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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "Light.h"
namespace ospray {
//! an AmbientLight is a constant light that is present everywhere
struct OSPRAY_SDK_INTERFACE AmbientLight : public Light
{
AmbientLight(api::ISPCDevice &device) : Light(device, FFO_LIGHT_AMBIENT) {}
virtual ~AmbientLight() override = default;
virtual ispc::Light *createSh(
uint32_t, const ispc::Instance *instance = nullptr) const override;
virtual std::string toString() const override;
virtual void commit() override;
vec3f radiance{1.f}; //!< emitted radiance of the AmbientLight
private:
void processIntensityQuantityType();
};
} // namespace ospray
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