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// Copyright 2009 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "IntensityDistribution.h"
#include "Light.h"
namespace ospray {
//! a PointLight is a singular light emitting from a point uniformly into all
//! directions
struct OSPRAY_SDK_INTERFACE PointLight : public Light
{
PointLight(api::ISPCDevice &device) : Light(device, FFO_LIGHT_POINT) {}
virtual ~PointLight() override = default;
virtual ispc::Light *createSh(
uint32_t, const ispc::Instance *instance = nullptr) const override;
virtual std::string toString() const override;
virtual void commit() override;
private:
void processIntensityQuantityType();
vec3f position{0.f}; //!< world-space position of the light
float radius{0.f}; //!< Radius of SphereLight
vec3f radiance{1.f}; //!< emitted radiance of the SphereLight
vec3f radIntensity{0.f};
IntensityDistribution intensityDistribution;
vec3f direction{0.f, 0.f, 1.f};
};
} // namespace ospray
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