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%
% Copyright (c) 1997-2000 University of Utah and the Flux Group.
% All rights reserved.
% 
% The University of Utah grants you the right to copy and reproduce this
% document or portions thereof for academic, research, evaluation, and
% personal use only, provided that (1) the title page appears prominently,
% and (2) these copyright and permission notices are retained in all copies.
% To arrange for alternate terms, contact the University of Utah at
% csl-dist@cs.utah.edu or +1-801-585-3271.
%

\emph{Caveat: This document is really two different documents in
one.  Much of the expository text (rationale, extended descriptions)
belongs in an overview, background, or introductory document.  The
more concise ``man pages'' belong in an API reference manual.  And, of
course, a tutorial is needed.  Lacking a tutorial, we suspect the best
thing for new users to do is to scan this introductory chapter and
then look over and play with some of the small example programs,
outlined below in section~\ref{example-kernels}.  Feedback
appreciated, and bear with us.
}


\section{Goals and Scope}

The \oskit{} is a framework and set of
modularized components and library code,
together with extensive documentation,
for the construction of operating system kernels, servers,
and other OS-level functionality.
Its purpose is to provide, as a set of easily reusable modules,
much of the infrastructure ``grunge''
that usually takes up a large percentage of development time
in any operating system or OS-related project,
and allow developers to concentrate their efforts
on the unique and interesting aspects of the new OS in question.
The goal is for someone to be able to take the \oskit{} and immediately
have a base on which they can start concentrating on ``real'' OS issues
such as scheduling, VM, IPC, file systems, security, or whatever.
Alternately they can concentrate on the real language issues raised by
using advanced languages inside operating systems, such as
Java, Lisp, Scheme, or ML---%
instead of spending six months first writing boot loader code, startup code,
device drivers, kernel printf and malloc code, a kernel debugger, etc.
With the recent addition of extensive multithreading and sophisticated
scheduling support, the \oskit{} also provides a modular platform
for embedded applications.

Although it can provide a complete OS environment for many domains,
the primary intention of this toolkit is not to ``write the OS for you'';
we certainly want to leave the OS writing to the OS writer.
The dividing line between the ``OS'' and the ``OS toolkit,'' as we see it,
is basically the line between what OS writers {\em want} to write
and what they would otherwise {\em have} to write but don't really want to.
Naturally this will vary between different OS groups and developers.
If you really want to write your own x86 protected-mode startup code,
or have found a clever way to do it ``better,''
you're perfectly free to do so
and simply not use the corresponding code in our toolkit.
However, our goal is that the toolkit be modular enough
that you can still easily use {\em other} parts of it
to fill in other functional areas you don't want to have to deal with yourself
(or areas that you just don't have time to do ``yet'').

As such, the toolkit is designed to be usable either as a whole
or in arbitrary subsets, as requirements dictate.
It can be used either as a set of support libraries
to be linked into an operating system kernel and/or its support programs,
or it can be used merely as a collection of ``spare parts'':
example source code to be ripped apart and cannibalized for whatever purpose.
(Naturally, we prefer that the toolkit be used in library fashion,
since this keeps a cleaner interface between the toolkit and the OS
and makes them both easier to maintain;
however, we recognize that in some situations this will not be practical
for technical or political reasons.)

The toolkit is also intended to be useful for things that aren't kernels
but are OS-related, such as boot loaders
or OS-level servers running on top of a microkernel.

\section{Road Map}

The facilities provided by the \oskit{}
are currently organized into three main categories,
corresponding to the three main sections of this manual:
\emph{interfaces}, \emph{function libraries}, and \emph{component libraries}.
Note that the distinction between the two types of libraries has
lessened since the majority of this document was written, and in some
cases is rather arbitrary.
There is also a small \emph{Utilities} section (\ref{utils}) describing
useful \oskit{} programs; this currently describes only
the ``NetBoot'' utility.

\subsection{Interfaces}

The \oskit's interfaces are a set of
clean, object-oriented interfaces
specified in the framework of the Component Object Model (COM),
described in Chapter~\ref{com}.
These interfaces are made available
through thoroughly commented public C header files,
with corresponding documentation in Part~\ref{intf} of this manual.
For example, the \oskit\ provides a ``block I/O'' interface
for communication between file systems and disk device drivers,
a ``network I/O'' interface
for communication between network device drivers and protocol stacks,
and a file system interface similar to the ``VFS'' interface in BSD.
These interfaces are used and shared by the various \oskit\ components
in order to provide consistency
and allow them to be used together easily.
The OS developer may additionally use or build on these interfaces
in defining the fundamental structure of the client OS,
but is not required to do so;
alternatively, the developer may simply use them
when writing the ``glue'' code necessary
to incorporate a particular \oskit\ component
into a new or existing OS environment.

\subsection{Function Libraries}

The \oskit's function libraries
provide basic low-level services
in a traditional C-language function-oriented style.
For example,
the \oskit\ provides libraries
exporting kernel bootstrap support,
standard C library functions,
%physical and virtual memory management,
and executable program loading.
These libraries are designed
to be usable and controllable in a very fine-grained manner,
generally on a function-by-function basis,
allowing the client OS to easily use particular library functions
while leaving out or individually overriding other functions.
The dependencies between library functions are minimized,
as are dependencies of library functions on other libraries;
where these dependencies inevitably exist,
they are well-defined and explicitly exposed to the OS developer.
In general, the implementation details of these libraries
are intentionally exposed rather than hidden.
The function libraries make only minimal use
of the \oskit's object-oriented COM interfaces,
instead generally defining their own function-oriented interfaces
in ordinary C header files.
This design strategy provides
maximum power and flexibility to the OS developer
at the cost of increasing the dependence of the client OS
on the implementation details of the libraries;
we have found this to be a good design tradeoff
for the low-level \oskit\ facilities
which usually must be customized extensively
in order to fit into any particular OS environment.

Following is a summary of
the function libraries currently provided by the \oskit{}
along with the chapter numbers in which each is described:
\begin{itemize}
\item[\ref{libc}]	{\tt liboskit_c}:
	A simple, minimal C library
	which minimizes dependencies with the environment and between modules,
	to provide common C library services in a restricted OS environment.
	For example, this library provides
	many standard string, memory, and other utility functions,
	as well as a formatted I/O facility (e.g., {\tt printf})
	designed for easy use in restricted environments such as
	kernels. In situations where a more complete, \posix{}-like, C
        library is desired, the \freebsd{} C library (in
	Chapter~\ref{freebsd-libc}) may be used instead of the minimal
	C library.

\item[\ref{kern}]	{\tt liboskit_kern}:
	Kernel support code for setting up a basic OS kernel environment,
	including providing default handlers for traps and interrupts and such.
	This library includes many general utilities useful in kernel code,
	such as functions to access special processor registers,
	set up and manipulate page tables, and switch between processor modes
	(e.g., between real and protected mode on the x86).
	Also includes facilities for convenient source-level remote debugging
	of OS kernels under development.

\item[\ref{smp}]	{\tt liboskit_smp}:
	More kernel support code, this library deals with setting up
	a multiprocessor system to the point where it can be used by
	the operating system.
	Also (to be) included are message-passing routines and
	synchronization primitives, which are necessary to flush
	remote TLBs.

% XXX - not sure this is in the right place.  I think the realy problem
% is that it's a mostly bogus ``library'' whose pieces should be parcelled
% out to the domain libraries each addresses.  -fjl
%
% (The reason it precedes oskit_dev is because that's the order in the document,
% despite doing so reverses the convention in this section of going from more
% sophisticated to less.  Ugh.)
% \item {\bf Component adapters and utility functions}
\item[\ref{com}]	{\tt liboskit_com}:
	Utility functions for handling COM interfaces, and a suite
	of generic wrapper components.  These wrappers map one \oskit{} COM
	interface to another, or implement simple functionality such as
	synchronization by creating proxy COM objects that wrap the
	COM objects provided by more primitive components.

\item[\ref{dev}]	{\tt liboskit_dev}:
	This library provides default implementations
	of the ``glue'' functions required by device drivers
	and other ``large'' encapsulated components (networking, filesystems)
	imported from other operating systems,
	running in the \oskit{} Device Driver (n\'{e}e ``fdev'') framework.
%		such as the Linux and FreeBSD device driver components below.
	(The framework's current name reveals its heritage; today,
	a more accurate name would be the ``OS Environment'' framework.)
	The default implementations of these functions
	are designed for simple kernels using {\tt liboskit_kern};
	for more elaborate kernel (or user-mode) environments,
	the client OS will have to override
	some or all of the functions in this library.

\end{itemize}

The following four libraries are provided mainly for convenience;
they are not as general or as well documented as the other libraries but
are still useful.  See the source directories and READMEs for details.

\begin{itemize}
\item[]	{\tt liboskit_startup}:
	Contains functions to start up and initialize
	various \oskit{} components,
	making it easier to write \oskit{} programs.

\item[] {\tt liboskit_unsupp}:
	Contains various unsupported hacks and utilities.

\item[] {\tt liboskit_unix}:
	Provides the necessary support to debug and run certain
	\oskit{} components on FreeBSD and Linux in user-mode.

\item[]	{\tt liboskit_fudp}:
	Provides a ``Fake UDP'' implementation:
	a restricted send-only no-fragmenting version of UDP.  This can
	be useful with the hpfq library (in Chapter ~\ref{hpfq}).
\end{itemize}

\subsection{Component Libraries}

Finally, the \oskit's component libraries
provide generally higher-level functionality
in a more standard, coarse-grained, object-oriented
``black box'' design philosophy.
Although the \oskit's ``components''
are also packaged into ordinary link libraries by default,
their structure represents more of a component-oriented design
than a traditional C function-oriented design.
In contrast with the \oskit's function libraries,
the component libraries
typically export relatively few public entrypoints
in comparison to the amount of functionality provided.
For example, in the Linux and BSD device driver component libraries
(see Chapters~\ref{linux-dev} and ~\ref{freebsd-dev}),
each entire device driver is represented by
a single function entrypoint
which is used to initialize and register the driver as a whole.
The client OS generally interacts with these components
through the \oskit's object-oriented COM interfaces,
allowing many components and instances of components
to coexist and interact as defined by the OS developer.
This design strategy has proven to be most appropriate
when incorporating large chunks of existing code
from existing systems such as BSD and Linux,
where it is more important
to hide the details of the original environment
than to provide the most flexibility.

Following is a summary of
the component libraries currently provided by the \oskit{}
along with the chapter numbers in which each is described:
\begin{itemize}

\item {\bf POSIX emulation and libraries}
\begin{itemize}
\item[\ref{posix-lib}]		{\tt liboskit_posix}:
	Adds support for what a \posix{} conformant system would typically
	implement as system calls. For example, {\tt open}, {\tt read}, and
	{\tt write}. These \posix{} operations are mapped to the
	corresponding \oskit{} COM interfaces. Both the minimal C library
	and the \freebsd{} C library rely on the \posix{} library to
	provide the necessary system level operations.

\item[\ref{freebsd-libc}]	{\tt liboskit_freebsd_c}:
	Complete \posix{}-like C library derived from \freebsd{},
	providing both single- and multithreaded configurations.
	This library is an alternative to the minimal C library
	{\tt liboskit_c} (above), intended for programs that use
	substantial \posix{}-like functionality or need thread-safety.
	The \freebsd{} ``system call'' layer is supplied by the \posix{}
	library {\tt liboskit_posix}, while the higher-level code
	is mostly unchanged from that found in \freebsd{}.

\item[\ref{freebsd-math}]	{\tt liboskit_freebsd_m}:
	Complete standard math library (taken from FreeBSD's {\tt libm}).
	The functions in this library will commonly be needed by programs
	that use floating point.

\item[\ref{fsnamespace}]	{\tt liboskit_fsnamespace}:
	The {\em Filesystem Namespace} library provides ``namei'' style
	translation for the application, as well as high level mount and
	unmount capabilities. Multi component absolute and relative
	pathnames (names with ``slashes'') are converted to
	\texttt{oskit_file} and \texttt{oskit_dir} COM objects.

\item[\ref{rtld}]		{\tt liboskit_rtld}:
	The {\em Runtime Linker/Loader} library allows ELF compiled
	\oskit{} kernels to load shared libraries (.so files).
\end{itemize}


\item {\bf Memory management}
\begin{itemize}
\item[\ref{lmm}]	{\tt liboskit_lmm}:
	A flexible memory management library
	that can be used to manage either physical or virtual memory.
	This library supports many special features needed by OS-level code,
	such as multiple memory types, allocation priorities,
	and arbitrary alignment and placement constraints for allocated blocks.

\item[\ref{amm}]	{\tt liboskit_amm}:
	The {\em Address Map Manager} library manages collections of resources
	where each element of a collection has a name (address) and some set of
	attributes.
	Examples of resources that might be managed by address maps include
	swap space and process virtual address space.

\item[\ref{svm}]	{\tt liboskit_svm}:
	The {\em Simple Virtual Memory} library uses the AMM library
	to define a simple virtual-memory interface for a single
	address space that can provide memory protection and paging
	to a block device such as a disk partition.
	(\texttt{unsupported/redzone.c} provides a stack redzone
	for single-threaded kernels, without all of SVM.)
\end{itemize}


\item {\bf Threads, synchronization, and scheduling}
\begin{itemize}
\item[\ref{pthread}]	{\tt liboskit_threads}:
	This library provides support for multithreaded kernels,
	including \posix{} threads, synchronization, scheduling,
	and stack guards.
	Scheduling policies are the standard \posix{} Round-Robin
	and FIFO.
	Experimental support for CPU inheritance scheduling, a hierarchical
	framework for arbitrary scheduling policies, is also provided,
	although not integrated or robust.  Provided policies include
	rate-monotonic, stride (WFQ), and lottery scheduling.
\end{itemize}


\item {\bf Development aids}
\begin{itemize}
\item[\ref{memdebug}]	{\tt liboskit_memdebug}:
	This library provides debugging versions of {\tt malloc} et al that
	check for a variety of bugs related to memory-allocation (overruns,
	use of freed blocks, etc).

\item[\ref{gprof}]	{\tt liboskit_gprof}:
	Run-time support code for an \oskit{} kernel to collect profiling
	data about itself and report it at the end of a run.  Profiling
	data can be collected for kernel code compiled with the ``-pg''
	option (as for use with Unix {\tt gprof}),
	and profiled ``_p'' versions of all \oskit{} libraries are provided
	to profile \oskit{} code used by the application kernel.
\end{itemize}


\item {\bf Simple disk/file reading and loading}
\begin{itemize}
\item[\ref{diskpart}]	{\tt liboskit_diskpart}:
	A generic library
% which/that
	that recognizes various common disk partitioning schemes
	and produces a complete ``map'' of the organization of any disk.
	This library provides a simple way for the OS
	to find relevant or ``interesting'' disk partitions,
	as well as to easily provide high-level access
	to arbitrary disk partitions through various naming schemes;
	BSD- and Linux-compatible naming mechanisms are provided as defaults.

\item[\ref{fsread}]	{\tt liboskit_fsread}:
	A simple read-only file system interpretation library
	supporting various common types of file systems
	including BSD FFS, Linux ext2fs, and MINIX file systems.
	This library is typically used
	in conjunction with the partition library
	to provide a convenient way for the OS
	to read programs and data off of hard disks or floppies.
	Again, this functionality is often needed at boot time
	even in operating systems that otherwise would not require it.
	This code is also extremely useful in constructing boot loaders.

\item[\ref{exec}]	{\tt liboskit_exec}:
	A generic executable interpreter and loader
	that supports popular executable formats such as {\tt a.out} and ELF,
	either during bootstrap or during general operation.
	(Even microkernel systems,
	which normally don't load executables,
	generally
	must have a way to load the first user-level program;
	the \oskit{}'s small, simple executable interpreter
	is ideally suited to this purpose.)
\end{itemize}


\item {\bf Filesystem implementations}
\begin{itemize}
\item[\ref{linux-fs}]	{\tt liboskit_linux_fs}:
	Encapsulated Linux 2.0.29 filesystem code.
	Includes the Linux VFS layer supporting
	ext2fs, the primary Linux filesystem,
	as well as numerous other PC filesystems supported under Linux.

\item[\ref{netbsd-fs}]	{\tt liboskit_netbsd_fs}:
	Encapsulated NetBSD 1.2 filesystem code.
	Includes the BSD VFS layer supporting the local FFS
	filesystem.

\item[\ref{memfs}]	{\tt liboskit_memfs}:
	An implementation of a trivial memory-based filesystem, exporting
	the standard \oskit{} filesystem interfaces.
\end{itemize}


\item {\bf Networking implementations}
\begin{itemize}
\item[\ref{freebsd-net}]	{\tt liboskit_freebsd_net}:
	Encapsulated FreeBSD 2.1.7.1 networking code.
	Includes socket layer and protocol support
	wrapped to use the \oskit's framework.

\item[\ref{bootp}]	{\tt liboskit_bootp}:
	This library provides a simple interface for performing the BOOTP
	protocol (RFC 1048/1533) on Ethernet devices to retrieve a
	canonical set of parameters from a server, based on the client's
	Ethernet hardware address.

\item[\ref{hpfq}]	{\tt liboskit_hpfq}:
	This library provides hierarchical proportional-share control
	of outgoing network link bandwidth, described in the Bennet/Zhang
	SIGCOMM'96 paper.

% XXX this lib name may be wrong.  Is it really liboskit_dpf_dpf? (ugh)
\item[\ref{pd}]		{\tt liboskit_dpf}:
	This library provides a packet dispatching mechanism using
	packet filter technology.  Currently the only supported filter
	is DPF, but the framework is designed to be extensible.
\end{itemize}


\item {\bf Device driver implementations}
\begin{itemize}
\item[\ref{linux-dev}]	{\tt liboskit_linux_dev}:
	Encapsulated Linux 2.0.29 device driver set.
	Currently includes over 50 block (SCSI, IDE) and network drivers
	wrapped to use the \oskit's device driver framework.
	See the source file \texttt{linux/dev/README} for a list of devices and
	their status.

\item[\ref{freebsd-dev}]	{\tt liboskit_freebsd_dev}:
	Encapsulated FreeBSD 2.1.7.1 device driver set.
	Currently includes eight TTY
	(virtual console and serial line, including mouse) drivers
	wrapped to use the \oskit's device driver framework.
\end{itemize}


\item {\bf Video implementation}
\begin{itemize}
\item[\ref{video}]	{\tt liboskit_*video*}:
	Basic video support, with two implementations: one encapsulating
	all of SVGALIB 1.3.0, and one based on XFree86 3.3.1, but with only the
	S3 driver currently supported.
	We also provide support for X11 clients.
\end{itemize}

\end{itemize}


% Add utilities when there are more of them.

\section{Overall Design Principles}

This section describes some of the general principles and policies
we followed in designing the components of the \oskit{}.
This section is most relevant for
people developing or modifying the toolkit itself;
however, this information may also help users of the toolkit
to understand it better and to be able to use it more effectively.

\begin{itemize}
\item	Cleanly separate and clearly flag
	architecture- and platform-specific facilities.
	Although the \oskit{} currently only runs on the x86 architecture,
	we plan to port it to other architectures
	such as the StrongARM in the future.
	(We will also help with ports by others, e.g., to the DEC Alpha.)
	Architecture-specific and platform-specific features and interfaces
	are tagged in this document with boxed icons,
	e.g., \intel\ indicating the Intel x86 processor architecture,
	and \intelpc\ representing x86-based PC platforms.

\item	Attempt to make the \oskit's \emph{interfaces} portable
	even in situations where their \emph{implementation} can't be.
	Although by its nature a large percentage
	of the implementation of the \oskit{}
	is inherently machine-dependent,
	the interfaces to many of its facilities are very generic
	and should be usable on most any architecture or platform.
	For example, the \oskit's device driver interfaces
	are almost completely portable,
	even though the device drivers themselves generally aren't.

\item	Document inter-module dependencies within each library.
	For function libraries,
	this means documenting the dependencies between individual functions;
	for component libraries,
	this means documenting the dependencies
	between the different components collected in each library.
	This policy contrasts to most other third-party libraries,
	which are usually documented ``black box'' fashion:
	you are given descriptions of the ``public'' interfaces, and that's it.
	Although with such libraries
	you could in principle
	use part of the library independently from the rest
	or override individual library components
	with your own implementations,
	there is no documentation describing {\em how} to do so.
	Even if such documentation existed,
	these libraries often aren't well enough modularized internally,
	so replacing one library component would require
	understanding and dealing with a complicated web
	of relationships with other components.

	The downside of this policy is that
	exposing the internal composition of the libraries this way
	leaves less room for the implementation to change later
	without affecting the client-visible interfaces.
	However, we felt that for the purposes of the \oskit{},
	allowing the client more flexibility in using the library
	is more important than hiding implementation details.

\item	Where there is already a standard meaning associated with a symbol,
	use it.
	For example, our toolkit assumes that
	{\tt putchar()} means the same thing as it does under normal \posix{},
	and is used the same way,
	even if it works very differently in a kernel environment.
	Similarly, the toolkit's startup code
	starts the kernel by calling the standard {\tt main()} function
	with the standard {\tt argc} and {\tt argv} parameters,
	even if the kernel was booted straight off the hardware.

\item	It is generally safe to call initialization routines more than once
	with no harmful side-effects,
	except when the documentation says otherwise.
	Although this is often unnecessary in particular situations,
	it increases the overall robustness of the components
	and decreases hair-pulling
	since clients can always follow the simple rule,
	``if in doubt, initialize it.''
\end{itemize}

\section{Configuring the \oskit{}}

The \oskit{} follows the GNU conventions for configuration,
building, and installation;
see the {\tt INSTALL} file in the top-level source directory
for general instructions on using GNU \texttt{configure} scripts.
In short, you need to run the {\tt configure} script
that is in the top-level source directory of the \oskit;
this script will attempt to guess your system type
and locate various required tools such as the C compiler.
You can configure the \oskit{} to build itself in its own source directory,
simply by moving to that directory and typing \texttt{./configure},
or you can build the \oskit{} into a separate object directory
by changing to that directory
and running the \texttt{configure} script from there.
For example, using a separate object directory
allows you to put the object files on a local disk
if the sources come across NFS,
or on a partition that isn't backed up.
Additionally, you can have multiple configurations of the \oskit\ at once
(with different options or whatever),
each in its own object tree but sharing the same sources.

To cross-compile the \oskit{} for another architecture,
you will need to specify the host machine type
(the machine that the \oskit{} will run on)
and the build machine type
(the machine on which you are building the toolkit),
using the {\tt --build=\em machine} and {\tt --host=\em machine} options.
Since the \oskit{} is a standalone package
and does not use any include files or libraries other than its own,
the operating system component of the host machine type
is not directly relevant to the configuration of the \oskit{}.
However, the host machine designator as a whole
is used by the {\tt configure} script as a name prefix
to find appropriate cross-compilation tools.
For example, if you specify `{\tt --host=i486-linux}',
the {\tt configure} script will search for build tools called
{\tt i486-linux-gcc}, {\tt i486-linux-ar}, {\tt i486-linux-ld}, etc.
Among other things, which tools are selected determines the object format
of the created images (e.g., ix86-linux-* tools create ELF format,
while ix86-mach-* tools create {\tt a.out} format).

The \oskit{}'s \texttt{configure} script
accepts various standard options;
for a full listing of the supported options,
run {\tt configure --help}.
In addition, the \texttt{configure} script
also supports the following options specific to the \oskit:
\begin{icsymlist}
\item[--enable-debug]
	Turn on debugging support in the compiler, and
	include debugging and sanity checking code within the \oskit{}.
	This option increases code size and reduces performance slightly,
	but also increases the likelihood of errors being detected quickly.
\item[--enable-profiling]
	Generates profiling versions of all of the \oskit{} libraries;
	in keeping with the standard convention,
	the profiling versions of the libraries are suffixed with \texttt{_p}.
\item[--disable-asserts]
	Compiles out assert() calls, for those who live on the edge.
\item[--enable-doc]
	The build process will attempt to format the \oskit{} documentation.
	In addition to taking a long time (the complete documentation is
	over 475 pages), it requires \texttt{\LaTeX} and \texttt{dvips}.
	Pre-formatted .ps and .html files are provided in the source tree.
\item[--enable-linux-bogomips=VALUE]
	This option is only relevant to the Linux device driver and
	filesystem libraries.
	Prevents the Linux ``BogoMips'' calibration and instead hardcodes
	it to the value given.
	If the \texttt{=VALUE} is omitted, the default value of 300 is taken.
	\emph{Warning: specifying this option may cause the Linux device
	drivers and filesystems to behave incorrectly.
	Use at your own risk.}
\item[--enable-modulefile=FILE]
	Use the specified FILE as a list of modules to compile and build.
        By default the 'modules' file in the top-level directory is used.
\end{icsymlist}

Before you do the actual \oskit{} build, there are some steps you
can choose to take to make the build go faster, by not compiling parts you do not need.

\begin{itemize}
	\item Edit \texttt{<oskit/dev/linux_ethernet.h>} to contain only
	lines for drivers you will need.
	In addition to making your builds go faster,
	with some hardware this may even be neccessary since some of the probing by
	incompatible drivers can hang your machine.

	\item Edit \texttt{<oskit/dev/linux_scsi.h>} to contain only
	lines for drivers you will need.

	\item Edit \texttt{<oskit/fs/linux_filesystems.h>} to contain only
	lines for filesystems you will need.

        \item Edit the \texttt{modules} file to contain only those
        components that you are going to use.  Or, copy this file
        and use the \texttt{--enable-modulefile=FILE} option to \texttt{configure}.
	This step should only be done after you are somewhat experienced
	with the \oskit{} and know what directories you need.

	\item Set your \texttt{CFLAGS} environment variable to
	\texttt{-O1 -pipe}.
	This will speed up compiles by doing less optimization than the
	default \texttt{-O2},
	and may also make the compiler go faster if your compiler
	doesn't write its temporary files into a memory-based
	filesystem.
\end{itemize}

\section{Building the \oskit{}}

Building the \oskit{} currently \emph{requires} these tools and versions:
\begin{itemize}
\item GNU \texttt{make}

\item GNU CC (\texttt{gcc}) version 2.7.x.
	More recent \texttt{gcc} versions and \texttt{egcs} may work
	but have not been well tested.

\item GNU \texttt{binutils} version 2.8.x, or 2.9.1 with BFD 2.9.1.
\end{itemize}

To build the \oskit{},
go to the top-level source directory
(or the top-level object directory,
if you configured the toolkit to build in a separate object directory),
and run GNU {\tt make}
(e.g., just `{\tt make}' on Linux systems,
or `{\tt gmake}' on BSD systems).
Note that the \oskit{} {\em requires} GNU {\tt make}.
Don't even think about trying to get it to work
with another version of \texttt{make}.
You'll be better off porting GNU \texttt{make} to your system.  Really.
To avoid confusion, the \oskit{}'s makefiles are named {\tt GNUmakefile}
rather than just {\tt Makefile};
this way, if you accidentally run the wrong {\tt make} utility,
it will simply complain that it can't find any makefile,
instead of producing an obscure error.

To build or rebuild only one specific part of the \oskit,
such as one of the libraries,
you can simply go into the appropriate subdirectory of the object tree
and run GNU \texttt{make} from there.
The top-level {\tt GNUmakefile} essentially does nothing
except recursively run \texttt{make} in each subdirectory,
so it is always safe to run any \oskit{} makefile manually.
A few \oskit{} directories depend on others being built first---%
for example, the example kernels cannot be built
until the \oskit{} libraries they use have been generated---%
but most of the \oskit{} libraries can be built
completely independently of each other.

Once the toolkit is built, you can install it with `{\tt make install}'.
By default, the libraries will go into {\tt /usr/local/lib}
and the header files into {\tt /usr/local/include},
unless you specified a {\tt --prefix} on the {\tt configure} command line.
All of the \oskit{} header files are installed in an {\tt oskit/} subdirectory
(e.g. {\tt /usr/local/include/oskit}),
so they should not conflict with any header files already present.
Although the libraries are installed in the main library directory
(e.g., {\tt /usr/local/lib}) and not a subdirectory,
all the library names are prefixed with \texttt{oskit_}
to avoid conflicts with other unrelated libraries you may want to place there.
For example, the \oskit's minimal C library
is named \texttt{liboskit_c.a} rather than just \texttt{libc.a},
allowing you to install a ``real'' C library in the same directory if desired.

The standard \texttt{make} variables
such as \texttt{CFLAGS} and \texttt{LDFLAGS}
are used by the \oskit's build rules
but are not actually defined by any of the \oskit\ makefiles;
thus they are available for use on the \texttt{make} command line.
For example, you can type `{\tt make CFLAGS="-save-temps"}'
to cause GCC to leave its intermediate files in the object directory,
such as the preprocessed C source and the assembly language compiler output.
(Internally, the \oskit\ makefiles use OSKIT_ prefixes on most
standard makefile variables.)

The OSKIT makefiles also support a variable {\tt OSKIT_QUIET_MAKE}.
If this is set to ``yes'', as in `{\tt make OSKIT_QUIET_MAKE=yes}',
then the makefile will spit out less verbiage than by default---it
will tell you what is going on without telling you how. 

\section{Using the \oskit{}}
\label{using-oskit}

To use the \oskit{},
simply link your kernel (or servers, or whatever)
with the appropriate libraries.
Detailed information on how to use each library
is provided in the appropriate chapters in this document.
For initial experimentation with the \oskit,
you can simply hack on the example kernels
or create new kernels in the same directory
(see Section \ref{example-kernels} for a tour through our examples);
however, once your own system grows beyond the stage of a simple demo kernel
you will probably want to set up a separate source tree
and link in the \oskit\ components from the installation directory.

Linking libraries into a kernel may seem strange at first,
since all of the existing OS kernels that we have encountered
seem to have a strong ``anti-library'' do-everything-yourself attitude.
However, the linker can link libraries into a kernel
just as easily as it can link them into application programs;
we believe that the primary reason existing kernels avoid libraries
is because the available libraries aren't {\em designed} to be used in kernels;
they make too many assumptions about the environment they run in.
Filling that gap is the purpose of the \oskit{}.

All of the \oskit{} libraries are designed
so that individual components of each library can be replaced easily;
we have taken pains to document the dependencies clearly
so that clients can override whatever components they need to,
without causing unexpected results.
In fact, in many cases,
particularly in the function libraries,
it is {\em necessary} to override certain functions or symbols
in order to make effective use of the toolkit.
% I thought this was completely obvious, common knowledge,
% but some people have expressed confusion or uncertainty, so...  -baf
To override a library function or any other symbol defined by a library,
just define your own version of it in your kernel or other client program;
the linker will ensure that your definition is used instead of the library's.
We strongly suggest that you use the linker
to replace components of the \oskit,
instead of making changes directly in the \oskit\ source
(except, of course, to fix bugs in the \oskit).
Maintaining a clean separation between the \oskit{} and your kernel
will make things much easier
when upgrading to a new version of the \oskit.


\subsection{Example Kernels}
\label{example-kernels}

If you are starting a new OS kernel,
or just want to experiment with the \oskit{} in a ``standalone'' fashion,
an easy way to begin is with one of
the example ``kernels'' in the {\tt examples} directory.
These examples build up from the kernel equivalent of a ``Hello World'' application,
demonstrating how to use various facilities separately or together,
such as the base environment initialization code in {\tt kern},
the minimal console driver code,
the minimal C library,
the remote debugging stub, and
device, filesystem and network COM interfaces.
The code implementing these examples is almost as small and simple
as equivalent ordinary user-level applications would be
because they fully rely on the \oskit{}
to provide the underlying infrastructure necessary to get started.
The compilation and linking rules in the {\tt GNUmakerules} files
for these example programs
demonstrate how to link kernels for various startup environments.

The following example ``kernels,'' and many more, are provided.
See the \texttt{examples/README} file for a list of most of them, and
their source for more detail.

\begin{itemize}
%%
%% Random libkern stuff.
%%
\item	\texttt{hello}:
	What else?  Absolutely useless, but you must have one!
\item	\intelpc\ \texttt{multiboot}:
	Prints out info passed by the boot loader and info about the CPU.
\item	\intelpc\ \texttt{anno_test}:
	Simple example of the use of trap and interrupt annotations.
	See section~\ref{kern-anno} for details on annotations.
\item	\texttt{timer_com}:
	Shows a way to use timer interrupts.
%%
%% Disk and fs stuff
%%
\item	\texttt{blkio}:
	Demonstrates use of basic low-level disk access.
\item	\texttt{linux_fs_com}:
	Shows how to use the low-level filesystem interfaces to the Linux
	filesystems.
\item	\texttt{bmodfs}:
	Shows use of the BMOD filesystem and the \posix{} layer over
	the \oskit{} FS interfaces.
	See section~\ref{bmod-fs} for details on the BMOD filesystem.
%%
%% Network stuff.
%%
\item	\texttt{pingreply}:
	Shows how to use the low-level network access.
\item	\texttt{socket_bsd}:
	Demonstrates use of the BSD socket layer over the low-level
	network interfaces.
%%
%% Misc
%%
\item	\intelpc\ \texttt{smp}:
	A simple MultiBoot kernel that demonstrates how to use the
	SMP support.
\end{itemize}

\subsection{Booting Kernels}
\label{booting}

The example kernels,
as well as custom kernels you build using the \oskit,
can be booted from either the \textsc{grub},
Linux, Mach, or BSD boot loaders,
from MS-DOS directly,
or from the NetBoot ``meta-kernel.''
(NetBoot is described in Section~\ref{netboot}.)
\textsc{grub} and NetBoot can boot the kernels as-is,
since they directly support the MultiBoot standard,
whereas the other boot loaders need the kernel to be in a different format.
This conversion can be done
with the \texttt{mkbsdimage}, \texttt{mklinuximage},
and \texttt{mkdosimage} ``boot adapter'' scripts,
which are automatically built and installed with the \oskit{}
when configured for the appropriate host.  See comments in each
script for the argument syntax.
\begin{itemize}
\item	The \texttt{mklinuximage} script is installed with the \oskit{}
	when configured for a Linux or other ELF-based host;
	given a MultiBoot boot image,
	it creates a standard Linux boot image
	that can be loaded from LILO or other Linux boot loaders.
\item	The \texttt{mkbsdimage} script is installed
	when the \oskit{} is configured for a Mach or BSD host;
	its script creates an NMAGIC \texttt{a.out} image from a MultiBoot image
	that can be loaded from any of the BSD or Mach boot loaders.
	Note that \texttt{mkbsdimage} requires GNU \texttt{ld} to work properly:
	on BSD systems, which don't normally use GNU \texttt{ld},
	you will have to build and install GNU \texttt{ld} manually.
\item	The \texttt{mkdosimage} script is installed
	when the \oskit{} is configured for DOS-based targets
	such as \texttt{i386-msdos} and \texttt{i386-moss}.
	Like the \texttt{mkbsdimage} script,
	\texttt{mkdosimage} requires GNU \texttt{ld};
	you may have to build and install GNU \texttt{ld} first,
	configured as a cross-inker for an MS-DOS target,
	before \texttt{mkdosimage} will build properly.
\item   The \texttt{mkmbimage} is installed with all \oskit{} configurations
        And, unlike the other scripts, doesn't do any conversion.
        It simply allows for the combining of a kernel and additional
        files into one MultiBoot image.
        The resulting image can be used with MultiBoot boot loaders
        such as \textsc{grub} and NetBoot.  If you have perl installed
	on your system, an alternate to this program is supplied,
	\texttt{mkmb2} which runs more quickly.  Its semantics are
	identical to mkmbimage.
\end{itemize}
For example, the following command
creates a bootable BSD-style image named `\texttt{Image}':
\begin{quote}
        \% \texttt{mkbsdimage} \textsl{hello}
\end{quote}
the \texttt{mk}\textsl{type}\texttt{image} scripts
can also do more complex things, such as combining an arbitrary
number of additional files or ``boot modules'' into the image.
See \ref{kern-x86pc-multiboot} and the scripts for more info.

For details on the MultiBoot standard
see Section~\ref{multiboot-spec}.

\subsection{Command line arguments}

The various boot adapters convert their respective command-line
formats,
such as the \texttt{boothowto} word in the BSD boot loader,
into the string format used by MultiBoot-compliant operating systems.
The \oskit\ expects this string to be in a certain format,
which looks like:
\begin{quote}
	progname \texttt{[<}boot-opts and env-vars\texttt{> --}\texttt{] <}args to main\texttt{>}
\end{quote}
Note that if no \texttt{--} is present then all of the args
will be passed to \texttt{main}.

The default \oskit{} MultiBoot startup code then converts this string
into a C-style \texttt{argv}/\texttt{argc} pair,
an \texttt{environ} global array,
and a set of booting-options in the
\texttt{oskit_bootargv}/\texttt{oskit_bootargc} global variables.

The \texttt{argv}/\texttt{argc} pair and the \texttt{environ} array
are passed to main, the latter as the third parameter commonly called
\texttt{envp}.
The booting-options in \texttt{oskit_bootargv}/\texttt{oskit_bootargc}
are interpreted by the default \oskit\ console startup code and
the following flags have special meaning:
\begin{description}
        \item[\texttt{-h}]
                Use the serial line for the console.
                See also the \texttt{-f} flag.
                The serial port to use is determined by the
                \texttt{cons_com_port} variable in \texttt{libkern}'s
                \texttt{base_console.c};

        \item[\texttt{-d}]
                Enable debugging via GDB over a serial line;
                The serial port to use is determined by the
                \texttt{gdb_com_port} variable in \texttt{libkern}'s
                \texttt{base_console.c}.
                This port may differ from the serial console port,
                in fact it is advantageous to do so.

        \item[\texttt{-p}]
                Enable profiling.
                The OS must have been compiled accordingly.
                See Section~\ref{gprof} for more details on profiling;

        \item[\texttt{-k}]
                Enable ``killswitch'' support.
                This allows one to kill the running kernel by
                sending characters to the second serial line;

        \item[\texttt{-f}]
                When using a serial console, run it at 115200 baud
                instead of the default 9600.
                This is a Utah extension and is not in BSD\@.
\end{description}
These flags are decidedly BSD-centric, but that is because at Utah
we most commonly boot \oskit{} kernels from the FreeBSD boot-loader.

In addition, if the NetBoot booting program is being used, then
an additional parameter will be present in \texttt{oskit_bootargv}:
\begin{description}
        \item[\texttt{-retaddr} \textsl{address}]
                This specifies a location in physical memory where
                the OS can jump to and return control to NetBoot.
                The default \texttt{_exit} routine in \texttt{libkern}'s
                \texttt{base_console.c} uses this value when exiting.
\end{description}

\com{	XXX
\section{Linking Order}

Since the \oskit{} is comprised of a number of different libraries,
and some of these libraries may call functions in others,
depending on which functions you use out of each one,
the order in which the libraries are linked can be important.
Figure~\ref{link-order} shows these interlibrary dependencies
as a partial order over the libraries;
if you follow this order, things should work right.

oskit_linux oskit_dev oskit_kern oskit_c oskit_lmm

XXX draw figure

%XXX exception: if DEBUG, then LMM depends on libc for panic()... Ugh.
}


%\subsection{Overall Source Code Structure}

\com{
The makefiles are structured as follows.  Various ``definitions'' (the
C compiler, awk, install directories, etc.\@ are all defined in the
top-level {\tt Makeconf}.  Rules are defined in the top-level {\tt
GNUmakerules}, with specializations for libraries, and x86 specific
rules.  In each subdirectory, a {\tt GNUmakefile} sets up the standard
definitions (mostly where to find the top-level standard definitions)
and includes the {\tt GNUmakerules}.  The {\tt GNUmakerules} in each
directory define some make variables describing the specific names,
and then includes the standard definitions from the top-level to do
all of the actual work.

One caveat with using the \oskit\ makefiles is that the generic
makefiles are setup to compile
{\em all} {\tt .c} files in a directory.  This is helpful for when
you add new files---they ``just work''---but, it can cause problems
when a {\tt .c} file shows up in a directory unintentionally.
}%com

\com{
\chapter{Appendix A: Directory Structure}

Dimensions of the directory structure,
in order of precedence:
\begin{itemize}
\item	Targets (e.g. entire libraries)
\item	Architecture-specific
\item	Platform-specific (e.g. PC)
\item	Environment-specific (e.g. raw versus DOS)
\item	Modules
\end{itemize}

The {\tt oskit} directory,
containing the exported public header files,
is considered to be one ``target.''
Each library produced is another target.

The architecture dimension needs to have higher precedence
so that as few architecture symlinks are needed as possible.
For example, this way, only one `{\tt machine}' symlink is needed
in the main public include directory.

As a general rule,
a particular installation of the \oskit{}
is specific to one architecture
but not specific to other variables such as platform or environment;
the libraries and headers installed
include the appropriate code
for {\em all} the supported platforms and environments.


In the public includes,
the policy for determining what goes into {\tt machine}
from what goes into {\tt machine/kern} is this:
All header files whose contents are purely generic
and make no assumptions about the system environment
are placed in {\tt machine};
these are the files that define symbolic processor constants, for example,
that should always be valid in any context.
Header files for library modules that provide ``default'' implementations
of something or other (such as trap handling or CPU initialization)
are placed in {\tt machine/kern} instead.
These modules are intended to be widely applicable,
but by nature they must make some assumptions about their environment,
and thus may not be usable in some circumstances.

One litmus test that pretty accurately makes this distinction
is whether the routines defined in a given header file are ``pure''
and only operate on data passed as parameters,
or whether they depend on global variables of any kind.
Pure functions are generally defined in header files in {\tt machine},
whereas impure functions are generally found in {\tt machine/kern}.

}%com