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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "Light.h"
#include "math/Distribution2D.h"
#include "texture/Texture2D.h"
namespace ospray {
struct OSPRAY_SDK_INTERFACE HDRILight : public Light
{
HDRILight(api::ISPCDevice &device) : Light(device, FFO_LIGHT_HDRI) {}
virtual ispc::Light *createSh(
uint32_t, const ispc::Instance *instance = nullptr) const override;
virtual std::string toString() const override;
virtual void commit() override;
private:
void processIntensityQuantityType();
linear3f frame{one}; // light orientation
Ref<Texture2D> map;
Ref<Distribution2D> distribution;
};
} // namespace ospray
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