1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
|
#include <opm/input/eclipse/Deck/Deck.hpp>
#include <opm/input/eclipse/Units/UnitSystem.hpp>
#include <pybind11/pybind11.h>
#include "converters.hpp"
#include "export.hpp"
namespace {
size_t size( const Deck& deck ) {
return deck.size();
}
size_t count( const Deck& deck, const std::string& kw ) {
return deck.count(kw);
}
bool hasKeyword( const Deck& deck, const std::string& kw ) {
return deck.hasKeyword(kw);
}
const DeckKeyword& getKeyword_tuple( const Deck& deck, py::tuple kw_index ) {
const std::string kw = py::cast<const std::string>(kw_index[0]);
const size_t index = py::cast<size_t>(kw_index[1]);
return deck[kw][index];
}
const DeckKeyword& getKeyword_string( const Deck& deck, const std::string& kw ) {
return deck[kw].back();
}
const DeckKeyword& getKeyword_int( const Deck& deck, size_t index ) {
return deck[index];
}
//This adds a keyword by copy
void addKeyword(Deck& deck, const DeckKeyword kw) {
deck.addKeyword(kw);
}
}
void python::common::export_Deck(py::module &module) {
// Note: In the below class we use std::shared_ptr as the holder type, see:
//
// https://pybind11.readthedocs.io/en/stable/advanced/smart_ptrs.html
//
// this makes it possible to share the returned object with e.g. and
// opm.simulators.BlackOilSimulator Python object
//
py::class_< Deck, std::shared_ptr<Deck> >(module, "Deck")
.def( "__len__", &size )
.def( "__contains__", &hasKeyword )
.def("__iter__",
[] (const Deck &deck) { return py::make_iterator(deck.begin(), deck.end()); }, py::keep_alive<0, 1>())
.def( "__getitem__", &getKeyword_int, ref_internal)
.def( "__getitem__", &getKeyword_string, ref_internal)
.def( "__getitem__", &getKeyword_tuple, ref_internal)
.def( "__str__", &str<Deck>)
.def("active_unit_system", [](const Deck& deck) -> const UnitSystem& {
return deck.getActiveUnitSystem();
} )
.def("default_unit_system", [](const Deck& deck) -> const UnitSystem& {
return deck.getDefaultUnitSystem();
} )
.def( "count", &count )
.def( "add", &addKeyword)
;
}
|