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<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN"
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<title>Annotated Index</title>
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<link rel="contents" href="index" title="Documentation Main Page">
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<!-- Generated by Doxygen 1.3.4-20031112 -->
<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="modules.html">Modules</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindexHL" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a></div>
<h1>OpenVRML Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1abstract__base.html">openvrml::vrml97_node::abstract_base</a></td><td class="indexvalue">Abstract base class for VRML97 node implementations </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1abstract__child__node.html">openvrml::vrml97_node::abstract_child_node</a></td><td class="indexvalue">Base class for all child nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1abstract__geometry__node.html">openvrml::vrml97_node::abstract_geometry_node</a></td><td class="indexvalue">Base class for all geometry nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1abstract__indexed__set__node.html">openvrml::vrml97_node::abstract_indexed_set_node</a></td><td class="indexvalue">Abstract base class for IndexedFaceSet and IndexedLineSet </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1abstract__light__node.html">openvrml::vrml97_node::abstract_light_node</a></td><td class="indexvalue">Base class for all light nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1abstract__texture__node.html">openvrml::vrml97_node::abstract_texture_node</a></td><td class="indexvalue">Abstract base class for VRML97 texture nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1anchor__class.html">openvrml::vrml97_node::anchor_class</a></td><td class="indexvalue">Class object for Anchor nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1anchor__node.html">openvrml::vrml97_node::anchor_node</a></td><td class="indexvalue">Represents Anchor node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1appearance__class.html">openvrml::vrml97_node::appearance_class</a></td><td class="indexvalue">Class object for Appearance nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1appearance__node.html">openvrml::appearance_node</a></td><td class="indexvalue">Abstract base class for appearance nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1appearance__node.html">openvrml::vrml97_node::appearance_node</a></td><td class="indexvalue">Appearance node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1audio__clip__class.html">openvrml::vrml97_node::audio_clip_class</a></td><td class="indexvalue">Class object for AudioClip nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1audio__clip__node.html">openvrml::vrml97_node::audio_clip_node</a></td><td class="indexvalue">AudioClip node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1axis__aligned__bounding__box.html">openvrml::axis_aligned_bounding_box</a></td><td class="indexvalue">An axis-aligned bounding box </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1background__class.html">openvrml::vrml97_node::background_class</a></td><td class="indexvalue">Class object for Background nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1background__node.html">openvrml::vrml97_node::background_node</a></td><td class="indexvalue">Background node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1bad__url.html">openvrml::bad_url</a></td><td class="indexvalue">Thrown when there is a problem resolving a URI </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1billboard__class.html">openvrml::vrml97_node::billboard_class</a></td><td class="indexvalue">Class object for Billboard nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1billboard__node.html">openvrml::vrml97_node::billboard_node</a></td><td class="indexvalue">Billboard node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1bounding__sphere.html">openvrml::bounding_sphere</a></td><td class="indexvalue">A bounding sphere </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1bounding__volume.html">openvrml::bounding_volume</a></td><td class="indexvalue">A bounding volume </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1box__class.html">openvrml::vrml97_node::box_class</a></td><td class="indexvalue">Class object for Box nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1box__node.html">openvrml::vrml97_node::box_node</a></td><td class="indexvalue">Box node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1browser.html">openvrml::browser</a></td><td class="indexvalue">Encapsulates a VRML browser </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1browser_1_1event.html">openvrml::browser::event</a></td><td class="indexvalue">An event </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1child__node.html">openvrml::child_node</a></td><td class="indexvalue">Abstract base class for child nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1collision__class.html">openvrml::vrml97_node::collision_class</a></td><td class="indexvalue">Class object for Collision nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1collision__node.html">openvrml::vrml97_node::collision_node</a></td><td class="indexvalue">Collision node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1color.html">openvrml::color</a></td><td class="indexvalue">A color </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1color__class.html">openvrml::vrml97_node::color_class</a></td><td class="indexvalue">Class object for Color nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1color__interpolator__class.html">openvrml::vrml97_node::color_interpolator_class</a></td><td class="indexvalue">Class object for ColorInterpolator nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1color__interpolator__node.html">openvrml::vrml97_node::color_interpolator_node</a></td><td class="indexvalue">ColorInterpolator node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1color__node.html">openvrml::vrml97_node::color_node</a></td><td class="indexvalue">Color node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1color__node.html">openvrml::color_node</a></td><td class="indexvalue">Abstract base class for color nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1cone__class.html">openvrml::vrml97_node::cone_class</a></td><td class="indexvalue">Class object for Cone nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1cone__node.html">openvrml::vrml97_node::cone_node</a></td><td class="indexvalue">Cone node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1coordinate__class.html">openvrml::vrml97_node::coordinate_class</a></td><td class="indexvalue">Class object for Material nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1coordinate__interpolator__class.html">openvrml::vrml97_node::coordinate_interpolator_class</a></td><td class="indexvalue">Class object for CoordinateInterpolator nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1coordinate__interpolator__node.html">openvrml::vrml97_node::coordinate_interpolator_node</a></td><td class="indexvalue">CoordinateInterpolator node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1coordinate__node.html">openvrml::vrml97_node::coordinate_node</a></td><td class="indexvalue">Coordinate node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1coordinate__node.html">openvrml::coordinate_node</a></td><td class="indexvalue">Abstract base class for coordinate nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1cylinder__class.html">openvrml::vrml97_node::cylinder_class</a></td><td class="indexvalue">Class object for Cylinder nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1cylinder__node.html">openvrml::vrml97_node::cylinder_node</a></td><td class="indexvalue">Cylinder node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1cylinder__sensor__class.html">openvrml::vrml97_node::cylinder_sensor_class</a></td><td class="indexvalue">Class object for CylinderSensor nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1cylinder__sensor__node.html">openvrml::vrml97_node::cylinder_sensor_node</a></td><td class="indexvalue">CylinderSensor node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1directional__light__class.html">openvrml::vrml97_node::directional_light_class</a></td><td class="indexvalue">Class object for DirectionalLight nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1directional__light__node.html">openvrml::vrml97_node::directional_light_node</a></td><td class="indexvalue">DirectionalLight node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1doc.html">openvrml::doc</a></td><td class="indexvalue">A class to contain document references </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1doc2.html">openvrml::doc2</a></td><td class="indexvalue">A class to contain document references </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1elevation__grid__class.html">openvrml::vrml97_node::elevation_grid_class</a></td><td class="indexvalue">Class object for ElevationGrid nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1elevation__grid__node.html">openvrml::vrml97_node::elevation_grid_node</a></td><td class="indexvalue">ElevationGrid node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1extrusion__class.html">openvrml::vrml97_node::extrusion_class</a></td><td class="indexvalue">Class object for Extrusion nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1extrusion__node.html">openvrml::vrml97_node::extrusion_node</a></td><td class="indexvalue">Extrusion node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value.html">openvrml::field_value</a></td><td class="indexvalue">Abstract base class for the VRML field types </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value__ptr.html">openvrml::field_value_ptr</a></td><td class="indexvalue">A reference-counting smart pointer for <a class="el" href="classopenvrml_1_1field__value.html">field_values</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1field__value__type__mismatch.html">openvrml::field_value_type_mismatch</a></td><td class="indexvalue">Thrown when field value types do not match, generally in a <code>ROUTE</code> or <code>IS</code> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1fog__class.html">openvrml::vrml97_node::fog_class</a></td><td class="indexvalue">Class object for Fog nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1fog__node.html">openvrml::vrml97_node::fog_node</a></td><td class="indexvalue">Fog node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1font__style__class.html">openvrml::vrml97_node::font_style_class</a></td><td class="indexvalue">Class object for FontStyle nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1font__style__node.html">openvrml::vrml97_node::font_style_node</a></td><td class="indexvalue">FontStyle node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1font__style__node.html">openvrml::font_style_node</a></td><td class="indexvalue">Abstract base class for font style nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1frustum.html">openvrml::frustum</a></td><td class="indexvalue">A view frustum </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1geometry__node.html">openvrml::geometry_node</a></td><td class="indexvalue">Abstract base class for geometry nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1group__class.html">openvrml::vrml97_node::group_class</a></td><td class="indexvalue">Class object for Group nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1group__node.html">openvrml::vrml97_node::group_node</a></td><td class="indexvalue">Represents Group node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1grouping__node.html">openvrml::grouping_node</a></td><td class="indexvalue">Abstract base class for grouping nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1image__texture__class.html">openvrml::vrml97_node::image_texture_class</a></td><td class="indexvalue">Class object for ImageTexture nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1image__texture__node.html">openvrml::vrml97_node::image_texture_node</a></td><td class="indexvalue">Represents ImageTexture node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1img.html">openvrml::img</a></td><td class="indexvalue">Image data </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1indexed__face__set__class.html">openvrml::vrml97_node::indexed_face_set_class</a></td><td class="indexvalue">Class object for IndexedFaceSet nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1indexed__face__set__node.html">openvrml::vrml97_node::indexed_face_set_node</a></td><td class="indexvalue">Represents IndexedFaceSet node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1indexed__line__set__class.html">openvrml::vrml97_node::indexed_line_set_class</a></td><td class="indexvalue">Class object for IndexedLineSet nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1indexed__line__set__node.html">openvrml::vrml97_node::indexed_line_set_node</a></td><td class="indexvalue">Represents IndexedLineSet node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1inline__class.html">openvrml::vrml97_node::inline_class</a></td><td class="indexvalue">Class object for Inline nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1inline__node.html">openvrml::vrml97_node::inline_node</a></td><td class="indexvalue">Represents Inline node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1invalid__url.html">openvrml::invalid_url</a></td><td class="indexvalue">Thrown when parsing a URI fails </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1invalid__vrml.html">openvrml::invalid_vrml</a></td><td class="indexvalue">Exception thrown when the parser fails due to errors in the VRML input </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1lod__class.html">openvrml::vrml97_node::lod_class</a></td><td class="indexvalue">Class object for LOD nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1lod__node.html">openvrml::vrml97_node::lod_node</a></td><td class="indexvalue">Represents LOD node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mat4f.html">openvrml::mat4f</a></td><td class="indexvalue">A class for all matrix operations </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1material__class.html">openvrml::vrml97_node::material_class</a></td><td class="indexvalue">Class object for Material nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1material__node.html">openvrml::material_node</a></td><td class="indexvalue">Abstract base class for material nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1material__node.html">openvrml::vrml97_node::material_node</a></td><td class="indexvalue">Material node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfcolor.html">openvrml::mfcolor</a></td><td class="indexvalue">A color array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mffloat.html">openvrml::mffloat</a></td><td class="indexvalue">A float array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfint32.html">openvrml::mfint32</a></td><td class="indexvalue">An integer array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfnode.html">openvrml::mfnode</a></td><td class="indexvalue">A node reference array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfrotation.html">openvrml::mfrotation</a></td><td class="indexvalue">A rotation array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfstring.html">openvrml::mfstring</a></td><td class="indexvalue">A string array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mftime.html">openvrml::mftime</a></td><td class="indexvalue">A double array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfvec2f.html">openvrml::mfvec2f</a></td><td class="indexvalue">A 2-component vector array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1mfvec3f.html">openvrml::mfvec3f</a></td><td class="indexvalue">A 3-component vector array node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1movie__texture__class.html">openvrml::vrml97_node::movie_texture_class</a></td><td class="indexvalue">Class object for MovieTexture nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1movie__texture__node.html">openvrml::vrml97_node::movie_texture_node</a></td><td class="indexvalue">MovieTexture node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1navigation__info__class.html">openvrml::vrml97_node::navigation_info_class</a></td><td class="indexvalue">Class object for NavigationInfo nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1navigation__info__node.html">openvrml::vrml97_node::navigation_info_node</a></td><td class="indexvalue">NavigationInfo node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td class="indexvalue">A node in the scene graph </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node_1_1polled__eventout__value.html">openvrml::node::polled_eventout_value</a></td><td class="indexvalue">Simple struct for use in implementing nodes that are polled for pending events </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node_1_1route.html">openvrml::node::route</a></td><td class="indexvalue">A route from one node to another through which events propagate </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__class.html">openvrml::node_class</a></td><td class="indexvalue">A class object for node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__class__ptr.html">openvrml::node_class_ptr</a></td><td class="indexvalue">Node_class_ptr is a reference-counting smart pointer for <a class="el" href="classopenvrml_1_1node__class.html">node_classes</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__interface.html">openvrml::node_interface</a></td><td class="indexvalue">Type information for an interface of a node </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__interface__set.html">openvrml::node_interface_set</a></td><td class="indexvalue">A group of unique <a class="el" href="classopenvrml_1_1node__interface.html">node_interfaces</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1node__interface__set_1_1id__less.html">openvrml::node_interface_set::id_less</a></td><td class="indexvalue">A functor for ordering <a class="el" href="classopenvrml_1_1node__interface.html">node_interfaces</a> in the set </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__ptr.html">openvrml::node_ptr</a></td><td class="indexvalue">A reference-counted smart pointer for <a class="el" href="classopenvrml_1_1node.html">nodes</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__traverser.html">openvrml::node_traverser</a></td><td class="indexvalue">Traverse the children of each node in a node hierarchy only once </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__type.html">openvrml::node_type</a></td><td class="indexvalue">Type information object for <a class="el" href="classopenvrml_1_1node.html">nodes</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1node__type__ptr.html">openvrml::node_type_ptr</a></td><td class="indexvalue">Node_type_ptr is a reference-counting smart pointer for <a class="el" href="classopenvrml_1_1node__type.html">node_types</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1normal__class.html">openvrml::vrml97_node::normal_class</a></td><td class="indexvalue">Class object for Normal nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1normal__interpolator__class.html">openvrml::vrml97_node::normal_interpolator_class</a></td><td class="indexvalue">Class object for NormalInterpolator nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1normal__interpolator__node.html">openvrml::vrml97_node::normal_interpolator_node</a></td><td class="indexvalue">NormalInterpolator node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1normal__node.html">openvrml::vrml97_node::normal_node</a></td><td class="indexvalue">Normal node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1normal__node.html">openvrml::normal_node</a></td><td class="indexvalue">Abstract base class for normal nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1orientation__interpolator__class.html">openvrml::vrml97_node::orientation_interpolator_class</a></td><td class="indexvalue">Class object for OrientationInterpolator nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1orientation__interpolator__node.html">openvrml::vrml97_node::orientation_interpolator_node</a></td><td class="indexvalue">OrientationInterpolator node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1pixel__texture__class.html">openvrml::vrml97_node::pixel_texture_class</a></td><td class="indexvalue">Class object for PixelTexture nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1pixel__texture__node.html">openvrml::vrml97_node::pixel_texture_node</a></td><td class="indexvalue">Represents PixelTexture node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1plane__sensor__class.html">openvrml::vrml97_node::plane_sensor_class</a></td><td class="indexvalue">Class object for PlaneSensor nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1plane__sensor__node.html">openvrml::vrml97_node::plane_sensor_node</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1point__light__class.html">openvrml::vrml97_node::point_light_class</a></td><td class="indexvalue">Class object for PointLight nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1point__light__node.html">openvrml::vrml97_node::point_light_node</a></td><td class="indexvalue">PointLight node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1point__set__class.html">openvrml::vrml97_node::point_set_class</a></td><td class="indexvalue">Class object for PointSet nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1point__set__node.html">openvrml::vrml97_node::point_set_node</a></td><td class="indexvalue">Represents PointSet node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1position__interpolator__class.html">openvrml::vrml97_node::position_interpolator_class</a></td><td class="indexvalue">Class object for PositionInterpolator nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1position__interpolator__node.html">openvrml::vrml97_node::position_interpolator_node</a></td><td class="indexvalue">PositionInterpolator node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1proximity__sensor__class.html">openvrml::vrml97_node::proximity_sensor_class</a></td><td class="indexvalue">Class object for ProximitySensor nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1proximity__sensor__node.html">openvrml::vrml97_node::proximity_sensor_node</a></td><td class="indexvalue">Represents ProximitySensor node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1quatf.html">openvrml::quatf</a></td><td class="indexvalue">A quaternion </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1rendering__context.html">openvrml::rendering_context</a></td><td class="indexvalue">Information needed during a render traversal </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1rotation.html">openvrml::rotation</a></td><td class="indexvalue">A rotation </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1scalar__interpolator__class.html">openvrml::vrml97_node::scalar_interpolator_class</a></td><td class="indexvalue">Class object for ScalarInterpolator nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1scalar__interpolator__node.html">openvrml::vrml97_node::scalar_interpolator_node</a></td><td class="indexvalue">ScalarInterpolator node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1scene.html">openvrml::scene</a></td><td class="indexvalue">A scene in the VRML world </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1scope.html">openvrml::scope</a></td><td class="indexvalue">The scope class keeps track of defined nodes and prototypes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1scope__ptr.html">openvrml::scope_ptr</a></td><td class="indexvalue">Scope_ptr is a reference-counting smart pointer for scopes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script.html">openvrml::script</a></td><td class="indexvalue">Abstract class implemented by scripting language bindings </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node.html">openvrml::script_node</a></td><td class="indexvalue">Represents a VRML Script node </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node_1_1script__node__type.html">openvrml::script_node::script_node_type</a></td><td class="indexvalue">Type objects for <a class="el" href="classopenvrml_1_1script__node.html">script_nodes</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1script__node__class.html">openvrml::script_node_class</a></td><td class="indexvalue">Class object for <a class="el" href="classopenvrml_1_1script__node.html">script_nodes</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfbool.html">openvrml::sfbool</a></td><td class="indexvalue">A boolean node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfcolor.html">openvrml::sfcolor</a></td><td class="indexvalue">A color node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sffloat.html">openvrml::sffloat</a></td><td class="indexvalue">A single precision floating point node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfimage.html">openvrml::sfimage</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfint32.html">openvrml::sfint32</a></td><td class="indexvalue">A 32-bit integer node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfnode.html">openvrml::sfnode</a></td><td class="indexvalue">A node field value to hold a single node reference </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfrotation.html">openvrml::sfrotation</a></td><td class="indexvalue">A rotation node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfstring.html">openvrml::sfstring</a></td><td class="indexvalue">A string node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sftime.html">openvrml::sftime</a></td><td class="indexvalue">A double precision floating point node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfvec2f.html">openvrml::sfvec2f</a></td><td class="indexvalue">A 2-component vector node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sfvec3f.html">openvrml::sfvec3f</a></td><td class="indexvalue">A 3-component vector node field value </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1shape__class.html">openvrml::vrml97_node::shape_class</a></td><td class="indexvalue">Class object for Shape nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1shape__node.html">openvrml::vrml97_node::shape_node</a></td><td class="indexvalue">Represents Shape node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1sound__class.html">openvrml::vrml97_node::sound_class</a></td><td class="indexvalue">Class object for Sound nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1sound__node.html">openvrml::vrml97_node::sound_node</a></td><td class="indexvalue">Represents Sound node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1sound__source__node.html">openvrml::sound_source_node</a></td><td class="indexvalue">Abstract base class for sound source nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1sphere__class.html">openvrml::vrml97_node::sphere_class</a></td><td class="indexvalue">Class object for Sphere nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1sphere__node.html">openvrml::vrml97_node::sphere_node</a></td><td class="indexvalue">Sphere node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1sphere__sensor__class.html">openvrml::vrml97_node::sphere_sensor_class</a></td><td class="indexvalue">Class object for SphereSensor nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1sphere__sensor__node.html">openvrml::vrml97_node::sphere_sensor_node</a></td><td class="indexvalue">SphereSensor node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1spot__light__class.html">openvrml::vrml97_node::spot_light_class</a></td><td class="indexvalue">Class object for SpotLight nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1spot__light__node.html">openvrml::vrml97_node::spot_light_node</a></td><td class="indexvalue">SpotLight node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1switch__class.html">openvrml::vrml97_node::switch_class</a></td><td class="indexvalue">Class object for Switch nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1switch__node.html">openvrml::vrml97_node::switch_node</a></td><td class="indexvalue">Switch node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1text__class.html">openvrml::vrml97_node::text_class</a></td><td class="indexvalue">Class object for Text nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1text__node.html">openvrml::vrml97_node::text_node</a></td><td class="indexvalue">Text node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vrml97__node_1_1text__node_1_1glyph__geometry.html">openvrml::vrml97_node::text_node::glyph_geometry</a></td><td class="indexvalue">Used to hold the geometry of individual glyphs </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1vrml97__node_1_1text__node_1_1text__geometry.html">openvrml::vrml97_node::text_node::text_geometry</a></td><td class="indexvalue">Holds the text geometry </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1texture__coordinate__class.html">openvrml::vrml97_node::texture_coordinate_class</a></td><td class="indexvalue">Class object for TextureCoordinate nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1texture__coordinate__node.html">openvrml::vrml97_node::texture_coordinate_node</a></td><td class="indexvalue">TextureCoordinate node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1texture__coordinate__node.html">openvrml::texture_coordinate_node</a></td><td class="indexvalue">Abstract base class for texture coordinate nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td class="indexvalue">Abstract base class for texture nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1texture__transform__class.html">openvrml::vrml97_node::texture_transform_class</a></td><td class="indexvalue">Class object for TextureTransform nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1texture__transform__node.html">openvrml::texture_transform_node</a></td><td class="indexvalue">Abstract base class for texture transform nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1texture__transform__node.html">openvrml::vrml97_node::texture_transform_node</a></td><td class="indexvalue">TextureTransform node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1time__sensor__class.html">openvrml::vrml97_node::time_sensor_class</a></td><td class="indexvalue">Class object for TimeSensor nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1time__sensor__node.html">openvrml::vrml97_node::time_sensor_node</a></td><td class="indexvalue">TimeSensor node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1touch__sensor__class.html">openvrml::vrml97_node::touch_sensor_class</a></td><td class="indexvalue">Class object for TouchSensor nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1touch__sensor__node.html">openvrml::vrml97_node::touch_sensor_node</a></td><td class="indexvalue">TouchSensor node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1transform__class.html">openvrml::vrml97_node::transform_class</a></td><td class="indexvalue">Class object for Transform nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1transform__node.html">openvrml::transform_node</a></td><td class="indexvalue">Abstract base class for texture transform nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1transform__node.html">openvrml::vrml97_node::transform_node</a></td><td class="indexvalue">Transform node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1unreachable__url.html">openvrml::unreachable_url</a></td><td class="indexvalue">Thrown when a URI cannot be reached </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1unsupported__interface.html">openvrml::unsupported_interface</a></td><td class="indexvalue">Exception to indicate that a node interface is not supported </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vec2f.html">openvrml::vec2f</a></td><td class="indexvalue">Two-component single precision vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vec3f.html">openvrml::vec3f</a></td><td class="indexvalue">Three-component single precision vector </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1gl_1_1viewer.html">openvrml::gl::viewer</a></td><td class="indexvalue">Abstract class for display of VRML models using OpenGL/Mesa </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1viewer.html">openvrml::viewer</a></td><td class="indexvalue">Map the scene graph to the underlying graphics library </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1gl_1_1viewer_1_1event__info.html">openvrml::gl::viewer::event_info</a></td><td class="indexvalue">Input event </td></tr>
  <tr><td class="indexkey"><a class="el" href="structopenvrml_1_1gl_1_1viewer_1_1light__info.html">openvrml::gl::viewer::light_info</a></td><td class="indexvalue">Light information </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1gl_1_1viewer_1_1modelview__matrix__stack.html">openvrml::gl::viewer::modelview_matrix_stack</a></td><td class="indexvalue">Encapsulates an extended modelview matrix stack </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1viewpoint__class.html">openvrml::vrml97_node::viewpoint_class</a></td><td class="indexvalue">Class object for Viewpoint nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1viewpoint__node.html">openvrml::vrml97_node::viewpoint_node</a></td><td class="indexvalue">Viewpoint node instance </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1viewpoint__node.html">openvrml::viewpoint_node</a></td><td class="indexvalue">Abstract base class for texture transform nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1visibility__sensor__class.html">openvrml::vrml97_node::visibility_sensor_class</a></td><td class="indexvalue">Class object for VisibilitySensor nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1visibility__sensor__node.html">openvrml::vrml97_node::visibility_sensor_node</a></td><td class="indexvalue">VisibilitySensor node instances </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1world__info__class.html">openvrml::vrml97_node::world_info_class</a></td><td class="indexvalue">Class object for WorldInfo nodes </td></tr>
  <tr><td class="indexkey"><a class="el" href="classopenvrml_1_1vrml97__node_1_1world__info__node.html">openvrml::vrml97_node::world_info_node</a></td><td class="indexvalue">WorldInfo node instances </td></tr>
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