File: classopenvrml_1_1texture__node-members.html

package info (click to toggle)
openvrml 0.14.3-3
  • links: PTS
  • area: main
  • in suites: sarge
  • size: 20,376 kB
  • ctags: 8,933
  • sloc: cpp: 50,342; sh: 8,261; ansic: 2,726; java: 1,999; makefile: 608
file content (219 lines) | stat: -rw-r--r-- 22,462 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
<!doctype html public "-//W3C//DTD HTML 4.01 Transitional//EN"
               "http://www.w3.org/TR/html4/loose.dtd">

<html>
<head>
<title>Member List</title>
<meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<link rel="icon" href="../vrml-16">
<link rel="start" href="http://openvrml.org/index" title="OpenVRML Home">
<link rel="prev" href="http://openvrml.org/discussion" title="Discussion">
<link rel="contents" href="index" title="Documentation Main Page">
<link rel="index" href="functions" title="OpenVRML Compound Members">
<link rel="appendix" href="conformance" title="Conformance Test Results">
<style type="text/css">
@import url("doxygen.css");
@import url("http://openvrml.org/openvrml.css");

.body td {
  background-color: transparent;
}

div.qindex {
  background-color: transparent;
  border: none;
}
a.qindex {
  text-decoration: inherit;
  color: inherit
}
a.qindex:visited {
  text-decoration: inherit;
  font-weight: inherit;
  color: inherit
}
a.qindex:hover {
  text-decoration: inherit;
  background-color: transparent;
}
a.qindexHL {
  text-decoration: inherit;
  font-weight: inherit;
  background-color: transparent;
  color: inherit;
}
a.qindexHL:hover {
  text-decoration: inherit;
  background-color: transparent;
  color: inherit;
}
a.qindexHL:visited {
  text-decoration: inherit;
  background-color: transparent;
  color: inherit;
}
a.el {
  text-decoration: inherit;
  font-weight: inherit
}
a.elRef {
  font-weight: inherit
}
a.code {
  text-decoration: inherit;
  font-weight: inherit;
  color: inherit;
}
a.codeRef {
  font-weight: normal;
  color: inherit;
}
a:hover {
  text-decoration: inherit;
  background-color: inherit;
}

h1 {
  line-height: 1.2em;
}

div.qindex {
  font-size: smaller;
}

div.qindex .qindex:link, div.qindex .qindex:visited {
  font-weight: inherit;
}

div.qindex .qindexHL:link, div.qindex .qindexHL:visited {
  font-weight: bold;
}

td.memItemLeft, td.memItemRight, .mdRow td {
  font-family: "Bitstream Vera Sans Mono",
               "LucidaTypewriter",
               "Lucida Console",
               monospace;
}

td.memItemLeft, td.memItemRight, td.mdescLeft, td.mdescRight {
  background-color: rgb(95%, 95%, 95%);
}

.mdRow {
  background-color: rgb(95%, 95%, 95%);
}

.mdTable {
  background-color: rgb(95%, 95%, 95%);
}

.mdRow td {
  background-color: rgb(95%, 95%, 95%);
}

.mdRow td code {
  font-family: sans-serif;
  font-style: italic;
}
</style>
</head>
<body>
<table class="sitenav">
  <tr>
    <th><a href="http://openvrml.org/index" title="Home">Home</a></th>
    <th><a href="http://openvrml.org/download" title="Download">Download</a></th>
    <th><a href="http://openvrml.org/screenshots/index" title="Screen shots">Screen shots</a></th>
    <th><a href="http://openvrml.org/discussion" title="Mailing lists and IRC">Discussion</a></th>
    <th>Documentation</th>
  </tr>
</table>
<div class="body">
<!-- Generated by Doxygen 1.3.4-20031112 -->
<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="modules.html">Modules</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a></div>
<h1>openvrml::texture_node Member List</h1>This is the complete list of members for <a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a6">add_eventout_is</a>(const std::string &amp;eventout_id, polled_eventout_value &amp;eventout_value)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a64">add_route</a>(const std::string &amp;from_eventout, const node_ptr &amp;to_node, const std::string &amp;to_eventin)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a60">bounding_volume</a>(const openvrml::bounding_volume &amp;v)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a61">bounding_volume</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a62">bounding_volume_dirty</a>(bool f)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a63">bounding_volume_dirty</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a3">components</a>() const=0</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a65">delete_route</a>(const std::string &amp;from_eventout, const node_ptr &amp;to_node, const std::string &amp;to_eventin)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#b1">emit_event</a>(const std::string &amp;id, const field_value &amp;value, double timestamp)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a12">eventout</a>(const std::string &amp;id) const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a9">field</a>(const std::string &amp;id) const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a10">field</a>(const std::string &amp;id, const field_value &amp;value)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a6">frames</a>() const=0</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a5">height</a>() const=0</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a1">id</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a2">id</a>(const std::string &amp;node_id)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a7">initialize</a>(openvrml::scene &amp;scene, double timestamp)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a58">modified</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a59">modified</a>(bool value)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#b0">node</a>(const node_type &amp;type, const scope_ptr &amp;scope)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a7">pixels</a>() const=0</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a5">print</a>(std::ostream &amp;out, size_t indent) const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a11">process_event</a>(const std::string &amp;id, const field_value &amp;value, double timestamp)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a8">relocate</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a67">render</a>(openvrml::viewer &amp;viewer, rendering_context context)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a8">repeat_s</a>() const=0</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a9">repeat_t</a>() const=0</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a66">routes</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#w0">routes_t</a> typedef</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a4">scene</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a3">scope</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a13">shutdown</a>(double timestamp)</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#b0">texture_node</a>(const node_type &amp;type, const scope_ptr &amp;scope)</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a46">to_anchor</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a16">to_appearance</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a17">to_appearance</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a47">to_audio_clip</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a18">to_child</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a19">to_child</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a20">to_color</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a21">to_color</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a22">to_coordinate</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a23">to_coordinate</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a48">to_cylinder_sensor</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a24">to_font_style</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a25">to_font_style</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a26">to_geometry</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a27">to_geometry</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a28">to_grouping</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a29">to_grouping</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a49">to_light</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a30">to_material</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a31">to_material</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a50">to_movie_texture</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a51">to_navigation_info</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a32">to_normal</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a33">to_normal</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a52">to_plane_sensor</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a53">to_point_light</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a14">to_script</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a15">to_script</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a34">to_sound_source</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a35">to_sound_source</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a54">to_sphere_sensor</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a55">to_spot_light</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a1">to_texture</a>() const </td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a2">to_texture</a>()</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a38">to_texture_coordinate</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a39">to_texture_coordinate</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a40">to_texture_transform</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a41">to_texture_transform</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a56">to_time_sensor</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a57">to_touch_sensor</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a42">to_transform</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a43">to_transform</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a44">to_viewpoint</a>() const </td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a45">to_viewpoint</a>()</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#o0">type</a></td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a4">width</a>() const=0</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1node.html#a0">~node</a>()=0</td><td><a class="el" href="classopenvrml_1_1node.html">openvrml::node</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classopenvrml_1_1texture__node.html#a0">~texture_node</a>()=0</td><td><a class="el" href="classopenvrml_1_1texture__node.html">openvrml::texture_node</a></td><td><code> [pure virtual]</code></td></tr>
</table></div>
<address class="footer"><a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=7151&amp;type=3" width="125" height="37" border="0" alt="SourceForge.net Logo" align="right"></a><a href="http://sourceforge.net/tracker/?func=add&amp;group_id=7151&amp;atid=107151">Report error</a><br>Generated Sun Nov 16 20:22:42 2003 by Doxygen 1.3.4-20031112</address>
</body>
</html>