File: TestVolumeToSpheres.cc

package info (click to toggle)
openvdb 5.2.0-5
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 8,132 kB
  • sloc: cpp: 110,785; ansic: 5,195; makefile: 845; python: 518
file content (274 lines) | stat: -rw-r--r-- 10,506 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012-2018 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// *     Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////

#include <cppunit/extensions/HelperMacros.h>

#include <openvdb/openvdb.h>
#include <openvdb/tools/LevelSetSphere.h> // for createLevelSetSphere
#include <openvdb/tools/LevelSetUtil.h> // for sdfToFogVolume
#include <openvdb/tools/VolumeToSpheres.h> // for fillWithSpheres

#include <cmath>
#include <iostream>
#include <limits>
#include <vector>


class TestVolumeToSpheres: public CppUnit::TestCase
{
public:
    CPPUNIT_TEST_SUITE(TestVolumeToSpheres);
    CPPUNIT_TEST(testFromLevelSet);
    CPPUNIT_TEST(testFromFog);
    CPPUNIT_TEST(testMinimumSphereCount);
    CPPUNIT_TEST(testClosestSurfacePoint);
    CPPUNIT_TEST_SUITE_END();

    void testFromLevelSet();
    void testFromFog();
    void testMinimumSphereCount();
    void testClosestSurfacePoint();
};

CPPUNIT_TEST_SUITE_REGISTRATION(TestVolumeToSpheres);


////////////////////////////////////////


void
TestVolumeToSpheres::testFromLevelSet()
{
    const float
        radius = 20.0f,
        voxelSize = 1.0f,
        halfWidth = 3.0f;
    const openvdb::Vec3f center(15.0f, 13.0f, 16.0f);

    openvdb::FloatGrid::ConstPtr grid = openvdb::tools::createLevelSetSphere<openvdb::FloatGrid>(
        radius, center, voxelSize, halfWidth);

    const bool overlapping = false;
    const int instanceCount = 10000;
    const float
        isovalue = 0.0f,
        minRadius = 5.0f,
        maxRadius = std::numeric_limits<float>::max();
    const openvdb::Vec2i sphereCount(1, 100);

    {
        std::vector<openvdb::Vec4s> spheres;

        openvdb::tools::fillWithSpheres(*grid, spheres, sphereCount, overlapping,
            minRadius, maxRadius, isovalue, instanceCount);

        CPPUNIT_ASSERT_EQUAL(1, int(spheres.size()));

        //for (size_t i=0; i< spheres.size(); ++i) {
        //    std::cout << "\nSphere #" << i << ": " << spheres[i] << std::endl;
        //}

        const auto tolerance = 2.0 * voxelSize;
        CPPUNIT_ASSERT_DOUBLES_EQUAL(center[0], spheres[0][0], tolerance);
        CPPUNIT_ASSERT_DOUBLES_EQUAL(center[1], spheres[0][1], tolerance);
        CPPUNIT_ASSERT_DOUBLES_EQUAL(center[2], spheres[0][2], tolerance);
        CPPUNIT_ASSERT_DOUBLES_EQUAL(radius,    spheres[0][3], tolerance);
    }
    {
        // Verify that an isovalue outside the narrow band still produces a valid sphere.
        std::vector<openvdb::Vec4s> spheres;
        openvdb::tools::fillWithSpheres(*grid, spheres, sphereCount,
            overlapping, minRadius, maxRadius, 1.5f * halfWidth, instanceCount);
        CPPUNIT_ASSERT_EQUAL(1, int(spheres.size()));
    }
    {
        // Verify that an isovalue inside the narrow band produces no spheres.
        std::vector<openvdb::Vec4s> spheres;
        openvdb::tools::fillWithSpheres(*grid, spheres, sphereCount,
            overlapping, minRadius, maxRadius, -1.5f * halfWidth, instanceCount);
        CPPUNIT_ASSERT_EQUAL(0, int(spheres.size()));
    }
}


void
TestVolumeToSpheres::testFromFog()
{
    const float
        radius = 20.0f,
        voxelSize = 1.0f,
        halfWidth = 3.0f;
    const openvdb::Vec3f center(15.0f, 13.0f, 16.0f);

    auto grid = openvdb::tools::createLevelSetSphere<openvdb::FloatGrid>(
        radius, center, voxelSize, halfWidth);
    openvdb::tools::sdfToFogVolume(*grid);

    const bool overlapping = false;
    const int instanceCount = 10000;
    const float
        isovalue = 0.01f,
        minRadius = 5.0f,
        maxRadius = std::numeric_limits<float>::max();
    const openvdb::Vec2i sphereCount(1, 100);

    {
        std::vector<openvdb::Vec4s> spheres;
        openvdb::tools::fillWithSpheres(*grid, spheres, sphereCount, overlapping,
            minRadius, maxRadius, isovalue, instanceCount);

        //for (size_t i=0; i< spheres.size(); ++i) {
        //    std::cout << "\nSphere #" << i << ": " << spheres[i] << std::endl;
        //}

        CPPUNIT_ASSERT_EQUAL(1, int(spheres.size()));

        const auto tolerance = 2.0 * voxelSize;
        CPPUNIT_ASSERT_DOUBLES_EQUAL(center[0], spheres[0][0], tolerance);
        CPPUNIT_ASSERT_DOUBLES_EQUAL(center[1], spheres[0][1], tolerance);
        CPPUNIT_ASSERT_DOUBLES_EQUAL(center[2], spheres[0][2], tolerance);
        CPPUNIT_ASSERT_DOUBLES_EQUAL(radius,    spheres[0][3], tolerance);
    }
    {
        // Verify that an isovalue outside the narrow band still produces valid spheres.
        std::vector<openvdb::Vec4s> spheres;
        openvdb::tools::fillWithSpheres(*grid, spheres, sphereCount, overlapping,
            minRadius, maxRadius, 10.0f, instanceCount);
        CPPUNIT_ASSERT(!spheres.empty());
    }
}


void
TestVolumeToSpheres::testMinimumSphereCount()
{
    using namespace openvdb;
    {
        auto grid = tools::createLevelSetSphere<FloatGrid>(/*radius=*/5.0f,
            /*center=*/Vec3f(15.0f, 13.0f, 16.0f), /*voxelSize=*/1.0f, /*halfWidth=*/3.0f);

        // Verify that the requested minimum number of spheres is generated, for various minima.
        const int maxSphereCount = 100;
        for (int minSphereCount = 1; minSphereCount < 20; minSphereCount += 5) {
            std::vector<Vec4s> spheres;
            tools::fillWithSpheres(*grid, spheres, Vec2i(minSphereCount, maxSphereCount),
                /*overlapping=*/true, /*minRadius=*/2.0f);

            // Given the relatively large minimum radius, the actual sphere count
            // should be no larger than the requested mimimum count.
            CPPUNIT_ASSERT_EQUAL(minSphereCount, int(spheres.size()));
            //CPPUNIT_ASSERT(int(spheres.size()) >= minSphereCount);
            CPPUNIT_ASSERT(int(spheres.size()) <= maxSphereCount);
        }
    }
    {
        // One step in the sphere packing algorithm is to erode the active voxel mask
        // of the input grid.  Previously, for very small grids this sometimes resulted in
        // an empty mask and therefore no spheres.  Verify that that no longer happens
        // (as long as the minimum sphere count is nonzero).

        FloatGrid grid;
        CoordBBox bbox(Coord(1), Coord(2));
        grid.fill(bbox, 1.0f);

        const float minRadius = 1.0f;
        const Vec2i sphereCount(5, 100);

        std::vector<Vec4s> spheres;
        tools::fillWithSpheres(grid, spheres, sphereCount, /*overlapping=*/true, minRadius);

        CPPUNIT_ASSERT(int(spheres.size()) >= sphereCount[0]);
    }
}


void
TestVolumeToSpheres::testClosestSurfacePoint()
{
    using namespace openvdb;

    const float voxelSize = 1.0f;
    const Vec3f center{0.0f}; // ensure multiple internal nodes

    for (const float radius: { 8.0f, 50.0f }) {
        // Construct a spherical level set.
        const auto sphere = tools::createLevelSetSphere<FloatGrid>(radius, center, voxelSize);
        CPPUNIT_ASSERT(sphere);

        // Construct the corners of a cube that exactly encloses the sphere.
        const std::vector<Vec3R> corners{
            { -radius, -radius, -radius },
            { -radius, -radius,  radius },
            { -radius,  radius, -radius },
            { -radius,  radius,  radius },
            {  radius, -radius, -radius },
            {  radius, -radius,  radius },
            {  radius,  radius, -radius },
            {  radius,  radius,  radius },
        };
        // Compute the distance from a corner of the cube to the surface of the sphere.
        const auto distToSurface = Vec3d{radius}.length() - radius;

        auto csp = tools::ClosestSurfacePoint<FloatGrid>::create(*sphere);
        CPPUNIT_ASSERT(csp);

        // Move each corner point to the closest surface point.
        auto points = corners;
        std::vector<float> distances;
        bool ok = csp->searchAndReplace(points, distances);
        CPPUNIT_ASSERT(ok);
        CPPUNIT_ASSERT_EQUAL(8, int(points.size()));
        CPPUNIT_ASSERT_EQUAL(8, int(distances.size()));

        for (auto d: distances) {
            CPPUNIT_ASSERT((std::abs(d - distToSurface) / distToSurface) < 0.01); // rel err < 1%
        }
        for (int i = 0; i < 8; ++i) {
            const auto intersection = corners[i] + distToSurface * (center - corners[i]).unit();
            CPPUNIT_ASSERT(points[i].eq(intersection, /*tolerance=*/0.1));
        }

        // Place a point inside the sphere.
        points.clear();
        distances.clear();
        points.emplace_back(1, 0, 0);
        ok = csp->searchAndReplace(points, distances);
        CPPUNIT_ASSERT(ok);
        CPPUNIT_ASSERT_EQUAL(1, int(points.size()));
        CPPUNIT_ASSERT_EQUAL(1, int(distances.size()));
        CPPUNIT_ASSERT((std::abs(radius - 1 - distances[0]) / (radius - 1)) < 0.01);
        CPPUNIT_ASSERT(points[0].eq(Vec3R{radius, 0, 0}, /*tolerance=*/0.5));
            ///< @todo off by half a voxel in y and z
    }
}

// Copyright (c) 2012-2018 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )