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//-----------------------------------------------------------------------------
//
// Main.cpp
//
// Minimal application to test OpenZWave.
//
// Creates an OpenZWave::Driver and the waits. In Debug builds
// you should see verbose logging to the console, which will
// indicate that communications with the Z-Wave network are working.
//
// Copyright (c) 2010 Mal Lansell <mal@openzwave.com>
//
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.
//
// OpenZWave is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// OpenZWave is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
#include "Windows.h"
#include "Options.h"
#include "Manager.h"
#include "Driver.h"
#include "Node.h"
#include "Group.h"
#include "Notification.h"
#include "value_classes/ValueStore.h"
#include "value_classes/Value.h"
#include "value_classes/ValueBool.h"
#include "platform/Log.h"
using namespace OpenZWave;
static uint32 g_homeId = 0;
static bool g_initFailed = false;
static bool g_nodesQueried = false;
typedef struct
{
uint32 m_homeId;
uint8 m_nodeId;
bool m_polled;
list<ValueID> m_values;
}NodeInfo;
static list<NodeInfo*> g_nodes;
static CRITICAL_SECTION g_criticalSection;
//-----------------------------------------------------------------------------
// <GetNodeInfo>
// Return the NodeInfo object associated with this notification
//-----------------------------------------------------------------------------
NodeInfo* GetNodeInfo
(
Notification const* _notification
)
{
uint32 const homeId = _notification->GetHomeId();
uint8 const nodeId = _notification->GetNodeId();
for( list<NodeInfo*>::iterator it = g_nodes.begin(); it != g_nodes.end(); ++it )
{
NodeInfo* nodeInfo = *it;
if( ( nodeInfo->m_homeId == homeId ) && ( nodeInfo->m_nodeId == nodeId ) )
{
return nodeInfo;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// <OnNotification>
// Callback that is triggered when a value, group or node changes
//-----------------------------------------------------------------------------
void OnNotification
(
Notification const* _notification,
void* _context
)
{
// Must do this inside a critical section to avoid conflicts with the main thread
EnterCriticalSection( &g_criticalSection );
switch( _notification->GetType() )
{
case Notification::Type_ValueAdded:
{
if( NodeInfo* nodeInfo = GetNodeInfo( _notification ) )
{
// Add the new value to our list
nodeInfo->m_values.push_back( _notification->GetValueID() );
}
break;
}
case Notification::Type_ValueRemoved:
{
if( NodeInfo* nodeInfo = GetNodeInfo( _notification ) )
{
// Remove the value from out list
for( list<ValueID>::iterator it = nodeInfo->m_values.begin(); it != nodeInfo->m_values.end(); ++it )
{
if( (*it) == _notification->GetValueID() )
{
nodeInfo->m_values.erase( it );
break;
}
}
}
break;
}
case Notification::Type_ValueChanged:
{
// One of the node values has changed
if( NodeInfo* nodeInfo = GetNodeInfo( _notification ) )
{
nodeInfo = nodeInfo; // placeholder for real action
}
break;
}
case Notification::Type_Group:
{
// One of the node's association groups has changed
if( NodeInfo* nodeInfo = GetNodeInfo( _notification ) )
{
nodeInfo = nodeInfo; // placeholder for real action
}
break;
}
case Notification::Type_NodeAdded:
{
// Add the new node to our list
NodeInfo* nodeInfo = new NodeInfo();
nodeInfo->m_homeId = _notification->GetHomeId();
nodeInfo->m_nodeId = _notification->GetNodeId();
nodeInfo->m_polled = false;
g_nodes.push_back( nodeInfo );
break;
}
case Notification::Type_NodeRemoved:
{
// Remove the node from our list
uint32 const homeId = _notification->GetHomeId();
uint8 const nodeId = _notification->GetNodeId();
for( list<NodeInfo*>::iterator it = g_nodes.begin(); it != g_nodes.end(); ++it )
{
NodeInfo* nodeInfo = *it;
if( ( nodeInfo->m_homeId == homeId ) && ( nodeInfo->m_nodeId == nodeId ) )
{
g_nodes.erase( it );
delete nodeInfo;
break;
}
}
break;
}
case Notification::Type_NodeEvent:
{
// We have received an event from the node, caused by a
// basic_set or hail message.
if( NodeInfo* nodeInfo = GetNodeInfo( _notification ) )
{
nodeInfo = nodeInfo; // placeholder for real action
}
break;
}
case Notification::Type_PollingDisabled:
{
if( NodeInfo* nodeInfo = GetNodeInfo( _notification ) )
{
nodeInfo->m_polled = false;
}
break;
}
case Notification::Type_PollingEnabled:
{
if( NodeInfo* nodeInfo = GetNodeInfo( _notification ) )
{
nodeInfo->m_polled = true;
}
break;
}
case Notification::Type_DriverReady:
{
g_homeId = _notification->GetHomeId();
break;
}
case Notification::Type_DriverFailed:
{
g_initFailed = true;
break;
}
case Notification::Type_AwakeNodesQueried:
case Notification::Type_AllNodesQueried:
case Notification::Type_AllNodesQueriedSomeDead:
{
g_nodesQueried = true;
break;
}
case Notification::Type_DriverReset:
case Notification::Type_NodeNaming:
case Notification::Type_NodeProtocolInfo:
case Notification::Type_NodeQueriesComplete:
default:
{
}
}
LeaveCriticalSection( &g_criticalSection );
}
//-----------------------------------------------------------------------------
// <main>
// Create the driver and then wait
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
InitializeCriticalSection( &g_criticalSection );
// Create the OpenZWave Manager.
// The first argument is the path to the config files (where the manufacturer_specific.xml file is located
// The second argument is the path for saved Z-Wave network state and the log file. If you leave it NULL
// the log file will appear in the program's working directory.
Options::Create( "../../../../../../config/", "", "" );
Options::Get()->AddOptionInt( "SaveLogLevel", LogLevel_Detail );
Options::Get()->AddOptionInt( "QueueLogLevel", LogLevel_Debug );
Options::Get()->AddOptionInt( "DumpTrigger", LogLevel_Error );
Options::Get()->AddOptionInt( "PollInterval", 500 );
Options::Get()->AddOptionBool( "IntervalBetweenPolls", true );
Options::Get()->AddOptionBool("ValidateValueChanges", true);
Options::Get()->Lock();
Manager::Create();
// Add a callback handler to the manager. The second argument is a context that
// is passed to the OnNotification method. If the OnNotification is a method of
// a class, the context would usually be a pointer to that class object, to
// avoid the need for the notification handler to be a static.
Manager::Get()->AddWatcher( OnNotification, NULL );
// Add a Z-Wave Driver
// Modify this line to set the correct serial port for your PC interface.
string port = "\\\\.\\COM6";
Manager::Get()->AddDriver( ( argc > 1 ) ? argv[1] : port );
//Manager::Get()->AddDriver( "HID Controller", Driver::ControllerInterface_Hid );
// Now we just wait for either the AwakeNodesQueried or AllNodesQueried notification,
// then write out the config file.
// In a normal app, we would be handling notifications and building a UI for the user.
// Since the configuration file contains command class information that is only
// known after the nodes on the network are queried, wait until all of the nodes
// on the network have been queried (at least the "listening" ones) before
// writing the configuration file. (Maybe write again after sleeping nodes have
// been queried as well.)
while( !g_nodesQueried )
{
Sleep( 1000 );
}
if( !g_initFailed )
{
Manager::Get()->WriteConfig( g_homeId );
// The section below demonstrates setting up polling for a variable. In this simple
// example, it has been hardwired to poll COMMAND_CLASS_BASIC on the each node that
// supports this setting.
EnterCriticalSection( &g_criticalSection );
for( list<NodeInfo*>::iterator it = g_nodes.begin(); it != g_nodes.end(); ++it )
{
NodeInfo* nodeInfo = *it;
// skip the controller (most likely node 1)
if( nodeInfo->m_nodeId == 1) continue;
for( list<ValueID>::iterator it2 = nodeInfo->m_values.begin(); it2 != nodeInfo->m_values.end(); ++it2 )
{
ValueID v = *it2;
if( v.GetCommandClassId() == 0x20 )
{
Manager::Get()->EnablePoll( v, 2 ); // enables polling with "intensity" of 2, though this is irrelevant with only one value polled
break;
}
}
}
LeaveCriticalSection( &g_criticalSection );
// If we want to access our NodeInfo list, that has been built from all the
// notification callbacks we received from the library, we have to do so
// from inside a Critical Section. This is because the callbacks occur on other
// threads, and we cannot risk the list being changed while we are using it.
// We must hold the critical section for as short a time as possible, to avoid
// stalling the OpenZWave drivers.
// At this point, the program just waits for 3 minutes (to demonstrate polling),
// then exits
for( int i = 0; i < 60*3*10; i++ )
{
Sleep(90); // do most of your work outside critical section
EnterCriticalSection( &g_criticalSection );
Sleep(10); // but NodeInfo list and similar data should be inside critical section
LeaveCriticalSection( &g_criticalSection );
}
Driver::DriverData data;
Manager::Get()->GetDriverStatistics( g_homeId, &data );
printf("SOF: %d ACK Waiting: %d Read Aborts: %d Bad Checksums: %d\n", data.m_SOFCnt, data.m_ACKWaiting, data.m_readAborts, data.m_badChecksum);
printf("Reads: %d Writes: %d CAN: %d NAK: %d ACK: %d Out of Frame: %d\n", data.m_readCnt, data.m_writeCnt, data.m_CANCnt, data.m_NAKCnt, data.m_ACKCnt, data.m_OOFCnt);
printf("Dropped: %d Retries: %d\n", data.m_dropped, data.m_retries);
}
// program exit (clean up)
Manager::Destroy();
Options::Destroy();
DeleteCriticalSection( &g_criticalSection );
return 0;
}
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