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<hr><h1>osgAL::SoundState Member List</h1>This is the complete list of members for <a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a44">allocateSource</a>(unsigned int priority=0, bool registrate_as_active=true)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u2">Ambient</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a49">apply</a>()</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#c3">clear</a>(SetField f)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline, private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u11">Direction</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u0">Gain</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a20">getAmbient</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a14">getDirection</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a16">getGain</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a17">getLooping</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a28">getMaxDistance</a>(float max) const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a5">getName</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a40">getOccluded</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a36">getOccludeDampingFactor</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a38">getOccludeScale</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a32">getPitch</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a34">getPlay</a>()</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a10">getPosition</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a45">getPriority</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a26">getReferenceDistance</a>(float distance) const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a22">getRelative</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a30">getRolloffFactor</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a47">getSource</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a43">getStopMethod</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a12">getVelocity</a>(const osg::Vec3 &amp;vel) const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a6">hasSource</a>() const</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a24">isActive</a>()</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a42">isPlaying</a>()</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#c1">isSet</a>(SetField f)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline, private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u16">Last</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u1">Looping</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o19">m_ambient</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o5">m_direction</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o7">m_gain</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o8">m_innerAngle</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o17">m_is_occluded</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o24">m_is_set</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o18">m_looping</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o12">m_maxDistance</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o3">m_name</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o15">m_occlude_damping_factor</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o16">m_occlude_scale</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o9">m_outerAngle</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o10">m_outerGain</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o22">m_pause</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o14">m_pitch</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o21">m_play</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o4">m_position</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o23">m_priority</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o11">m_referenceDistance</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o20">m_relative</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o13">m_rolloffFactor</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o1">m_sample</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o2">m_source</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o0">m_stream</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#o6">m_velocity</a></td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u13">MaxDistance</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u15">Occluded</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a4">operator=</a>(const SoundState &amp;state)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u9">Pitch</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u14">Play</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u10">Position</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u5">ReferenceDistance</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u3">Relative</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a48">releaseSource</a>()</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u6">RolloffFactor</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u8">Sample</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#c2">set</a>(SetField f)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline, private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#c0">setAll</a>(bool flag)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline, private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a19">setAmbient</a>(bool flag)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a13">setDirection</a>(const osg::Vec3 &amp;dir)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17">SetField</a> enum name</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a15">setGain</a>(float gain)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a18">setLooping</a>(bool flag)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a27">setMaxDistance</a>(float max)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a3">setName</a>(const std::string &amp;name)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a39">setOccluded</a>(bool f)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a35">setOccludeDampingFactor</a>(float d)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a37">setOccludeScale</a>(float d)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a31">setPitch</a>(float pitch)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a33">setPlay</a>(bool flag)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a9">setPosition</a>(const osg::Vec3 &amp;pos)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a25">setReferenceDistance</a>(float distance)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a21">setRelative</a>(bool flag)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a29">setRolloffFactor</a>(float roll)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a7">setSample</a>(openalpp::Sample *sample)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a23">setSoundCone</a>(float innerAngle, float outerAngle, float outerGain)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a46">setSource</a>(openalpp::Source *source)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a41">setStopMethod</a>(openalpp::SourceState s)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a8">setStream</a>(openalpp::Stream *stream)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a11">setVelocity</a>(const osg::Vec3 &amp;vel)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u4">SoundCone</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a0">SoundState</a>(const std::string &amp;name)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a2">SoundState</a>(const SoundState &amp;state)</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u7">Stream</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#u17u12">Velocity</a> enum value</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classosgAL_1_1SoundState.html#a1">~SoundState</a>()</td><td><a class="el" href="classosgAL_1_1SoundState.html">osgAL::SoundState</a></td><td></td></tr>
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