() == 1);
CPPUNIT_ASSERT(op.signTree()->activeVoxelCount() == op.idxTree()->activeVoxelCount());
flags = int(op.signTree()->getValue(openvdb::Coord(0,0,0)));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::INSIDE));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::EDGES));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::XEDGE));
CPPUNIT_ASSERT(bool(flags & openvdb::tools::internal::YEDGE));
CPPUNIT_ASSERT(!bool(flags & openvdb::tools::internal::ZEDGE));
}
void
TestVolumeToMesh::testConversion()
{
using namespace openvdb;
typedef tree::Tree4<float, 5, 4, 3>::Type Tree543f;
typedef Grid<Tree543f> GridType;
GridType::Ptr grid = createGrid<GridType>(/*background=*/1);
grid->fill(CoordBBox(Coord(0), Coord(7)), 0.0);
grid->fill(CoordBBox(Coord(1), Coord(6)), -1.0);
std::vector<Vec3s> points;
std::vector<Vec4I> quads;
std::vector<Vec3I> triangles;
openvdb::tools::volumeToMesh(*grid, points, quads);
CPPUNIT_ASSERT(points.size() >= 4);
CPPUNIT_ASSERT(!quads.empty());
/// @todo validate output
points.clear();
quads.clear();
triangles.clear();
tools::volumeToMesh(*grid, points, triangles, quads, /*isovalue=*/0.01, /*adaptivity=*/0);
CPPUNIT_ASSERT(points.size() >= 3);
CPPUNIT_ASSERT(!triangles.empty() || !quads.empty());
/// @todo validate output
}
// Copyright (c) 2012-2013 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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